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Everything posted by Angelklaine

  1. Were the sails on boats lowered?

    I remember a while ago where the sails of boats were raised because it was asinine when sailing. You couldn't see straight forward because most sails were on the way. Has there been a change and this has come back? Or is it my imagination? I am having problems seeing forward when sailing because the sail is in the way.
  2. Is it legal?

    I don't know what you're talking about. I will deny anything claimed I said above forever.
  3. Is it legal?

    Although I agree we should pay attention to the game, its rather sadistic to design gameplay around forcing someone do a repetitive, meaningless and unsatisfying actions for a long period of time. Its like getting a job licking envelopes, but without the pay. If I wanted to spend 5 hours a day doing nothing but pressing the same button on my keyboard, I'd go to the Ritz Carlton and become an elevator operator and get paid. If the concern here is that you have to be constantly staring at the screen, we are going down the wrong path. I have a 2nd computer with a second keyboard and mouse and I stretch my arm to click the bind key every couple minutes. Hearing I can be banned because if it is absurd.
  4. During my time in Wurm I have seen all kinds of sillyness surounding uniques. People lay their claims, fight over them, argue with each other and even throw tantrums when they don't get their way. I am sure this causes division between players unecesarily, and surely headaches to staff. So here's my suggestion how to fix it. In regards to hatched uniques from eggs, nothing here applies and they work as normal. Make unique spawns similar to Rifts Unique spawns should create an area of influence at their spawn location which prevents terraforming and deed dropping in the affected area. Any off deed buildings present are not able to be repaired during the duration, and no fencing or new construction can be started until the event ends. This would effectively prevent the "penning" of uniques. Furthermore, make it so players have to be inside the area of influence to be able to attack, so archery from complete safety will not be a thing. Participation would be required. Tether uniques to the spawn area of influence Uniques would not be able to be kited outside this area or to a deed. Besides preventing uniques from being penned by skirting the system, this would prevent uniques from wandering and exiting the area of influence, or coming across player deeds where they could cause damage. Allow an unlimited amount of players to attack the unique and increase its total health (but not their health regen) This allows for more participation and time to show up before the unique is killed. It will also make small numbers of players trying to fight it have to stay there a longer time, without requiring an increase to the minimun of players present to kill it. It would also allow for more people to participate, without the unique "melting" to a barrage of damage from a large number of players, yet not increasing the difficulty or danger posed by them. Add a bar to the Mission Progress viewable to the server, similar to rifts The bar should reflect the unique's health. This allows everyone to know an unique has spawned in the server, if its being fought, and how much longer they have to get there. Make rewards automatically go to fighter's inventory Unique rewards such as bone, hats, and tomes should be randomly distributed to those present who participated significantly in the fight similar to how rifts reward players. Bloods, leather and scale should be rewarded to everyone who succesfully dealt damage to the unique. Amounts rewarded from these global rewards should be proportionate to how much damage the player does to the unique or how much healing was done. Larger participation should reward bigger amounts of scale/drake. Skull, meat and animal parts should be obtained from butchering as normal. Add a general location to the Mission Progress bar Similar to the location of avatars, there should be a general location of where the unique is. Given players won't be rewarded for finding and penning uniques any longer, it should be made clearer where they are so they can be found. --- The idea with this suggestion is to make uniques more available to more people and eliminate the arguments surrounding them. Giving everyone a chance at them and their rewards instead of a selected few of players would help accomplish this. Discuss!
  5. Were the sails on boats lowered?

    Your immersion? Its really hard on my visibility! I can't see where I'm going!
  6. Were the sails on boats lowered?

    Biggest issue for me has been the Sailboat and the Caravel. Its pretty bad with those two.
  7. Most priest passives (screenshots)

    Nahjo: @RoccandilAdd it to the list! Anyone else got the missing ones?
  8. Is it legal?

    The world must be ending. I am finding myself agreeing with Roccandil.
  9. wta Supreme toolbelt 80ql

  10. Devblog: Movement & Desync

    Some neckbeard that likes to skid down mountains on his face.
  11. Animal Taming

    My point had nothing to do with pvp. But even bears and wolves can make a big difference during pve combat, especially if you use them correctly. The game will become pets online with everyone hunting with a pet at their side. My -1 is in its current state. I am not against taming, I just would like to see a better system than what we currently have. Naturally this will also require an overall mob overhaul. Its a snowball effect.
  12. [SOLD - 7S]99QL Rare Exquisite Meditation Rug

    Aw no attitude. I was just surprised anyone would offer 1.5 for a 99ql item, let alone rare. Not being rude about it. I'm just excited at how much easier the questions will be with this beaut
  13. [SOLD - 7S]99QL Rare Exquisite Meditation Rug

    Uh... Its a hq rare rug. You dont enchant those... and its 99ql... Its a path up rug not a skill up rug. I offer 7s for it. Mail to Angelklaine if accepted.
  14. Animal Taming

    This is sticky suggestion. On one hand you get something fun out of it and a useful companion, but on the other the potential abuse can make you have a god-tier pet that can defend you from every hostile out there. Perma tame a champ croc and take it out with you on every outing and literally nothing can stop you. And thats assuming this doesn't cross to pvp, where it will cause real problems. I'd love to see an overhaul to taming, but this suggestion doesn't touch specifics, so on this current state: -1
  15. wtb Red Tome

    Red Tome. Hit me up. Euros or silver.
  16. wtb Red Tome

  17. Journal: 70 Prayer / Global cast

    I get that. And I wouldn't have an issue with it... if prayer wasn't so damn useless. Its an exercise in futility.
  18. Devblog: Movement & Desync

    Snoo needs to stop drinking yellow potions! They are making him see things...
  19. Journal: 70 Prayer / Global cast

    Well yes, if you pray for years on end you'll get it. I am not arguing that. But is not something you can really be expected to grind for. That was my initial argument. Someone who starts today and mains a priest and actually plays the game will have to play for half a decade to come even close to finishing this goal. Or they can sit and hug an altar for months on end and do nothing else. That's not reasonable.
  20. Journal: 70 Prayer / Global cast

    Sorry, almost a month.
  21. Journal: 70 Prayer / Global cast

    If your priest is an alt you can leave at an altar praying for your whole game session, sure. Try doing it as your main and only character. It only took you a month to get a whole point.
  22. No more "X" when crafting

    *goes to post... reads Roccandil's post... Runs away in a fit of ptsd...*
  23. Juice

    Need a barrel of Apple Juice and a barrel of Cherry Juice. PM me with your price!
  24. Juice

    Bought! Please close!
  25. Where did my tic go?

    [02:10:55] Meditating increased by 0.0011 to 61.8633 That's with a 100 coc rug. That doesn't make sense Why this happen?