shamflam

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Posts posted by shamflam


  1. 7 hours ago, Skrofler said:

    This is like going onto World of Warcraft and ask that warriors get healing spells and priest get tank abilities.

    Classes are there for a reason.

     

    actualy thats a false comparison :s . You can still do all the basic professions on any class in WoW. And the difference between priests is more compareble to the different classes in that game then comparing it to non priest abilities wich are mainly gathering and crafting (this can be done by any character in WoW as long as you have the right professions).

    I wasnt talking about the healing or tanking spells but about the restrictions on BASIC things like mining, digging, imping, something everyone should be able to do including priests.

     

    BTW a paladin can heal, dps and tank :D

     


  2. 5 hours ago, Baenre said:

    It's against Steam policy to doing RMT somewhere else than Steam itself. The good part is steam make it trustable for both party the cons is the small fees for the transaction (not sure if the game Dev do not receive a part of this fees)

     

    tbh I don't get this they ban RMT in all their games yet they have a marketplace with RMT where they take a cut ...

     

    Is it obvious I don't rly like steam ? :D


  3. Just now, Javascript said:

    No, this is a very bad idea. Few people can't often switch between play and discord. Most communicate precisely because the chat is in the game.

     

    thats why I said in the meantime before they bring a better version into the game. If this helps at elast 50% of the players for now I don't see why not?

    Thats why I adviced it as a temporary solutions untill there are better implements in the game itself.


  4. -1 although I agree RMT had its charm and it was a nice addition to the game I think the steam market is pure cancer :D 

    think we have to see how the game evolves without the RMT first.

     

    1 hour ago, GorgonKain said:

    The removal of rmt was exactly what brought me back (along with new character only servers). The Wurm rmt market was one of the worst things to plague the game for basically anyone not willing to spend hundreds of dollars to get ahead. 

    This can be said the other way around aswell. I know many people that left the game because of this. One of my friends did, he was a diehard trader in bulk items for big building projects. I think nowdays there wont be any big projects soon because of this. People are less likely to sell like 50k mortar in one go simply becasue there is no purpose in grinding 50k of mortar in order to 'sell' to others for fake silvers (cant trade these back into real money) so the motivation for these traders is pretty much non existent.

     

    The only bad thing it causes was that people where a bit greedy trapping draggons  private to sell the scales and other stuff for real money. But the first draggon on the new wurm online steam servers was also a private slaying so I dont realy see any big difference there. 

    If people wanted to pay to be ahead of others in gear, bulk items, tools etc. I wouldnt realy mind. It would allow people who had daytime jobs and not much time to be online to be able to have good gear and big projects without to much time lost.

     

    Instead of using the market on steam u can just make an order on the forums here :)


  5. Just now, eldarian said:

    you obviously didnt even read what i posted, noone said anything about making a crafter priest, and on pvp the entire community works together and supports the everyone including the priests that are neccesary for pvp. there is no selling random junk just to get gear.....pvp servers dont work that way.....maybe thats how pve is, but not the same on community based kingdoms.

     

    what was said is u can main a priest and make a crafter alt, and that you can still grind skills thru creation means if u decide to unpriest later

     

    I play this game mainly for tis creativity and crafting so no way I am gonne make that my alt :P

    also think the majority of the playerbase is not interested in pvp and mainly focusses on PVE (including myself). PvP is just an addition to the game but the main focus should be PVE. 

    I am kind of a hermit I liek to do most stuff myself including enchants and spells etc. Thats why I would like to see  less restrictions its more friendly towards the solo player that doesnt rly want to rely on other players for their casts. But I also don't want to level up and prem 1000 alst to accomplish that goal.

    In the end this is what makes me take loooong brakes from the game. and I can say for certain I am not the only person thats get worn out because they have to level 3+ priest alts


  6. 1 minute ago, Cipacadrinho said:

    The closest thing you have to playing a crafter priest is going on a pvp server and becoming a champion of your god. But even for that there are limitations, restricitons and is not permanent.

