Karidwen

Members
  • Content Count

    86
  • Joined

  • Last visited

Posts posted by Karidwen


  1. The picture is really lovely :)

     

    The news are interesting. I can understand how it will upset a lot of people who have currently the priests of demigods, especially since a lot of PVE players tried to get a priest with necessities in one, and strongwall is an important one for almost any large building projects, and that is a huge part of what we do on PVE :D 

     

    Still, i am looking forward to the changes, and hoping they either come out reasonable and balanced or will be balanced afterwards if it doesn't work out too well.

    Very cool idea about the loyalty system :) I don't expect it to be applied to already done purchases, but its great enough to have it at all :)

     

    Thank You for your work!


  2. I got no channeling skill transferred to freedom, not even a 0,000001... 

    I did relog now, nothing.

    i was not online when the previous skill transfers were "working" so i cant have any old transfers effecting this.

     

    Update:

    Going to Jackal and back gave the skill.

    [01:11:29] Channeling increased by 19.5581 to 20.5581


  3. I recently bought a trader just to not have to purchase coins for upkeep... So don't assume everyone has a 900% return of investment, just because some mess up the game. A lot of times it is not the system that is broken, it is the rotten people who do everything thinkable and unthinkable to abuse the system.

    A crappy instruction can yield good results with good application,

    a good instruction can yield horrid results with bad application.


  4. Can someone explain the skillgain system? Im not familiar with the technicalities of Epic system, i just know it has an applied curve, as such the actual skill is higher... Jackal does not have a curve, so the skillgain seems exactly same as on Freedom or even slower...


  5. # What happened

    I was aggroed by a rift beast while outside of our deed. I ran into our house and thought i was safe.

    When rift beast got to the house it started hitting me through the walls.

    I ran into the mine (entrance connected to house and walls on sides, rift beast was not inside it) it kept following me while i was underground and it was above ground and it kept hitting me through the ceiling.

    *hearing from another players that this is happening as well, getting killed through mine doors too.


    # What you expected to happen

    Rift beast to stop attacking/not be able to attack through walls or from above ground while im below ground.


    # Steps to reproduce 

    Get aggroed, go inside a building within 1-2 tiles of walls or go in a cave while beast cannot access you, it will still hit you through terrain and walls.


  6. And how do You imagine getting rid of private groups? Somehow everyone is fine that the private group invests time to search, time to pen and resources to deed it, but you want the slayings to be public? Do You often cook fancy dinners at home and invite random people to eat it, who you hear only nagging they dont get nice food, but dont actually do anything to earn it? You only say private groups are the problem. Have you considered that, maybe, the lazy community who claims they deserve something they do nothing to earn it, is the problem?


  7. After reading that in case one answers wrong, they just have to relog, i have no fear of false punishment. I believe that the staff knows how actual macro users behave, what are the patterns etc. As such, people who trigger the warning will not have any consequences that matter. I would rather answer silly questions and relog from time to time, than have cheaters ruin the game for everyone.


  8. I would rather see a 1month subscription option for 8€ . I think there is a reason we have never seen something like this in any other sub based games. The f2p part is to try the game, not to grind endless alts even if at a slow rate. This would absolutely produce alt farming to later sell off chars.


  9. Taking part in a mission - completing a % of it, no longer displays the contributed % anywhere, and neither is there any other of indication that i am participating in it. I hope this is a bug and not a feature, as i have no other way of keeping track which mission i've participated in and in which i haven't :(

    Noticed this only now, so i cant be sure it since previous update or just now.


  10. 1 hour ago, LordLouis said:

    +1, would like a similar idea for trees too for us that use them as decoration. The varying heights and occasional deaths and reseeding off centre is tiresome. 

    I would love to see that on trees really. Didn't think of this. Smallish trees used as decorative bushes :3

     

    Id also like to have trees that are enchanted, not die off and reseed, but stay at very old stage... and since sprouts cant be cut from them, either remove them completely, or let them stay at very old stage and be harvestable/ sprouts pickable...


