Aeris

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Everything posted by Aeris

  1. It is interesting to me that people who clearly do not like cartography are arguing to have it tied to treasure hunting. Not only do the two people I have seen arguing to have them tied have a huge dislike for cartography - Both refuse to even touch the skill. Have you considered that cartography might not be for you? Personally I think it's a bad move to argue for having a skill you clearly do not like tied to a feature that a lot of us really enjoy just the way it is. I don't have any idea on how to make cartography more useful, because it does not bother me that cartography works the way that it currently works. Do I think it was a necessary addition to the game, considering there weren't exactly a heap of people asking for a map making feature to be added? Not particularly, no. Are there ways to improve the feature? Absolutely, but that is not what this thread is about and I am not about to derail it with an off-topic list of suggestions.
  2. What you should be asking for is a way to turn Cartography into something that matches your idea of how it should work. What you are instead asking for is changing Treasure hunting - A feature that in no way, shape or form should be tied to cartography. I'm not saying that to be rude: I'm saying it because instead of focusing on making Cartography better you're requesting for Treasure hunting to be made worse. You ask me if I would not be able to enjoy treasure hunting after your proposed changes, since the current system would no longer be the most optimal way of doing it. At the same time you're asking me this you yourself cannot enjoy cartography because you feel it is not the optimal version that it could be. You have not even touched the skill, because you feel it is pointless. And to answer your question: To me your proposed changes to treasure hunting would make it inherently worse, since it would completely alter how the feature works - Even if I could still "enjoy" it the way it currently works. We do not operate in a vacuum, and context matters. Before the current nutrition system was introduced there was an existing system in place where the maximum skillgain achievable was matched by the 70s range in the current system, iirc. The devs tried to argue that the newer system wasn't a way to force players to focus more on eating - You could still eat the same type of meals and get the same skillgain as before. But we all know that that's not how it works: If the best skillgain (without food affinities) happens when the nutrition is in the 90s that means that 90s is now the baseline, and everything below that is suboptimal. We don't see the skillgain in the 70s range as the "baseline" and the skillgain in the 90s as a "bonus range".
  3. I am heavily against tying the treasure maps to any skill. It's a feature that works perfectly well as is, and in my opinion it's a breath of fresh air to have a feature in the game that can be enjoyed to its fullest extent without the need for any grinding. To have one feature that's not tied to any skill at all, and where enjoying the world around you is the main focal point, is something the game has long needed. Adding something that can improve or alter parts of the treasure hunting would mean that anything less than that is no longer optimal, even if you don't change anything with the treasure hunting itself. It would alter how treaure hunting works even if it can be done just the same as before. It's also a slippery slope that would likely lead to worse looking maps over time, to justify the feature that lets you "fix" them.
  4. You can do a lot of things, and this particular one shouldn't've been encouraged and implemented by the Wurm devs themselves. It's a questionable feature that is also seemingly poorly implemented from the looks of it.
  5. I would like some clarification regarding how the "Village Discord Webhook Settings" option (found under Manage -> Settlements -> Discord) works, and what exactly it does. Ever since I found out it is a thing I've been trying to figure out what the deal is: Problem is that no one I've talked to knows. There is no Wurmpedia documentation about it, and I cannot find a thread detailing its functionality. This is what the menu looks like: The options are straightforward and yet still don't really say much about what the functionality does, or what the purpose of it is. The most troubling part is that it doesn't alert anyone as to what settings are checked, and a village seemingly cannot opt out. So from what either of us have been able to discern someone could unknowingly have their entire village and/or alliance chat broadcast to any Discord server out there in the world? Some key aspects, concerns and questions: - There appears to be no way of checking whether a village in an alliance has allowed contents to be broadcast to Discord. Or at least none of use have been able to find such a feature. - We have compared the options of the Alliance capital against the rest, and there are no differences between them. This means that there is no way of stopping individual villages from broadcasting the entire contents of the chats. Is this correct? Is there really no way to stop this from happening? - Is the Discord settings menu exclusive to the mayor of a deed? Is there some other deed permission that governs who can access the settings, and if so: Which one? - It doesn't say whether or not a village, that has opted to forward their feed to Discord, has to have anyone online for it to happen. Does the mayor of the deed have to be online for the feed to be forwarded? For the chats to be forwarded? Is it enough that anyone on the deed is online? Will chats be sent to Discord regardless of anyone's online status? - Why is there no way of opting out? This seems to me like one of those features where if even one Village in an Alliance wants out then no one should be able to broadcast the information. Based on the menu it looks as if it's up to every village to set their own rules for how the feed is forwarded to Discord. This opens up a real can of worms in terms of privacy, especially since there is no way of checking whether or not a village is participating. If someone leaves the room IRL you're allowed to discuss things you wouldn't necessarily want to discuss with them in the room (whether it be something sad or just the secret birthday party you're planning for them): And I think the same should apply to the chats. That you like or trust someone doesn't mean you want them to be able to see everything you write, at all times. But people are able to just scroll back and look at the stuff that was posted when they weren't even online? Trust is an important part of any MMO, and without taking a chance on a new person every now and then trust can never be built. You can't start from 0 and build trust unless you're willing to give people a chance, but I don't think running the risk of having a newcomer broadcast the private conversations between alliance members is very attractive. And sure - You can always "copy and paste" from the logs, but that requires a very conscious effort and most people realize in the process of doing so that it's questionable. When you have the game cater to you by doing it for you it ends up being more of a moral gray zone - Because why would it offer to do it for you if it weren't okay? Have I gotten some of the functionality of the Discord settings wrong? Quite possibly, and that's also a big issue: None of us know, and it would be great to have some clarifications regarding the feature. But most of all I'd like for us to be able to turn it off and opt out of it entirely, regardless of what it does and how it works.
  6. Last time I checked you couldn't fit plates on tripod tables, that's a fun one
  7. If you mention the missing holy sites three times in a row you become visited by an angry spirit informing you that "the spawn rate was turned up for the first month". But yes, they are so rare now it almost certainly must be a bug. It might be intentional? But it's a very strange tactics for getting people interested in a feature that already had a very low level of engagement. We got to keep the increased lag that was conjured in the same update that introduced them though!
  8. We've asked for this many times and it always ends up in people saying "this doesn't hurt me, so it can't hurt you", as if one truth about pain can be applied to every human on Earth. People have even threatened to grief me because I pointed out that for some people winter in-game means they have to log out until the season is over. And no: I wasn't being rude or hostile to get them to threaten to grief me. I just didn't agree with them that having tiles white enough that it actually hurts people despite them having tried every game, monitor and computer setting available was a vital part of the game. And saying "you just haven't tried all available settings" to the people who've been struggling with Wurm winter for years doesn't help. If the setting is so hard to find that a bunch of tech savvy people haven't been able to do it for years it's a very clear indicator that it shouldn't be a thing people have to do. You shouldn't have to plunge into the depths of the Internet compost pile to salvage the remainders of a forum post that may hold the answers to a problem you literally only struggle with in this one game.
  9. Edit: For all I care they all listen to that jarring ritual music
  10. This is the Wurmnode information available for the deeds named Teutonic: https://www.wurmnode.com/?q=teutonic Maybe you'll get lucky and will be able to contact the owner and have it resolved
  11. Hey Sleepys! Nice to see you're trying to get the hippie cast going 😀 Maybe some of the people on this list would be able to help out? Ritual casting list
  12. Linking bug?

