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About Zahnweh

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  • Birthday 07/07/1988

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  1. @WildelfIs the hole in the mine, or is it out of the mine? If it's inside of the mine, you actually don't get fall damage falling down areas in mines (weird, I know), but it does cause problems if you end up falling down in a dropshaft where you basically fall down into a deep area that you can't get out of even with the climb option. Glad you've found a new place for yourself at least.
  2. Crud, I need to edit this and be more eloquent in my explanation. You guys are doing a lot with Jackal, I understand that. However, skins like the first one you put up have brought up questions of what it's going to look like, especially with the 200 Jackal Point price tag. We'd like to see what we're getting. It's important when purchasing any item like that to know what you're getting. This is uncharted territory, we have no idea what a cleaver will look like in the context of this skin, and how it will look in relation to our character. Even after this, with future items, we should know what they look like, but you can make a game out of teasing us up to its release. The biggest thing is that we know what it is when it comes out and what it will look like before we spend points on it. It's not easy gathering points as is. It'd be nice to have something like a preview system, or even showing pictures of characters using the skin to give us a good idea of what we're going to be getting. Preview system would be most ideal, because it would let us get a personal look at the item and see it for ourselves. Then again, that might be more difficult so I can understand more easier alternatives. Just as long as we get that end result. I want to have faith in the Jackal shop. I want to feel confident when there's a skin that sounds amazing that I am positive that it 'will' be amazing because I saw what it looked like for myself. Thank you. I hope to hear from you.
  3. Well, even something as simple as making it so that wildcats don't go aggressive on you if they untame would be nice. I never understood them doing that. Mountain Lions are more understandable, wolves too, but wildcats? And it hurts me to see my guards kill one, or accidentally murder one myself. I love cats, and that just kills me inside.
  4. Perma-affinities have existed, I mean you can hit 4 hours on affinities with food alone. Not to mention if we're talking about supporting negative things then we might as well be talking about over-eating, and the fact that this game allows you to eat belladonna and oleander which are both highly poisonous plants. Oh, and cook with copper and lead which are poisonous too. In fact, lead cookware is better to use than normal iron. So I mean, this game isn't exactly doing well on teaching kids what is healthy and what isn't. :T It's one thing if we portray alcoholism as fun or recreational, but this game just doesn't really show it as anything. You get an affinity, the same as getting it from tea or cocoa. There are other beverages than alcohol. Juices, tea... (one day, I really want coffee here so badly), milk, and there's just more options. Personally, I'd love it if we could have beverages compliment food in a way, either by having the affinities that the drinks give be able to boost the strength of the food affinities you get, or that you just get ones you can't get normally through cooking. Which I guess is another way of what OP said. XD I would love beverages to be useful. It'd give me more reason to make that tea shop I've been dreaming of.
  5. I came up with this idea due to the innate desire to get to know and understand each of the Freedom cluster of islands. So, I want to challenge those who have that itch to prove themselves to try and sell us on why we should visit or even live on that part of Freedom. You can make it into a tourism pamphlet, or just express the wonders and details that you've experienced in person living there. The most important thing for me is that I want you to really give me your best shot at showing your love for your server, and the reasons why someone should be there instead of somewhere else. It'd be awesome to get the best picks of each server, and make a little brochure for those that have never played Wurm, allow them a taste of each server and let them know what's there for them. Bonus points if you can throw together something for the more scarier areas like Jackal, Epic, and Chaos. Good luck, my friends.
  6. Wow. I am just surprised at how this turned out. I've never been to Haven's Landing, but I'm curious... are there no preallocated lots for newbies?
