Aeris

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Everything posted by Aeris

  1. Yes: You remember it correctly that you can get gold and silver lumps (and ores) from archaeology in WO, so you can source materials for a statuette as a non-mining priest. Electrum is also available in WO so unless they for some reason forgot to add it it should be available on WU as well? Seems unlikely they'd forget, but then again I don't know if it was added before or after it stopped updating.
  2. If I post in the trade chat, rather than on the forums, it's usually because I prefer the short longevity of its visibility. Some items sell within a minute, but if it's a slow day in trade it might stay in view for quite a while - Resulting in a pile of private messages. The trade chat is great, and I appreciate the reach it has. What I wouldn't want is to keep getting messages about items that were sold 2 days ago because someone's going through the logs of a static chat.
  3. I think the choice of streamer was excellent, and he did well! Are the sunflowers and other flowers that have been featured in the update images part of the resources node system, or are the flower tiles getting an overhaul?
  4. This used to be a thing, and it was absolutely awful. The problem with having it be a toggle would be that it would still affect people who have it turned off. Since the sound would be broadcast over the server, rather than clientside like the game sounds, it'd still put a strain on the sever. The server used to crash because of calculations involved when moving stuff, which is why we can only drop a certain amount of items at a time and also why bulk bin transfers aren't immediate for all items. In theory this means that you can just scream your enemies to death by ganging up and using the voice function to cause severe server lag.
  5. The shop page won't load. Not a local problem.
  6. It has happened to me too, so it's a recurring thing
  7. They were intentionally removed from the pool of saccable items, since it gave people the opportunity to gain free favor from them in an endless cycle of self-feeding grinding. Maybe they could make it possible to sacrifice them with 0 favor gained for it, but guessing there was a reason they didn't go with that solution the first time around.
  8. Thank you so much for the reply, and for the mention of a potential fix. I really appreciate it!
  9. Are you under the impression that there is only one person with access to the webhook ID?
  10. Neither of your suggestions. I'm not talking about not enabling it for your own use: I'm talking about turning it off, so that no one in your alliance can have it turned on unless the alliance leader has allowed it. There is currently no way of even seeing if any deeds in an alliance has it turned on. I am not after taking it away from you and what you use it for on PvP servers: What you are using it for is very much a consensual act of communication. Edit: Actually I'd go as far as saying that every deed in an alliance should have a veto on it - If one says "no" then no one can broadcast the alliance chat contents. At the very least have a mandatory MOTD like message posted in alliance to alert everyone that one (or more) deeds in the alliance has chosen to turn it on.
  11. Ah, thank you. Let's hope someone figures out how to let us turn it off
  12. It's photoshopped! It actually doesn't have as long eye lashes as in the picture
  13. It's creepy enough when GMs in games abuse their powers to goof around with their friends, when you need to be able to trust that they'd be impartial if their friends were ever reported for wrongdoings - This would be an absolute dungshow. The more arbitrary power you give people the more entitled they become. Once you start giving people special privileges for arbitrary reasons it easily turns into "I can, therefore I am allowed". Think about how the power of the ring made Bilbo consider keeping it, because after all - Why shouldn't he? In the end he doesn't, thankfully. But I can guarantee you that no Wurm player has stronger will power, or is more impervious to the allure of power, than a hobbit. People would absolutely start pushing the boundaries on their cam accounts, and they'd start justifying actions to themselves: - What does the neighbour keep in their mine? After all... If their deed fell I could find out, so what's wrong with me doing it now? - Why wouldn't I hunt uniques on my cam account? I could just as easily see what I see on it on my regular account, it would just...take longer... - I don't see the problem with following my neighbour around? If they have nothing to hide it won't hurt them, and it's not like a GM couldn't do it... - I could check out an area on my cam account before I go hunting, to see if it's worth it. It'll make it so much easier for me, and give me more time to stream Wurm Online to my followers. The proposed set of powers is highly abusable, and they come with no responsibility towards the players. A GM has at least had to go through a screening process to ensure they're not absolute dungheads. Could they let "cam streamers" go through a screening process too? Absolutely - But to what end? It would not be time spent towards something that benefits the game. It doesn't even make sense from a streaming perspective, as it would give a skewed and preferential view of the game. If people wanted what you were advertising they'd be sorely disappointed.