    This happens sometimes when you insert the tag into a message and delete it via backspace. After you've done that it won't show the linking for you properly when you hover it in chat. It's client side, though frustrating, so potential buyers will still be able to see it at least.
  13. It was the right place: The things that were said were just not the things the devs wanted to hear. I did not say anything offensive or rule-breaking, and thus received no warning, but I don't think I can mention what was said in the thread without being slapped with a "questioning moderation" warning. So we'll leave it at that.
  14. It's blue, so it could be Genie
  15. I really enjoy the maps and how the mechanics works. 🗺️ They're a fun pastime and exactly the level of involved they need to be. They're not perfect, but all the critique I have of them is centered around the GUI elements: Like how your ingame text size affects their readibility to such a detrimental degree, or that everything is colour coded. Traditionally maps contain some degree of pattern work to avoid ambiguity (like dots and directional stripes), and I feel that for certain things that would make sense on the ingame maps. While it can be seen as a "challenge" that it's not always obvious what you're looking at the GUI itself should never be a challenge - The GUI is there to improve your experience. Overall though I'd say the maps work really well, and provide a fun activity that isn't related to grinding skills or building. It's something that lets you appreciate the world around you without ever forcing you to walk around for the sake of walking.
  16. Based on your other Town Square thread on the exact same topic people are very divided on this and you'd probably get at least a handful of visitors.
  17. I'd go as far as saying that unicorn spawns should be removed from them in favour of mobs that currently can't spawn as conditioned mobs. Not hating on unicorns, but they already have their unconditional place in the spawn universe 🦄
  18. Bumping because it appears a version of this would be usable for the Holy Sites as well, since people have already started making huge fences around them (understandably no one wants to leave their 5fs priest alts out in the open). I'm guessing something similar will also happen once the goblin camps are launched.
  19. Back before the fireplace became auto-lit I remember wishing there was a bulk unit for storing kindling that didn't look like buttocks next to it.
  20. 2023 Roadmap

    I think you need to clean up the categories and rethink what goes where, because this was very difficult to read in order to get a grasp of the big picture. Edit: Seems like a good roadmap
  21. It used to be resizable, and it was much better. You also used to be able to minimize it, like you can with basically all other windows. Why what? Why we would want basic functionality in a function that was created to make the game more user friendly? Because the crafting window is an intrusive window that takes up most of the screen if you play in a small window (something which is the best option at times). Sometimes we'd like to look at stuff, or open other containers, without having to close the crafting window to be able to do it. Trying to open the right bulk bin to refill the forge while producing ribbons or whatever is really annoying, because it's like trying to find your socks while blindfolded in a dark room.
  22. Unless they're secretly very OP and gamebreaking it makes sense to make them improvable
  23. Light tokens were deliberately excluded from the pool of sacrificable items many years ago. It was discovered that you could actually gain back more favor from them than you spent on making them - Which opens up for a whole world of priestly grind abuse. And even in the cases where you don't get more favor back than you spent it'd still be an abusable feature, since you could basically sacrifice items once (or just wait for enough favor to cast the first set of tokens) and have that work as a perpetuum favor machine.