  7. I know what you mean, it can be so vastly improved, but at the same time we need to remember that there's limitations with the current medium that Wurm Online is built on. I'm also still trying to think of what details that this idea could have, genetic traits have always been there, but certain ones in Wurm seem less like traits and more like developments that are acquired through a creature's natural lifespan (which would be awesome as well, building up a horse's stamina and speed and breeding horses that are naturally going to be more faster) but the risk of these things is that for selective breeding is that you might need to interbreed or selectively breed your animals with each other. In real life, some animals like certain breeds of dogs have a naturally greater susceptibility to disease, defects, and just general problems due to their lineage history of inbreeding. There can also be cases for mutations where a trait that wasn't possible or available can appear out of nowhere in an offspring, either detrimental or beneficial and it's up to you on whether you want to pass that on or cull the animal. Training pets fits well with early English sports of hunting, especially for sport, and using dogs to help hunt for animals like foxes. I, just personally love the idea of coming home to a cat, feeding it out of a pottery bowl on the ground and just interacting with it for taming. People like little things like this. Small things where you can feel more attached to the world, pets have always been around since antiquity, and they've been beneficial in being either companions or just helping keep out pests. Not to mention, I am imagining coat options for dogs and cats that you can breed in, novelty chickens, pet rats, and the like. Really, you can imagine that there's probably an animal out there that someone might enjoy having for a pet. Can't imagine keeping a snake until we have the method of creating terrariums (doubt that since we can't make glass, and that's pretty important for keeping them from escaping and trying to make friends with you in the middle of the night). XD Pet spider that is kept in a cage, fed rats and small animals? Really, you can think of a lot of options, and it works depends on how difficult you wanna make it. Imagine how you would capture that animal safely, how would you drag it back home, you'd need to prepare a lot of things in advance for its arrival and expect a lot of work and effort to be put in acclimating it. There's the risk of it dying from stress, or escaping depending on your level. Even if you manage to keep it alive and happy, you'll need to worry about feeding it, and depending on its age and species, you might be able to tame it. Certain ones just can't be tamed, and even after taming, it's not domesticated. Breeding it, hand-rearing those offspring, and acclimating them to people will help speed up the process of taming. Not to mention, if you're a good enough tamer, you might get a docile one. Two docile parents will guarantee a few domesticated offspring which will never go wild. Of course, if they lose their owner, they become feral animals. Feral pets aren't like wild ones, they will always have the potential of producing domesticated children, but they still have the mindset and condition of a wild animal themselves. High enough tamers/breeders can domesticate feral pets.
  8. Domestication has always been around in real life, a step from mere taming where an animal is actually loyal and more than just a step away from going to kill you. In the case of dogs and cats, it's what defines and shaped our histories together, so it'd make sense to include some form of that in Wurm. It'd be nice to have a trait for animals if you're a certain level in husbandry that you can domesticate them, particularly through breeding submissive and docile animals together. Maybe creating normal cats instead of wildcats and... dogs. Yeah, I'm still thinking of what a step up from our normal Wurmian dog would be. Just a thought. Not really anything game changing, and to keep it from being too abusive, you can make it so that only certain animals are able to be domesticated.
  9. I just found this song not that long ago, but I love it. The lyrics, how it sounds, everything just goes so perfectly together.
  10. Yeah, I've got the same problem and I've got a 1980x1080 laptop.
  11. I like this too. Rifts were always about fighting against some sort of army, they weren't wandering around aimlessly, they were actively trying to invade Wurm. It'd make sense to have us invading Jackal, building strongholds, villages and just trying to build a strong group up to assault them where they live. All the while, they're trying to counter-attack, we have moments of calm, but they will attempt to stage assaults and siege our settlements. Encouraging us to stand together instead of just spreading out and working on our own, fighting as a coordinated group and supporting each other.
  12. I'm trying to think of something, but my biggest suggestions is that you need to really catch attention with the front page. I'm not really much of a web designer so I have no idea what would work for that, I didn't even get drawn in through the front page. It was from word of mouth that I found Wurm Online. Highlighting some community made things, particularly showcasing the different servers and how they are different from each other. Just something to think of. I'm always the sort of person who loves highlighting aspects of the community, especially the one that Wurm has and the accomplishments that have been done. It takes a lot of work to make a place look thriving, and look like people live there.
  13. One thing that I've noticed and dislike is how quickly people have deeded over important scarce resources like clay, preventing other people from having access to such things. I dunno. It certainly makes the hardest part of Jackal not the terrain or the monsters, but other people and general greediness. That might just be me. I don't really like how silver runs things in a server that wipes every six months.
  14. The main problem is sniping, and that with journals and how difficult it is already to complete them, it can get extremely frustrating to be stuck on a single item (such as a global cast requirement) and have that taken from you because someone else beat you to the punch. We should be encouraging more cooperation, not just making things more difficult and not really addressing the main issue. Retro, that's what your plan is basically doing, it won't fix the sniping issue, but it will make the requirement itself more difficult. That doesn't really help the situation. It does absolutely nothing for it. I'd recommend something more akin to a window where where someone initiates the global cast of a spell, there is a period of time where other groups can assist in boosting the spell as well. You can make a requirement that it must be a full link of a certain amount of priests, and that it either shortens the wait for the next casting, or just slightly boosts the spell itself. Just something that encourages cooperative work between people so we have people encouraged to work together again and not just sniping each other. Our community is our strength, we need our community to be strong and together. Without that we're basically fighting each other for any little thing we can get.