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Everything posted by Aeris

  1. Thank you, both for the quick response and for looking into the remote deed management
  2. Since this thread went live I haven't spoken with anyone who thought these changes were bad or in any way unreasonable, the only thing people have been a bit pensive about is this: I appreciate the increased managability that the new Deed permission system allows for since it was introduced a while back, I really do, but the GUI for it is both unintuitive and slow to interact with. It becomes especially daunting if you need to add (or remove) someone to (or from) multiple houses. It's so much easier for deeds with multiple occupants to have a central management character that always sits on the deed, ready to log in whenever a setting for a role isn't working as intended. This type of character is especially useful for whenever people are hunting or participating in rifts on another server and can't access the settings on their home deed. I'm assuming that shared deed management accounts will no longer be possible to have?
  3. The message of this story is interesting, should be turned into a movie
  4. Some of you may know him as a friend and some of you might know him as a seasoned Wurm veteran who's seemingly always been around. Others yet might know him as one of the the crazy guys with tons of 90+ skills, or maybe as the guy who used to sell great tools and weapons. And if you've ever been in an alliance with him you'll know him as the guy who is always willing to help his alliance members out (even if it means sitting with you in a boat along the coast for an hour while you continuously fail to catch a single fish). The person I'm talking about is Vroomfondel / Handsomestranger, and I wish I were creating this thread about him during happier circumstances. Even if you don't know him I'd like to tell you a little about him, because he is a great guy who's currently in need of help. For those of you who know him it may come as no surprise that he spent a lot of his time caring for his mother, which he's done for the past 8 years. She was a proud person but unable to live on her own due to her health issues, so Handsome moved in with her in order to be able to better care for her. When he wasn't taking care of her or playing Wurm he spent a lot of time taking care of their home, which includes creating and maintaining a wonderful garden which I've always loved seeing pictures of. This last year his mother's health unfortunately took a turn for the worse, and a few days ago she passed away. I've never met neither him nor her in real life, but the news of her passing was still very sad. I apologize to anyone who know him that hasn't yet had the opportunity to hear about it directly from him, but as it stands right now he is unfortunately about to lose both the home and the garden he's worked so hard on. Due to the crushing debt his mother's medical bills has left him with he needs to take immediate action if he's to be able to keep his home. For Vroomfondel/Handsomestranger the Wurm community has always provided him with enough friendship and social interaction, so he's never had any real use for social media. Normally this wouldn't be a problem, but as of now he's in great need of a bigger network so if you are able to it would be great if you could share the link to his fundraiser with as many as possible. And if you are able to contribute towards his goal that would of course be an enormous help! There is a link to the Gofundme page he's created, and it has some additional information, so please message me if you want it. You can also find it on the Gofundme website if you search for James Paris.
  5. I feel for you, and I 100% understand what you must be feeling right now (unfortunately). Not trying to steal attention away from your misfortune here, but I'm going to share a little story about a similar situation to showcase more of the toxic player mentality that actively drives players away: During the first day of Xanadu me and a bunch of friends set out to find the perfect spot to plant a little deed on (nothing extravagant, just a nice little home where we could enjoy the server and play on our newly created characters). After a long walk and lots of scouting we finally found the perfect little spot where we planted our token, and ~10 tiles offdeed we started a mine to get the material we needed since the deed was on a tiny peninsula without a rock layer underneath. Can anyone guess where this is going? If you guessed that someone deeded over the mine to intentionally grief us you are correct. At first we thought that maybe the people who deeded over the mine did it by mistake, since a lot of people want to live by the water. Perhaps they didn't realize that we had a mine there that hadn't yet been gate-housed, and perhaps they hadn't realized that their deed basically bordered ours. So we checked the token to see who owned the deed, because we thought that maybe we could talk to them and see what was up. It became evident right away that the deed was intentionally placed there in order to grief us because the deed motto was "Deed it or loose it" (yes, misspelt like that). It struck us as odd since why would anyone do that? Why would someone deed-grief us in an area where we were completely certain that we were the first ones to ever live? I started walking around in the area where we deeded and noticed that there were deeds outside our local area that all seemed to be in the same alliance, and this is where it got murky. Some of the deeds were planted before ours and some after, but the more I looked around the more I realized that they had counted on being able to control the entire area by deeding in a circle around the water. I also swam to the island that was to the south of us and realized that the deed on it was also part of the alliance, and that the alt that had planted the misspelt turd motto deed resided there. So I started lurking the forums and chats, and realized that these people (after we had planted our deed) had started planning a market area that was counting on our peninsula to work. They seemed to be planning to make two landbridges from the island: One going west and one north, and thus turn the bay into a lake. The problem of course being that we had a deed north of the island. A deed we planted within the first 36 hours of Xanadu's opening, on land that they somehow still felt entitled to. We owned the deed on what was pristine land, it hadn't as much as been dug on before we planted our deed, and yet they felt so entitled to it that they planted a deed on our mine in order to intimidate us enough to get us to leave - Without ever talking to us. If they had spoken to us we might've been able to reach a solution that was amicable for all of us - Maybe they could've bought our deed, or maybe we could've told them not to plant more deeds since their plan wouldn't work out. But no, they went straigt for the deed-griefing. Obviously the support call we made led nowhere, since the "deed it or lose it" yada yada blah blah is so ingrained in people that not even obvious grief can set off alarms. We ended up buying the griefers off using a large amount of ql95 iron lumps as payment, so essentially we were extorted and it still counted as fair gameplay on a PvE server.
  6. Sorry about the wait, the items have now been sent! Thank you very much
  7. RIP willow clone

