Tovarishtito

Members
  • Content Count

    29
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Tovarishtito

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Initial price: 9s Increments: 1s Duration: 48 hours (Ends on Wednesday, at 5:29 PM - CET - server time)
  2. Just to let everyone know: My demand to restore the lump was just denied by a CA, reason stated wasting their time. But I spent 3 hours at rift, is a player's time valued that little? I'm not after that chunk of seryll anymore, I don't want it back now. I did not expect it would be restored, noone had any moonmetals restored cause of the bulk storage bug, no fix, no warning, no compensation. Make up your mind and at least choose 1 of the 3. It's not like Wurm has 100 000 players. Or at least totally prevent putting moonmetals in bulk. Many still believe it's a "feature" people speak of it as a feature in the forums. And here I ask the developers or at least a GM, is it really a feature ? (a CA told me it's a bug, and it certainly looks like a bug, but please tell people here what is it really, so we get rid of any doubts) Yiraia, I wonder if everyone using the exploit got nerfed, or was it just you? p.s. I switched to "agressive fighting" now, since I found out that "neutral fighting" is bugged, I would do that earlier, if I only knew.
  3. I take that about effort spending back, I understand that you are doing your best. But I still think that "Sometimes you might get frozen while embarking" is far better than nothing, especially if you add "In case you are fighting, relog immediately" it would save many broken hearts. We will provide details about bugs we discover, but please try to inform the playerbase somehow, if a player reports a bug, that doesn't mean everyone knows about it, especially not the new players, on which the future of this game depends. I'm not saying you should inform us about every bug that exists, but giving it a bit of thought, it's not that hard to recognize the most unpleasant ones. Wurm really is a great game, but hides some unpleasant surprizes for the uninformed, and I don't think that it is necessary to be so.
  4. - I just found out that Normal Fighting skillgain doesn't work at all, noone was informed about it ingame. Only people that heard about it, were reading forums, or were analysing the actuall skillgain found out, how could a newb know that for example?? I play this game for about 4 months, and I was not paying attention to normal fighting, I don't feel like playing detective either, who knows how much skill I wasted this way. Arium, how could the firstone be my own failure, if at that time I had no idea that the bug existed? Horse entering a locked house is myown failure?? Are we really accepting that a game that costs real money does that?? My horse was not branded at all, if it wouldn't have a saddle on, noone would help me. And I was helped only after waiting for hours for a GM in the first case, In the second case I had to send an email complaint, cause a GM told me I have to accept that i lost skills for a bug. I lost a lot of time and patience. I did not put it in bulk to average it Arium, but to keep it safe from decay. I won't say anything about the 4th, never happened to me, but I assume someone could get in a mine by accident, press x to drive on, something distracts you in RL, and you are inside a locked mine that you can't exit. I can add that I know someone who was refused help in the mine situation, but I'm not saying that he entered by accident. I'm not saying that he entered on purpose either, why would he do that to himself? And moonmetal weight reduction IS NOT A FEATURE, it's a known bug. So I was told today by a CA. My only point is, WHY ARE PLAYERS NOT INFORMED INGAME? There could be a note like "Normal fighting skillgain is currently bugged, no skill will be received. Thank you for your patience." in addition to messages like "this is a trade channel... " or the warning about stuff that can be stolen outside inventory... and all the stuff we all already know. We all get informed that "If you continue in this direction you will end up on Xanadu" even if WE set the destination, and even if it's no problem to turn around and go back. And I agree with Mordraug, only shame is in hiding it. Btw letting players themselves speak about bugs in the forums, is NOT solving the issue, players are NOT responsible to do that, the crew is. This is NOT a charity game,, it costs money, the crew should realise that.
  5. I understand if some bugs either can't be fixed, or can't be fixed fast, but adding a warning for new players to avoid the trouble, couldn't be too hard.
  6. I know people who were stuck in a mine , and did not receive help. And I was told my seryll lump probably won't be compensated. I know the bugs are known, and that is exactly my point. Because they are not known to new players, but they should be. If new players discover too many of those, they might just quit Wurm, I was on the edge of doing so myself, because I can't understand the irresponsibility of the team, not trying to warn the players and leaving that part of their work to the community to solve it, and talk about it in the forum. I know my suggestion will probably be ridiculed (as I already said), I expect that. My suggestion is maybe a warning in event should exist, or a window with a warning should open when doing something that can trigger a bug, so new players are warned, once you know about it you should be able to turn it off. (like some other notes in "trade chat" or the warning about losing stuff that can be stolen, those can be turned off.) There are many warnings, but none about bugs, I suppose that is not to make it look bad, but it looks even worse when discovered. Yes I received help, but I had to wait for hours, in one case a day, and I was refused compensation at first, so I had to be persistant to get it. But it's not about me, it's about the quality of experience for potential new players, many bugs exist for very long, only to be "discovered" over and over again by new players.
