Zahnweh

Members
  • Content Count

    67
  • Joined

  • Last visited

Community Reputation

51 Decent

About Zahnweh

  • Rank
    Villager

Recent Profile Visitors

1,486 profile views
  1. In my personal opinion, it feels like the AI versions are selling an unrealistic view of what Wurm looks like. The images look fantastic, but for the sake of advertising the game and getting word out, it is selling something that isn't really an option. When you play the game, things won't actually look that amazing, and to sell something like that just only further highlights the disparity between AI and the real deal. It makes Wurm look worse by comparison. If it was actually an option to make the game really look that pretty to play, it would be another thing entirely. As it stands, I think it looks pretty, but it should never be used to represent the game itself to new players. It's just an unrealistic interpretation of the game, a beautiful one, but a fake one nonetheless.
  2. I just see this as day dreaming about the ideal Wurm dream team that might pull us out from the brink. *shrug* I'm gonna be honest, anyone who can do that sort of magic is going to be worth their weight in gold.
  3. Steam was supposed to be the real ticket to getting Wurm out there. I mean, if done right and given the necessary attention and care, it would have boosted our numbers even a little, but no one seemed to actually give the Steam release of Wurm what it really needed. Cash shops are just to appease investors who want to see Wurm demonstrate some method of earning money through its community. I mean, at the end of the day, Kirster cares more about them than us. Microtransactions might keep us in maintenance mode though, but giving us a greater future beyond life support is reliant on a number of key things falling in place. Mind you, I don't know what goes into making an MMO, what they're able to get away with, and what they need to be successful. The best I have is what I've seen with other MMOs that are either dead, dying, or in MM. I have no hope or faith in this game though, that sucks to say outloud, but it is what it is. The friends I've made are what keep me around, but I don't know how long they'll stick around.
  4. I'll throw my two cents in. I think the developers need to take a little time and work on polishing the existing content before adding anything more into the game. Not saying that new content isn't appreciated, but we've got so much old stuff that needs love and attention desperately. Not even counting the stuff that was thrown in and abandoned like Jackal. We need new blood, that's obvious, stagnation is the fastest way to lose a game, but people will notice the small issues with certain content in the game. Archeology, fishing, and the like. The more time and effort that you put into making that stuff shine, the more people will notice and appreciate it. I mean, beverage making is still nothing more than a novelty with little depth or meaning behind it. It's just exhausting to see new stuff thrown in, because I know it comes at the expense of older content being forgotten.
  5. Let me know via PM or something if this is still happening, I got a priest with 71 faith and there's other Priests I know that can join in for bodies if you need it.
  6. I keep falling back on wanting an option to have alliances be able to communicate with each other beyond their original server. We've got people who come and go from regions that are still strongly attached to their alliance in question. Communities that can't really communicate with each other once they move servers beyond either global or PMs with individual members. I know for myself that the hardest part about leaving an area is knowing just how much more difficult it is to maintain communication without something like an alliance chat or something. I'm just fond of finding ways to maintain communities even when they're spread between different servers.
  7. In the past, I loved the idea of coffee, I always wanted coffee in Wurm along with more tea options.
  8. One of my personal favorites for you all to enjoy.
  9. I loved Wurm once upon a time. A part of me still feels something for this game, enough to keep coming back, but I have complaints with how it is moderated at times. Just because someone is in power, they aren't excluded from being questioned and critiqued for their actions. Especially when the rules are vague enough to be twisted to fit whatever the admin wishes. So yeah, we can't question them, we can't criticize them, and we're expected to trust in the judgment of admins that use them. Not all moderators are like that, and I can imagine it is a difficult job, especially for the ones that are volunteering. I can't help, but feel like I should voice my concerns. Even if they're unwanted, even if it can be construed as contesting, I feel like I should address my concerns and see if they're valid. *shrug* Then again, it'd be a miracle to find chat/forum/MMO rules that didn't have the potential of exploitation and misuse by higher-ups.
  10. The GM proclaimed, "All that you grow shall become cheese."
  11. WO is a monthly subscription MMO. WU is a one time payment, and each person that is in those figures in Steam can at least be figured that they paid for that game for full price compared to WO which is not a guarantee that each person that enters the game is paying for it. You can say that the figures in steam only show part of the full amount, but the players in WO in general are still extremely low. It's not a good sign, and it's certainly something they should be far more concerned about than this.
  12. Percentage speaks volumes, especially comparing a game that the developers have stopped working on with one they're still continuing to make updates for. WO has more to lose and gain if the numbers fluctuate, where as WU is less of a case since all of the money that the developer is interested in has already been given by the customer. Servers are run by the player rather than the developer, and there's hardly anything they're spending money on with it. WO is still doing extremely poorly.
  13. This, this so much. VR isn't something you just throw onto a game without needing to adjust everything to work with it. With how old Wurm is, I can see that they might need to construct a whole new client entirely to be able to make it functional, and that's not including all the things they need to test to make sure it doesn't interfere with the VR functionality. This annoys me because Wurm needs a lot of love and work on its already existing features, ambitious plans are nice, but not when it sacrifices attention away from things that need help. I just think that this could have been held back until they fix up all the existing issues people have problems with. This just makes me think they're just going to stretch themselves too thin.
  14. VR just sounds terrible for this game. Wurm is just not the sort of immersive experience that needs VR. Then again, I've never seen the appeal of VR since I am horribly prone to nausea and motion sickness with those things. It'd be more important to fix what is already broken then trying to add new features onto a framework that desperately needs love. Try to make what you already have better than it currently is, and when the framework looks solid, then you might consider adding more touches and details to it.
  15. Why would anyone want to waste the time cataloging the flow and user base if they didn't want to help express just how bad off Wurm is right now. MMOs live and die because of their population numbers. It is the core reason behind the success of some, and the death of many others. Wurm is in a desperate state. Most MMOs would look at these numbers as a good excuse to cut losses, or go into maintenance mode. It's important to listen to your players, and respond accordingly. Some have managed to escape the inevitable fall into failure by being honest, apologize, and show they're trying to be better for the community of their game. It's not wrong to point out weaknesses, and highlight just how dire things are. There's nothing to gain for pointing them out, it would be much easier to just leave the game and not look back. Those who stay here and try to express their concerns and disappointments are people that still want Wurm to improve, people who still care and see something that can still be saved. It's why I bother to stick around myself. I love this game, and I want it to be better. A YouTube channel I highly recommend is 'death of a game' because whenever they talk about the failure of certain MMOs, they show the timeline, the actions, and the decline of the MMO. A part of me fears that I'll one day see Wurm Online as their next topic.