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About Zahnweh

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  • Birthday 07/07/1988

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    Writing, sketching, music, cats, video games, and so on.


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  1. I'll throw a good one out for you lovely folks. If it's cool with you.
  2. Why not name them Wild for PvP and Mild for PvE?
  3. I suggested Respite for PvE and Verocity for PvP.
  4. So does that mean that uniques can only offer up a finite amount of resources (Dragons and the blood/scales that they immediately give to all nearby people on the moment of demise) in a given area? That if people start throwing out alts in a spot, they get those scales and some of those that actually did the hard work go without? Or is it a case of "they got scales and blood without contributing to the battle and that's not cool?" I agree that if it is that bad, it should be set to that those that hit the creature get the spoils of it, especially if it is on the rise. Otherwise, they're not hurting those that are a part of the slaying group. It'd be different if these people were doing something that is actively hindering the slaying group from getting their rewards.
  5. What about me? What about my needs? I was hoping for a true retro Wurm experience. Floppy disks, landline modems, we would have had something special.
  6. Switched my Shares

    Wow... the more I read, the more I keep thinking I need to reevaluate what I understand about this whole share thing. @AyesBasically, passive investment means that they're trying to go for a more stability, it won't really have the same highs and lows that active investment has where things are going to be fluctuating and dictated heavily by the market, but hoping that overall positive returns will come their way. Damn, I'm trying to wrap my head around it, and I feel like I need something dumbed down for me to get it. Even went into Investopedia to look it up.
  7. Switched my Shares

    Sadly, I've seen that happen time and time again. That's the part that scares me too. When a gaming company gets the leash to start making a cash shop and selling things to their player base, they'll just start with cosmetics, and then they'll slowly edge in towards things like exp. boosters and money boosters and things like that. Eventually, you'll have special items you can't get outside of the cash shop, items that require keys that you must buy from the cash shop that contain weapons or healing items that are better than what you can make normally, and the like. It's a slippery slope. It's happened with Guild Wars 2, RuneScape, and Fallout 76 (I know the last one isn't technically an MMO, but it had the good old we'll only have the cash shop selling cosmetics, and then they started going back on that a few months afterwards). I can understand your worry, and I feel the same way. :< I'm afraid too.
  8. Switched my Shares

    Thank you so much for posting this. Seriously, this really helps with easing some of my anxiety. A cash shop wouldn't be bad as long as it's purely for cosmetics and people know what they're paying for. Nothing that gives people an advantage over others, or something that incentivizes spending lots of money to stay ahead. That just makes the game less fun overall and damages the overall community of the game. We do need more people coming in, we need new blood, but that is the hard part. What will draw new people into our game, and bring all of that sweet green with them. It's one thing to bring people in, but we need to have it so that they acclimate nicely into it so that they're not crushed by the difficulty and just end up leaving over it. Getting money is one thing, but we still need numbers. Either getting old players back, or finding a new way to draw people in.
  9. Going with the idea of six month server thing, I like the idea of permadeath, but have that it boots people off that die more than a certain number of times. Or that certain enemies like Rift monsters will have the ability to permanently kill you, kicking you out of Jackal for the remainder of the match. Dunno, just to make it more challenging, more risky, but also give it an element of danger.
  10. Switched my Shares

    If you're onions, I wanna be bell peppers.
  11. Switched my Shares

    I gotta admit that I'm on the fence about this whole company share thing. I don't know what Game Chest Group is, and researching into its brands really hasn't given me much on whether I can say that it's a good or bad thing. Honestly, I have no clue what to think about it. Some aspects about it do rub me the wrong way, but it's less to do with the company and more to do with the inherent negativity that certain aspects they work in have generated due to how other companies have handled them. Things like selling game keys for cheap, and online betting parlors. It scares me. They're not bad as far as I can tell, I can't see any real signs that there a horrible company that will drag us under and enslave us in the salt mines, but at the same time... I just find this completely terrifying to me. :< All I can do is hope that things might work out.
  12. Switched my Shares

    Great... I'm gonna just sit here in the corner. Breathing into this paper bag. Trying not to have a panic attack. Tell me when this is over. *curls into a fetal position in the corner of the room*
  13. If I were a majority share holder, I have no idea what I would change. I've always loved the community of Wurm dearly, and letting that thrive is all I really want. At the same time, it's hard to think of what to do because I'm not a game developer and I really have no clue what is appropriate to change or do that could better a game as a whole. Dunno if I am supposed to take this seriously or not, but I'm giving my honest opinion. ...maybe some coffee beans too. A man needs his coffee.
  14. @WildelfIs the hole in the mine, or is it out of the mine? If it's inside of the mine, you actually don't get fall damage falling down areas in mines (weird, I know), but it does cause problems if you end up falling down in a dropshaft where you basically fall down into a deep area that you can't get out of even with the climb option. Glad you've found a new place for yourself at least.
  15. Crud, I need to edit this and be more eloquent in my explanation. You guys are doing a lot with Jackal, I understand that. However, skins like the first one you put up have brought up questions of what it's going to look like, especially with the 200 Jackal Point price tag. We'd like to see what we're getting. It's important when purchasing any item like that to know what you're getting. This is uncharted territory, we have no idea what a cleaver will look like in the context of this skin, and how it will look in relation to our character. Even after this, with future items, we should know what they look like, but you can make a game out of teasing us up to its release. The biggest thing is that we know what it is when it comes out and what it will look like before we spend points on it. It's not easy gathering points as is. It'd be nice to have something like a preview system, or even showing pictures of characters using the skin to give us a good idea of what we're going to be getting. Preview system would be most ideal, because it would let us get a personal look at the item and see it for ourselves. Then again, that might be more difficult so I can understand more easier alternatives. Just as long as we get that end result. I want to have faith in the Jackal shop. I want to feel confident when there's a skin that sounds amazing that I am positive that it 'will' be amazing because I saw what it looked like for myself. Thank you. I hope to hear from you.