Gabe

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About Gabe

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  1. Woo, awesome Bdew. Gonna check it later on. I'm still not hitching any aggros to carts, though. But if I find any issues I'll let ya know.
  2. Hey everyone. Did anyone ever make some kind of PvE / PvNPC map? Is it doable/shareable/fun? This mostly means I'm looking for a map with enough NPC kingdom stuff to fight. I'm wondering if that's fun. I'm trying to setup a multi-server where the main map is our hub and the neighboring maps are pretty much different game modes. Thanks!
  3. Interesting things to be done with the Hitching Limits. Bwhaha I'd like to ask about the Movement Tweaks mod. Could you maybe add a mob movement speed multiplier, so everything else in the game can be rebalanced in one go? I ask this because I added 25% movement speed to horses and players, and that's enough to make everything else much less of a threat. Being able to configure each individual creature is really neat, but having a global multiplier that can be overriden by the current detailed configs (if specified) would be perfect. Is this too much to ask? Thanks!
  4. Nice selection, picked up EpicMissionHints, FireBurnTime and AshProduce for now. However, I noticed that enabling EpicMissionHints makes the server crash if used together with the InbreedWarning mod from Ago.
  5. Hey everyone, what's up? I played WO for a bit like 7 years ago. When Wurm Unlimited released, I knew it was right up my alley, especially since I love adding mods and sometimes modding the mods themselves on most of my games. I haven't seen much praise for modders (maybe I haven't checked the forum enough), so here's my thanks for all of you - especially to Ago to the great modloader that's making customizing the game so easy. I'm running a local server and playing just with my girlfriend. We're used to playing Minecraft, which makes us rather..impatient. So I try my best to re-balance the game in a fun, non-cheaty way..currently with 25 mods and counting at 8x skill/action multiplers. It's been 3 years since I worked as a Java Programmer..and I have no patience to delve deep into the codebase at the moment, otherwise I'd probably be working on some stuff too. Thanks, and keep them coming!