  14. I don't think people should be rewarded for reaching 100 in a skill - Especially not with premium playing time. That the first person to reach 100 gets to pick a title is already enough, in my opinion. Wurm Online, at its core, is meant to be a game where you choose how you play it: Farm, build houses, grind skills, explore the lands, or just log in to hang out with your friends. Rewarding people for arbitrary skill goals creates a streamlining environment (something which I think the Journal already provides us with enough of). If you're rewarded for grinding your skills a certain way it creates a sense of there being a "right way" to do it, which I don't feel is something the game needs.
  15. That's a nice array of gifts, thank you for showing them 😃
  16. Back in the day we could wrap our gifts in a woodscrap during the holidays, which would result in a charming little gift to put under the Christmas tree. The feature was (unfortunately) very overpowered for what it was, since you could wrap items to permanently protect them from decay. They could only be opened by the wrapper and recipient, which was perfect for its intended purpose but probably caused some issues. However: Since its removal it hasn't really been replaced with anything, and I still miss being able to wrap gifts. My suggestion: - Bring back the gift box, but as a skin you can purchase in the shop The skin wouldn't provide the container with any special properties, so we wouldn't run into the same issues as with the original gift boxes. And instead of wrapping individual items it would just be a skin for a container that you put the gifts into. Suggestions for containers suitable for a gift box skin: Small chest, small amphora, large amphora A lot of old models and textures go missing over time, so it doesn't have to be the exact model that was used way back when. I do want it to look similar in style though, since it had a very charming wooden texture look. And I would prefer it if it didn't have that plastic looking texture that for example the easter egg decorations and the festive light of the gods have. Other than that: Just a simple gift box would do.
  17. It's like being blasted with direct sunlight. The word "old" at the start and "index2" at the end makes me think that maybe they linked the wrong site in the patch notes?
  18. Adding the creature name to the examination message
  19. Hi Krister, and everyone else from GCG! Welcome to the inner workings of Wurm Online, I hope you'll find it a rewarding task. One thing that the game has long needed is an aesthetics overhaul: As it stands right now the art has spiralled in multiple directions at once, with no clear focus on a particular "style". The game has gone through a lot of staff over the years, and a lot of them have left a mark of some kind, often represented by an in-game object. While I can appreciate the history of it all it has led to a situation where the game's art is no longer cohesive, and where objects introduced at different points in time look horrible next to each other. And items that don't fit into the game's general theming have been haphazardly introduced (and once people get a hold of an aestethics item it's hard to remove it, since by then they're already attached to it). I'm not saying that novelty items should be removed, but I do think that some thought needs to be put into them going forward to make sure they actually fit into the game. Not only are the models themselves incoherent and of wildly different type - But the textures (and even wood colours) are mis-matched. Fairly recently I put three different shelves next to each other (all the same wood type) to try to decide which one would suit my needs best. What struck me the most was that they all had different colours, and the trimmings on them didn't match. One of them also looked infinitely bulkier and much cruder than the other two. I can understand the need for a "fancy" and a "plain" option when it comes to furniture, but there is just no rhyme or reason behind what models are offered in what style. It might seem like a small and insignificant thing to take such issue with, but the art is what differentiates Wurm from a text based game. It's hard to deny that a lot of the game happens in the Event window, which is largely how we like it. But how a game looks largely impacts how it feels to play, and what kind of curb appeal it has. The art doesn't have to be realistic by any means (and it shouldn't be, in my opinion), it just all has to go together. Like the designers on fashion shows like to say: "Are all these people going to the same party?". I propose that an overhaul of the models and art in general is done, to return a cohesive look and feel to the game. I also propose that a moodboard for the game and its art style is introduced, to ensure that future introductions of models etc. follow a guideline.
  20. These were my exact thoughts when reading the suggestion. The suggestion itself doesn't offer actual newbies enough perks (or features they don't already have access to) to be worth running the risk of it being abused by experienced players.