  11. For design purposes, would it be possible to have a way to "lock" a planted hedge in a certain stage?

     

    For example, by having 2 different potions, one for the low stage and one for medium. Use the potion on a hedge while it is not at a stage higher than the potion locks it in, and it does not grow further.

    I would also bring more use to alchemy skill.

     

    Remove the potion effect by using water on the said hedge, or simply by cutting it off and planting a new one. 

     

    Third stage does not need a potion as the hedges get there and stay :D

     

    Or maybe it could be done by a priest spell, similar to bless?

     

     


  12. Hi! I was told to post here as i seem to have the same oddity going on. Last night i coupled 2 hellhorses. I only have these 2 that can be bread.

    Server: Deliverance. Deed location e14 Valenwood (if needed for investigation)

    Copy/paste from logs:

    17th of february (yesterday)

    [23:17:54] You start leading the venerable fat Goldheart.
    [23:18:08] The venerable fat Goldheart and the venerable hell horse get intimate.
    [23:18:41] The venerable hell horse will probably give birth in a while!
    [23:18:43] This fiery creature is rumoured to be the mounts of the demons of Sol.
    [23:18:43] She is very strong and well nourished.
    [23:18:43] Its colour is nightshade.
    [23:18:43] She will deliver in about 5 days.

     

    18th of february (today)

    [19:20:14] This fiery creature is rumoured to be the mounts of the demons of Sol.
    [19:20:14] She is very strong and well nourished.
    [19:20:14] Its colour is nightshade.
    [19:20:14] She will deliver in about 2 days.

     

    *Note - The female hellhorse was brought in from steppe last night. Its a new wild one, so it is most definitely not from 2015 or 2016. Not sure about the male as it was a gift.


  13. While the laginess on Deli is nowhere near what is described here, at some point after new years the game has become glitchy. Messed up textures, like a completely black slab in mid of house where planks should be, and specifically lavender hedges missing texture on one tile, and horses not turning either hitched or not and running sideways. And i am 200% sure it is neither my pc or internet connection, as the pc is a brand new gaming one MSI Infinity, and the interwebs are an optical cable connection with 100mb/s which in average is at least 60% of that.


  14. WTS my deed on Deliverance. It is located at coordinates Q21 - Mirwood. If using this map - http://wurmonlinemaps.com/deliverance  it is at coordinates 1500;1580

    It is the exact place where Factional Fight brothers deed Autumn Twilight used to be, and according to archaeology several other deeds also, as such it is a prime location for archaeology searches :)

     

    - The deed comes with the main mansion fully built and furnished, as well as storage containers, bulk storage units;

    - furnished kitchen with ovens, larder and several food storage bins, plumbing in kitchen (yes there is a water spring with well on it) and an alchemists table;

    - hidden smithy/woodworks area at back of the house behind bookcases - forge;smelter and storage units for all your ores, lumps and anything else. Crate racks for woods/stones etc.

    - Archaeology room, decorated and furnished with chests by type for easy management of fragments.

    - living room with a notch for an altar and another one with storage and setup for tailoring and leatherworking;

    - master bedroom featuring a canopy bed;

     

    includes:

    some materials already in storage, like 600+units of 96+ql cotton

    meditation rug 77coc, the house is built such as the kitchen end and living room end are exactly 10 tiles apart, so one can train meditation without leaving the house for change of location;

    beehives in yard;

    chicken coop in yard;

    underground boat docks (currently for knarrs, but can easily be made for large ships too);

    2 mailboxes one with a 99 and other with a 100 cast on them, both are runed for larger items.

    Enchanted grass around deed, and several pens.

    Docks that can be accessed by all boats;

    A underground tunnel leading straight to steppe that is connected to highway. Convenient for traveling and fast access to hunting grounds.

     

    Mirwood-location.jpg     deed-info.jpg

    docs1.jpg   house-view-from-docs.jpg   house-close1.jpg

     

    hall2.jpg   hall.jpg   archaeology-room.jpg

       
    bach-of-house-msithy.jpg   bedroom.jpg   living-room.jpg

       
    kitchen-storage.jpg  kitchen1.jpg

     

     

    PM offers :)