  7. I suggest players should be warned about bugs that make Wurming a pain and disappointment (they should be FIXED, but if noone is spending effort to fix them, and players arent helped/compensated, then at least a warning is a MUST). There are many ways to do that, I won't try to start making up ways to do it, (but for example there could be warnings instead the texts that exist now, when a player is waiting for login, or players could be warned when doing something connected to a bug). List of those is probably much longer, but here are a few: - Your horse can be lost and the equipment on it, if you lead it with a rope or a halter rope (also stuck inside someone else's building) ! - If you are in a combat while embarking you can get frozen and killed ! - If you put a moonmetal in a bulk storage you will waste a chunk of it ! - You can accidently enter a locked mine (possibly on a deed), you won't be able to get out and your belongings will be lost, because suicide is required to exit ! In the cases above, GMs will usually tell you that you won't get help or compensation ( I received help/compenzation for the first 2 cases, but you probably won't be helped for the last 2, I heard from CAs ) Even if you receive help, it will not be quick, and you will have to be very patient and persistant to get it, your demands will be ridiculed by those that already encountered the issue and accepted their fate (they just didn't want to argue with anyone).
  8. I died in the open ocean hunting a whale from a moored corbita, when I returned for the corpse there was no corpse. I tried relogging FOR THE LOTIME, but nothing changed. A GM had to help me, he had to pick it up and trade it to me. It was not only invisible to me but also to my alt.
  9. You have a buyer for something, but don't feel like travelling? You want to buy something, but the trader won't deliver? You want to travel, but have no transport? Call: TRANSPORT/MAIL SERVICE FOR GOODS OR PEOPLE Inquire below, or PM Tovarishtito for details. Discounted or free travels: (pm for next destination) TITO's BAZAAR: MAILABLE ITEMS: RARE large SHIELD, birchwood - 3s RARE TROWEL - 4s RARE copper chain COIF - 3s RARE GLOVE, cotton - 2s Seryll Huge sword bracelet - price negotiable Ribboned shoulder pad - price negotiable 2H SWORD 71q, 52Nim - 60c CLAY SHAPERS, oak/cedar 70q+ - 20c CLAY SHAPERS, oak/cedar 65q+ - 15c MALLETS, oak/cedar 70q+ - 20c MALLETS, oak/cedar 65q+ - 15c MALLET 35q, 81 CoC - 70c SPATULAS, oak/cedar 70q+ - 20c SPATULAS, oak/cedar 65q+ - 15c LIMITED OFFER: Custom WoA, CoC, AoSP enchants for the items above available - PM for details ! Custom SKILLER TOOLS, WEAPONS, SHIELDS of any type (low q, CoC enchanted) - PM for details ! Bee Smokers 70q+ - 25c GEMS/diamonds 500q - 4.5s Lanterns 80q+ - 40c Military Tents 25q+ - 35c Wax Sealing Kits 25q+ - 10c Yellow Potions - 2c NOT MAILABLE ITEMS AND BULK: (delivery cost depends on quantity ordered and distance) 5-speed HORSES - 1s Active BEE HIVE - 2s Empty BEE HIVE 45q+ - 25c Large Chests - 10c FINE C. VARIOUS FURNITURE - 20c Floor Looms, Oak/Cedar 45q+ - 25c Rafts 30q+ - 10c Large Crates 30q+ - 10c Bulk Storage Bins 30q+ - 10c Meats (also generic pre-update) - 1s/k or less - (depends on quantity and quality ordered) 130 Hazelnuts 23q - 80c/100 300 Lemons 40q+ - 1s/100 (or juice) 200 Pinenuts 50q+ - 1s/100 150 Chestnuts 44q - 1s/100 600 Cherries 65q - 1s/100 (or juice) 2k Copper lumps 20q+ - 1s/k Cordage rope 22q - 1.7s/k Logs - 1.2s/k Planks - 1s/k Rock Shards - 1s/k Marble Shards - 1s/k Dirt - 1s/k Strings, cotton, 5k - 90c/k 400 Support Beams - 4s/100 DEED: Montenegroo - only 15s ! J25 - Deliverance, Less than 20 tiles from shore, on a hill, great wiew ! possible expansion, 1 building built. Size: 17x15
  10. You lived in Hong Kong, not a very good example for China as a whole, Hong Kong was a British colony, of corse they are keen to learn English. Everywhere except Hong Kong is another story though, people usually don't speak English in Beijing for example, so I'm sure such translation would make a huge difference. Another question is, how many people can the servers even support? That's another subject, but I guess, not that many.
  11. I don't agree with the guy in this case, but idk about usually And your 2 arguments made me comment, I just had to. 1. Whole world is learning English, a lot, and I would really like to see British/American people learning other languages "a little" , or at least tolerating them. 2. Started sucking? Why, cause you didn't understand them? So what, you just don't, why is that a problem? They still have to learn English to communicate with most people, but they could at least talk to other ppl from their country and play the game at least. And Zekezor: - I think it's minimal effort (volunteers would translate) for maximum effect (many people would love Wurm, but they never even heard about it). - Kids don't play Wurm, it's too demanding for most kids. - Foreign languages wouldn't hurt global chat as far as I'm concerned (don't worry, English would still dominate there, cause the British and Americans usually don't speak other languages, so everyone would slowly adopt)
  12. I lost my personal annotations twice so far for leaving the server, I won't bother making them until it's fixed. Alliance annotations are fine in our case though (I guess that person that made them never left the server). So everytime I leave server my annotations are gone and they don't return when I return. Is that happening to everyone that tried it?
  13. Great idea, not just Chinese, any language, I'm sure the players would be more than happy to help with the translations, I know I would like to help with that too if I had the chance. Here are languages and the populations that speak them: https://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers So Mandarin(largest Chinese language), Spanish, Arabic, Portuguese, Russian and Japanese should be a priority. (Hindi, Bengali and Punjabi mostly speak English as a second language, most Germans speak English too)
  14. Thank you for the timer Vortexxx!