Zahnweh

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About Zahnweh

  • Rank
    Villager
  • Birthday 07/07/1988

Profile Information

  • Gender
    Male
  • Location
    Independence
  • Interests
    Writing, sketching, music, cats, video games, and so on.

Accounts

  • Xanadu
    Sateru
  • Acc1
    Zahnweh

Recent Profile Visitors

646 profile views
  1. I'd say it is the hardest type of job for any kind of company you're in. The community manager and relations job entails so much interaction with not just other players, but with anyone interested in dealing with Wurm as a business or community. You get the blunt of any negative feedback, and have to be the voice for the very business you're a part of. I couldn't imagine doing a job like it. Yet, it is important and vital for a company. One of the most integral parts that keeps everything running smoothly and effortlessly. It's something polarizing, and you'll never make everyone happy. I don't know how @Retrogradedid it. Then again, I personally can't handle stress or anxiety due to my own issues, and the thought of having to deal with people at such capacity would be nerve wracking. Even just thinking about it is enough to make my stomach twist up in knots. For Retrograde, I hope you find a new adventure on the horizon.
  2. I agree with you and all the sentiments I've been seeing. I just hope that the downtrend can be stopped before it truly becomes something we can't recover from. The worst outcome I can see is us going into maintenance mode and things just stagnating at that point. I don't know if we've already passed the point of bringing people back. I keep looking at YouTube videos about old MMOs of the past, how they fell, and why they fell. I'm not a smart person, and this seems really beyond my scope. At the same time, it's important to look at why new people can't stay here, what turned them off, and what even burns out hardcore players of the game. I'm no better, I can't stay on an MMO forever regardless of how great it is. Burnout is a real thing that hits everyone at some point while playing even the best MMOs. They may return at some point, but it can hurt an MMO that is already hindered by a low number of players. Especially when they can control multiple accounts, because most of them tend to pay at least for a couple of them to be premium. Losing one player may not hurt, but multiple losses can be severe if it happens in a weak moment. I definitely agree that communication is the most important thing, regardless of if it's good or bad.
  3. I think it's funny looking at the listing for herbivores, carnivores, and omnivores, seeing deer on the herbivore place, and thinking about the fact that deer tend to scavenge dead animals for meat. Even horses are opportunistic carnivores, they won't actively seek to kill something for meat, but if they see something they can eat easily, they will eat it. Like the YouTube video of a horse eating a chick. Speaking of chickens, they're also another case of an opportunistic carnivore that doesn't mind eating other chickens if they want to eat some meat. They can be pretty terrifying.
  4. We probably are, I have no idea how many of those accounts are actually separate people, or alts. In this game, you need an alt if you end up making a priest because of the limitations it imposes upon you. I can imagine the numbers we're seeing is much lower than projected. This game just can't hold a player base, unless we can address why people aren't staying, it will only get worse. The only people that truly stay are often the most loyal of the fanbase. I do see Steam as a gamble, it opened up a lot of new servers that need upkeep and attention on top of what it already has.
  5. This is a remarkably beautiful and touching thing to see, someone trying to reunite items that are lost back with their owners. It's something that brings back loads of old emotions, nostalgia and the look of how much you've grown now compared to then. It makes me wonder how much I've changed compared to how I was when I first started Wurm. One of the awesome things I enjoy about rereading old chat logs back in those times. Thank you for your work, @brattygirl.
  6. @elentariI agree with this. I love the idea of people working together towards a common goal, and that being rewarded. I'd even love giving reasons for people to stick around in starting villages and calling them home. Communities are something we should be fostering, I also like the idea of people going off on their own because everyone wants to make their own place theirs. It just feels nice to give people a reason to stick around in old places, and maybe breathe life into them. It's something I'd love, but I have a hard time imagining ways to draw others into that level of mindset.
  7. I adore RPing, it's something I've done ever since I was a Forum RPer as a little boy. RPing is all about being able to get into a character, and enjoying the game through a level of depth you can't normally get otherwise. I've never seen anyone RP in Wurm, but I would love to. At the same time, it does take people to truly make an RP community. In most MMOs, I've seen RPs tend to happen in taverns which makes sense because they're hotspots for people to discuss and drink their woes away. We could even build a community or a village that can have RP being its focus. Locals that regularly go to the bar after a long day of work, travelers that visit for random reasons, traders selling their goods, guards helping to defend the village from monsters, and even more nefarious sorts of people like thieves, bandits, and black market peddlers. There's a lot that we can do. I would also like more clothing options for cloth tailoring, we can definitely have more outfits to go through.
  8. That's pretty depressing to hear someone say. A few of them had some pretty good arguments about the game. Not all of it is just spam or review bombs. And the numbers we gained from launch didn't stick around. Their complaints have some merit, and until we address that, no matter how much we advertise this game, we will keep bleeding people out.
  9. I don't think advertising will necessarily fix things. It's important and relevant to look at why people are leaving and address it. We had a large number of people when Steam Wurm started, the ads worked, but they didn't last. That will just keep going, they might get drawn in, but unless we can fix what is pushing them away, it won't last.
  10. Well, this is another nail in the Rift coffiin. I swear, I could hear that little kid from the Simpsons quote when I saw this. "Stop, stop! He's already dead."
  11. I disagree, it would be more of a disservice to leave her work unfinished and spotty. I don't know much about Tich as a person, I know she's loved and looked at fondly, I just think that the ends should be more important. Creating a fishing system that perfectly captures what she wanted from the start. A fun and immersive fishing system in her honor.
  12. @Alkhadias This right here, you've hit the main issue I have with this patch perfectly.
  13. It's moments like these where I love the idea of a "free-to-start" tag.
  14. Well, when the higher ups decide to debuff something that some people like using and have been using for a rather long time, it invokes a bitterness and saltiness that not even Christmas can mend. That might just be me, and I'm prone to Scrooginess.
  15. What about Paladin, or Soldier?