Gwyn

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Everything posted by Gwyn

  1. I'll also take: Rare Large Cart 7s Will PM to arrange pick-up
  2. Rare stone chisel, Iron 86 ql -- Winds 101 CoC 92 5s COD to Gwyn please
  3. Not really. Large carts would still be: Much easier to make Better for all-round visibility (Trying to spot those hellhounds and trolls following you while you're driving a wagon is nerve-wracking, at least in the early game.) Faster (if the mobile home is given the same speed as a wagon, as I've suggested) Much less demanding on ship cargo space (following your suggestion that mobile homes take up a fair chunk of room) Sure, other tweaks might need to be made for balance. But if mobile homes were too low on carrying capacity, I know that I personally would just end up using them more as a pre-fab house than as an actual vehicle: built to be plunked down wherever my ship moors, but never actually ridden around.
  4. As much as the cave-dwelling troglodyte in me wants to give this a plus-one, I've got to pooh-pooh it unless it's limited to mushrooms only. Plants need sunlight and no amount of torch-light can make up for it.
  5. +1 on behalf of But I'm more inclined towards Brash Endeavour's version, where storage is equivalent to that of large cart. With storage limited to large chest capacity, it wouldn't be very appealing/useful for hunting. And large carts would still have ease of construction and 360° visibility as advantages over the mobile home, so things should remain fairly balanced. Pegging the mobile home/Gypsy caravan's speed to that of a wagon might be necessary for balance as well.
  6. +1 I've got a project waiting on just this
  7. 'Blossom Park' is listed as 'Imperfect Slopes' in the post with the pics. Might be clearer if the names matched, as with the others
  8. mallet, oakenwood, BotD 78 COD to Gwyn for 30c please
  9. I'd be happy with a rack for empty bsbs, as has been suggested in the past. Racks for fillable bsbs seems a bit OP in my opinion, unless implemented along the lines suggested by Yiraia
  10. 7 - 1s10c 8 - 1s10c 9 - 1s10c 16 - 1s10c 17 -1s10c 27 - 85c 32 - 90c
  11. +1 The fact that ceilings can't be clad is what's holding me back from cladding my own cave walls
  12. 7 - 40c 9 - 40c 13 - 2s10c 22 - 50c 24 - 1s 27 - 20c 32 - 30c 34 - 20c 39 - 20c
  13. When moving multiple items from a pile into containers, if the container has room for all but one or two items, the pile will dematerialize, automatically closing the pile window and orphaning the remaining items which then have to be manually picked up and moved from character inventory into the next empty container. This is annoying. Possible solution: Maintain the existence of the pile as long as the pile window is open on the client, even if it is reduced to only 1 or 2 items. Only when player closes pile window allow decomposition of one- or two-item piles into individual, non-stacked items.
  14. Final Update: After reinforcing the floors at '-1' or '-2' I was able to level the ceilings above them. This seems to have been the difference that had allowed me to level ceilings at '-3'. Summing up, then, it looks like the issue is levelling ceilings from a tile with reinforced floor to a tile with non-reinforced floor. This seems in need of a fix.
  15. After re-reading the thread, I tested the issue more thoroughly. It turns out I can in fact level the ceilings at '-3', just not those at '-1' or '-2'.
  16. Not sure if this is the right place for this, but... Over the last few days, when I log on I get this message: '[12:48:12] Your premium time expires this week.' However, according to the online store, I have just over 2 months premium time remaining. (It is the same toon (Gwyn) in both cases.)