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1 NeutralAbout Gabe
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Woo, awesome Bdew. Gonna check it later on. I'm still not hitching any aggros to carts, though. But if I find any issues I'll let ya know.
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Hey everyone. Did anyone ever make some kind of PvE / PvNPC map? Is it doable/shareable/fun? This mostly means I'm looking for a map with enough NPC kingdom stuff to fight. I'm wondering if that's fun. I'm trying to setup a multi-server where the main map is our hub and the neighboring maps are pretty much different game modes. Thanks!
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Interesting things to be done with the Hitching Limits. Bwhaha I'd like to ask about the Movement Tweaks mod. Could you maybe add a mob movement speed multiplier, so everything else in the game can be rebalanced in one go? I ask this because I added 25% movement speed to horses and players, and that's enough to make everything else much less of a threat. Being able to configure each individual creature is really neat, but having a global multiplier that can be overriden by the current detailed configs (if specified) would be perfect. Is this too much to ask? Thanks!
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Nice selection, picked up EpicMissionHints, FireBurnTime and AshProduce for now. However, I noticed that enabling EpicMissionHints makes the server crash if used together with the InbreedWarning mod from Ago.
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Hey everyone, what's up? I played WO for a bit like 7 years ago. When Wurm Unlimited released, I knew it was right up my alley, especially since I love adding mods and sometimes modding the mods themselves on most of my games. I haven't seen much praise for modders (maybe I haven't checked the forum enough), so here's my thanks for all of you - especially to Ago to the great modloader that's making customizing the game so easy. I'm running a local server and playing just with my girlfriend. We're used to playing Minecraft, which makes us rather..impatient. So I try my best to re-balance the game in a fun, non-cheaty way..currently with 25 mods and counting at 8x skill/action multiplers. It's been 3 years since I worked as a Java Programmer..and I have no patience to delve deep into the codebase at the moment, otherwise I'd probably be working on some stuff too. Thanks, and keep them coming!