Legios

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Everything posted by Legios

  1. Something I'd also be looking forward to is some type of "Token" that we can buy with real money to randomize our personal goals. I know a lot of people have some stupid ones.. like the pvp ones. I'm not building no caravel anytime soon, but it's better than becoming a shadowmage or any other thing lol.
  2. +1, I can't even begin to grasp why this was not in the game..from the moment dye was added.. I'd love to die my armors black.. or pink on breast awareness months.
  3. You're against challenge. You're against anything that will challenge the way you play. If you take a moment and look at what you actually get from "Hunting" normal mobs, VS 24/7 imping you'll see where the imbalance is. From hunting if you find a silver.. you can consider yourself lucky, while you can craft and imp in your little safe haven with 15 guards around and make way more, hell even just spamming bricks/mortar.. why bother allowing us to acquire fancy gear and enchanted weapons.. to get no reward for using them? Rift? yeah those are fun, loot usually ranges from 1s+ if you get a decent lump and maybe a shoulder pad/bracelet/necky, but that happens every 2 weeks If I'm not mistaking. Uniques? oh right these usually get hogged by the few elites with enough luck to find them and enough friends to kill them. So why do I suggest these kinds of things? Because there should be more than just crafting in a sandbox. But of course any changes to combat/mobs will hinder "other people's playstyle" but I'm not being forced to craft in order to make a living at all...right?
  4. The world should be scary.. it's not. PVP should not be considered end game, that's like telling a builder that he needs to go to chaos/epic in order to make different houses. I personally have no interest in learning such boring mechanics to deal with other players. I have no interest in PVP, I want to see the PVM more developed just how creative people get their containers and different tiles I just want to see monsters get some love too. This is a sandbox game after all, there is no danger.. one scary thing use to be fog.. and fog spiders.. that got practically removed so they do not even spawn on deed. I have yet to see a fog spider myself.. and I'm always out hunting.
  5. I hate the idea of walking through trees.. it's stupid, and just destroys any immersion. I'd welcome collision, especially player/monster collision.
  6. Ignore that tool, thanks for the offer, we need more stuff like this!! This dude is actually complaining about people not sharing uniques in another thread.. but comments here like an entitled child, just wow.
  7. Nice prices, bump.
  8. Free bump, this is very creative!
  9. I wouldn't mind a few "gambling" type mini games either +1
  10. I've been reading all the feedback from you guys and aside from all the ones that are just straight up negative about ANY idea, some of you have indeed commented some very good addition, It makes me happy not seeing the same usual negatrons just saying -1 on everything without offering the slightest comment on why they disagree (These people are the ones that make it hard for anybody to make suggestions about a game they love and want to add their 2 cents to in order to make it more enjoyable for them and maybe those who are too afraid to confront these forum dwellers of negativity). I've noticed we do speak for the "newer" or "newbie" players as if they don't have a voice, and we keep trying to make the game work around these "new" players that are not encourage enough to voice their own. We try very hard to make the game enjoyable for them but not many of them voice their ideas or even if the game is difficult. We all started as newbs and moved up in the food chain, some of us faster than others.. (it only took me 5 days to hit level 70 fs and I found it extremely easy and brainless to do so). I love the idea of pack mobs like wolves, or spiders etc. Seeing animals fight off for territory and actually getting stronger in the process is also an awesome idea. Instead of just completely shutting peoples ideas down.. how about we all work together to better it.. or at least have a reasonable explanation of why it would not work.. after all Wurm is not getting any younger, and it's not getting many new faces.. lets work together.
  11. So I don't know if this happens to anybody else but since I began playing the game I've always had these random camera swings that make me point at the sky in an instant. I play on window mode since I'm always multi tasking. I hold my mouse button every time I want to move my camera, although sometimes I try to move it and it will slightly move in the direction I want it and then just swing up to the sky.. any settings I need to change to stop this from happening or is it an actual bug?
  12. I have no issues running anything else, especially multiples of anything, but for some reason Wurm just does not run well on my computer. Wurm Unlimited ran super smooth though, and to be fair I guess I haven't tried running the game on max for like 3 months, so will try again just to see if anything has changed.
  13. I have an I6700k and a gtx 980, and 16gb of ddr4 ram, and the game installed on a ssd and I can't run this game on maxed out settings never even gotten close to 60fps in max.
  14. How much would this actually sell for? I just want to know the range.
  15. I love the idea of a cash shop in wurm, It thrills me to see what they will be adding, celebration items would be nice, like champagne and yellow potions even sleeping powder I wouldn't have an issue with. In another note, everybody seems to buy and sell silver for 1 euro.. while the official website has them more expensive.. and this is motivating people to just buy from other players.. and only paypal is making money this way. I wouldn't be too upset if they started to sell silver for 1 euro since it would eliminate the risk of paying a random person. Although in all honesty if they start selling them for 1 euro, silver sellers will just undercut that too.
  16. You can just tell yourself it has no genitals.. and be happy.
  17. I understand some people will be happy with the same bland experience, I've actually met a few people that have bragged about their 40 year experience in the same factory as a line worker.
  18. I've been playing a few months, and I feel like I've killed everything available in the game besides the few "rare" spawns that usually end up being killed by small groups of friends. I think the strongest mob I've encountered is Champion Trolls and they are very trivial even with my 76 fighting skill. A lot of people seem to be against the thought of any addition to mobs/loot tables, and I understand almost everything in the game is crafted.. but there is no variety when it comes down to that either. Everybody makes the exact same items.. there is no mystery, nor can you travel to a vast new land where tables are different.. or maybe leather armor is more revealing etc etc.. (of course the same stats) to keep everything balanced. It's a sandbox MMO.. where the possibility's seem to be pretty limited in variety. I have been noticing a lot of the updates since I began playing to be all about crafting/storage/building, and that is great, any addition of content in any direction is great, but I've personally been feeling neglected since my primary reason to play the game is exploration and hunting, and that has not gotten any love from the devs lately. Since a lot of people are adamant about new things in their old game, I wanted to suggest something more of a compromise that could please those looking for a challenge while not changing much of the game: Night time is always somewhat of an adventure on it's own, seeing that fiery glow at the distance and knowing it's a hell hound.. or seeing the full blown flames of lava spider.. and that is usually the end of it.. these mobs stop being scary as soon as you kill them the first time, so the magic evaporates just like their body's. I would like to see mobs get stronger/faster at night and harder to escape, with slightly better QL drops on top of whatever your skill in butchering is. Another idea would be just like we have fog spiders spawn when it's foggy.. maybe have other things capable of spawning in other weathers like rain or snow and so on. It's a sandbox after all.. so why is everything so predictable? And before you go and say this would be punishing to newbs.. spawning rules can be implemented were these "strong" mobs only spawn a certain distance from a starting town.
  19. +1, less containers more variety of things :3
  20. Eh what we have now is fine, I don't see any changes required to please the few elites.