     

    You can main as a priest by living with others that play non priests or have like a knarr and sail around servers doing archeology and casting the items you get then selling them for cash to buy imps for your own gear.

     

     

     

    I kinda like this ideay to make a new priest based on crafting and imping. maybe get some abilities on that and not so much on the enchanting weapons and armour .


  7. 8 minutes ago, Cipacadrinho said:

    The ideea is to give something up in order to receive the powers of priesthood, if they were to remove all restrictions from being a priest (or a follower) then choosing your deity would be only based on what the perks are and not have to weigh in the restrictions.

     

    So that means 90% of population would be a Vynora priest to have 10% more overall xp and be able to cast CoC and WoA, opulence food, Nimbleness weapons and wisdom of vynora themselves every 30m for sleep bonus.

     

    Then ppl would have to run a Fo alt just to get LT Venom and Genesis and job done:)

     

    My solution would be for them to have like most MMO's account with characters slots.

     

    So  you pay subscription/premium per account and not per character.

     

    They dont even need to have a ton of slots just make 2-3 slots/account.

     

    Prem from store now is like 8 euro.. make a 2-3 slot account and rise the pice to like 12 euro and this issue will be solved.

     

    I made a suggestion about it in the past but guess is burried in the suggestion thread.

     

    Well I wouldnt rly like this for reasons stated above but this can be a nice solution for the people that only want to pay 1x for premium.

     

    The thing that is botherign me is that you cant rly main your priests and every single priest out there is an alt. They could remove the restrictions and tweek around with the priest abilities though. maybe nerf vyn a bit so its not so OP. Or just add more benefits to other priests e.g. make lib cast strongwall in PVE aswell and maybe give a tool enchant to fo or something. I just think it would be better for the game to see more main priests out there, and make it so people that only play 1 char can priest without much problems.


  8. Hi,

     

    I kinda got into a discussion on the freedom chat about the restrictions on priests. Now I am not talking about the differents spells and all, I am totaly behind these restrictions as they help the game economy bring forth demands on certain skills and enchants. but it feels fairly useless to prevent some priests from digging, mining, woodcutting.

    I dont seem to find any other reason then it being a money grab to get more premium accounts. I would rly be able to make my main a priest, I alrdeady have an alt lib priest but it would be nice if I could priest my main without the other restrictions that non priest players dont have.

     

    My suggestion is to make all priest be able to do the things non-priest players can do.

    My question is why are these restrictions there in the first place?

    My 2nd suggestion is to make the penalty way less severe if you turn off faithful if there is a legit reason these restrictions are in the game other then make people not able to main a priest. I think this would be beneficial to the game to see some main chars being a priest. Nowdays every priest is just an alt.

    Edit: 3th suggestion is to add a crafting/imping/building priest so the people that play the game for its creativity and not so much for its economy and selling enchanted weapons/tools also have a reason to main a priest.

     

    Now If you want to make your main a priest you can't because you missing out on 1 or more important necessary skills. This takes away from the imersion in the game and feels more like a penalty instead of reward for your hard work. and Like I said above if you want a priest you basicly have to get more then 1 prem account.

     

    Now I msyelf dont mind paying multiple premiums for alts, It's a way to support the game for me. But these restrictions are bad for new players or players that dont want to make alts and still be able to be a priest.

    What bothers me is that I cant max out basic skills if I went to main a priest.

     

    thoughts?

     


  9. settlement Andouerpis at 1749, 1591

    there is a slos a tunnel going through the lower part of the mountaisn to the desert area at 1677, 1495 

    Planning to make it into a highway when I got something to connect to 😛


  10. shamflam on Melody - been playing for nearly 10 years (think my 10year wurn anniversary should be in september).

    mayor of Andouerpis (latin name of the place i am from) at the valley at Q24.

    My deed will be Roman themed hence the name :D


  11. 5 minutes ago, Oblivionnreaver said:

    boy its a good thing there's an explanation of what it means in the rules (perhaps in some brackets, such as these?) otherwise that'd be really confusing!

     

    multiboxing has always been used to reference using scripts to control multiple clients at the same time in pretty much any game i've ever played, and multiplaying is the act of running multiple clients. i know your thought of "its really confusing to newbies" seems really convincing but the amount of misinformation about any aspect of the game i've heard in the past it's safe to assume pouring breakfast confuses some of these people

     

    read the actual definition of multiboxing again

    "This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game."

     

    Nothing is being said about automated gameplay or use of macro's. sure you can do that in a multiboxing setting. but you can also do that if you are running a single client.

     

    I dont know what other games you have been playing but multiboxing has always been running multiple clients in every single game I have played and multiplaying is just playing with other people .


  12. 8 minutes ago, Oblivionnreaver said:

    B ) Multiboxing (automated sending of actions to more than one client at the same time

    if running 2+ clients was bannable there wouldn't be anyone left in the game coz they'd all be banned

     

    Like I said before read up on what multiboxing actualy is. Multiboxing has nothing to do with automated clients... 

    thats why I posted the wiki definition.

    I am not stupid you dont have to but it in bold 😛. I can read you know...

    I am just stating thats the wrong definition of multiboxing and might cause some confusion.

    Like as it stated now in the rules many people think running multiple clients isnt alowed.


  13. 9 minutes ago, Oblivionnreaver said:

    you can run multiple clients its saying you can't send actions to multiple clients at the same time via demultiplexer or whatever, hence the part in brackets where it explains what is considered multiboxing and what you cant do. if you read the line above it it tells you that macroing isn't allowed either. The difference between a macro and a multibox script as it's explained in that post is that a macro is just general automated gameplay, whereas the multiboxing part is specifically talking about mirroring client movements (for example, pressing a keybind on one client presses that keybind on all of your open wurm clients, it's only automated gameplay for the secondary clients but it's still not allowed at all).

     

    I know that but I was confused about what Eckin said.

    Multiboxing means steering several clients from a single input device, which may even be done by a player 100% acting online and aware of the ongoing game. A multiboxer could, at least often, claim that s/he is not macroing, and much less botting at all. Anyway, multiboxing coordinates and concentrates the activities of different clients in an unruly way giving unfair advantages. That is why it is forbidden.

     

    There is no talking about macro's or mirrored clients in there. Just having the clients open and being 100% aware is also forbidden he says. So that is also without the mirroring and macro's .

     

    People here seem to think multiboxing is using a hacked client or soemthing. That is not true at all.

    Wiki on multiboxing goes as followed:

    "Multiboxing refers to playing as multiple separate characters concurrently in an MMORPG. This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game. Multiboxing might be considered a form of cheating.[1] Multiboxing is considered to be difficult to do well without practice, as it involves adapting to problems in real-time.[2]"

    (https://en.wikipedia.org/wiki/Multi-boxing)

     

    Thats why I was suggesting it to be changed in the rules because people seem to have a different meaning of multiboxing and toa void confusion. That is of course if multiboxing is allowed. The way Eckin described it not even runnign multiple clients is allowed. I knew there ahve been a bunch of changes with the steam launch and I and many others where wondering  if running multiple clients at once (multiboxing) had been disallowed, same time as they went away from the real cash economy.

     


  14. 6 hours ago, Ekcin said:

    It should be understood that multiboxing is slightly different from macroing. Macroing means using third party programs which steer ingame player actions in automatic or semi-automatic ways, botting, where the full activity is automatized, being the most radical form thereof.

     

    Multiboxing means steering several clients from a single input device, which may even be done by a player 100% acting online and aware of the ongoing game. A multiboxer could, at least often, claim that s/he is not macroing, and much less botting at all. Anyway, multiboxing coordinates and concentrates the activities of different clients in an unruly way giving unfair advantages. That is why it is forbidden.

     

    Wait I am even more confused now. So running multiple clients at once even without macrois and being 100% aware on all accounts is also not permitted?

    Like Platyna said this has been in Wurm from the start of the game and people speak openly about it. 

    so is multiboxing like in running multiple clients at once allowed or not? 

    we know macro's aren't allowed and have not been from the start.