    God ###### damnit your thread title gave me a heart attack
  8. Haha one step forward and two steps back: - Give priests the opportunity to be more involved in gameplay so that it's not hell on Earth for people who are priests as main - Create a Journal entry with great benefits that will only benefit priests that pay premium to pray all day long
  9. It took me something like 2 hours to get the "Large fish" requirement for the Journal, and I only caught 2 fishes during that time and I went through multiple floats and lines because everything kept breaking constantly due to my appalling fishing skill. Would've taken me even longer if I hadn't known someone with all the equipment needed and several different rods for me to try out until one worked in the spot we were at. The priests in our village don't provide us with fish anymore now that the new system is in place, because it takes too long to gather up all the materials (many of which won't fit in a bulk bin) and they really just wanted something useful to do while waiting on favor. Maybe fishing wasn't an "intricate" feature, but it was relaxing for the people who liked it and you always ended up with fish to cook with (which you don't always do now, and you might have to grab a ship as opposed to standing on a pier or at the shore). One of the people in the village has 99 fishing but can't actually catch fish anymore because she doesn't have time to run around looking for all the parts needed for the rod to work, nor does she have the skill needed to create the various rod kinds and everything needed for them. Could she do other things in the game? Sure she can, it's just a shame that one of her regular activities is no longer available to her because it's too time-consuming and intricate to the point where it becomes a chore. But I guess we're not allowed to criticize the system as a whole, and have it taken seriously, because of the tragedy that struck the team. All critique (constructive or otherwise) seems to be taken as a slight to Tich's memory, even though it's just aimed at the fishing itself. The new fishing system is absolute garbage, and it'll become one of those niche activities that we'll eventually be forced to interact more with in the future just to make it seem like a valid addition to the game.
  10. While the wurm assistant is a useful tool I don't think people should be required to use a separate program to compensate for the lack of interactivity with the ingame interface. A creature specific "reveal creatures" option would be a useful workaround for the fact that the ingame interface is rather rough around the edges.
  11. Lol the recent obsession with prefacing all suggestions with "I know the veterans will shoot me down" as if it's something people do by force of habit rather than because the suggestions is bad. -1 (because I actually think the suggestions is bad) Edit: I won't spam up the thread with pointless nonsense, but posting "-1 with no actual reason given" isn't an obsession: It's a valid way of responding to a suggestion where there isn't much to say that hasn't already been said. Tpikol had already summarized why it is a bad idea, and not every suggestion needs to be debunked in detail since the intended audience will understand the reasoning without further explanation.
  12. Seem to be working now, thank you!
  13. No, I used a settings profile with Legacy and it does nothing.
  14. Same here, it crashes right after the verification process and the world is about to start loading.
  15. Those who do not learn from history are doomed to repeat it.
  16. People who have 100 faith priests don't often do sermons, so they always just log in to find out that the global spell has been cast already. Which is whatever, but when it comes to the Journal it's ridiculous to try to include a feature that has proved itself again and again to not actually bring people together but rather divide them. And it's not like the entire game is filled with buttmunchers, but all it takes is one persistent buttmuncher to ruin the idea of cooperation for everyone. So people should be reliant on a highly volatile feature where one person can ruin it all, in order to complete a goal in a Journal that for the most part is filled with personal tasks that give people something to do when they're bored? I don't buy it: It seems more like just trying to push a feature that hasn't been used for years on some servers, just to make it seem valid. If you truly want to encourage interactions between players (which should btw be a choice, not a mandatory playing style) you could instead start with getting rid of disease.
  17. So.. mend

    A ql3 item generally takes damage pretty quickly, so I'm sure a couple of turns with mend will sort it out even with how the spell works now: I haven't tested it yet though so that's just a guess.
  18. We have a bunch of items on our deed that were made with village permissions so that everyone should be able to use them, but when the new permissions system was rolled in we lost all access to most of them and the players who created them haven't played in years. Some of the carts we can't even drag, and the ships we'd have to call a GM to get moved if we wanted them in a better spot. It didn't use to be a problem because ships used to decay away (I've personally lost 2 ships to decay despite regular reparations), but ships on deeds don't seem to decay anymore - Which is obviously great for other reasons, but not so much when you've lost access to them. I obviously wouldn't want players to suffer abuse, but at the same time I don't want to pay upkeep for items that no one can use.
  19. You're both doing an impressive amount of work, thank you!
  20. There is so much empty space in the game (with the exception of Deliverance, of course), so it'd be way harsh to allow people to destroy buildings just because a deed has fallen. The houses decay naturally over time, and to speed it up you can place a perimeter over them. If you're not willing to place a deed in order to speed it up it's debatable why you should even be allowed to bash the houses, because why would one non-deeding person deserve the spot better than another non-deeding person? It just becomes a tangled web of nonsensical arguments back and forth. I understand where you're coming from with the suggestion, but it makes no real sense to allow for it. I know that a lot of people grief others by placing houses in various spots, but then again: Lots of people place houses in various spots for valid purposes that have nothing to do with griefing. I think that the ability to instantly know who owns every house that you come across would bring more problems than it would solve, because then people would have a name to be annoyed with. If perhaps two people play during wildly different hours of the day and week and never come across each other in-game but run into each other's houses in places where they think that they "deserve" to get access to the land they might imagine far worse reasons for the house being there than what the truth is. And I also don't imagine someone enjoying getting PMs requesting them to "please remove your house". It might help people locate the names of a griefer or two if they were able to see the house owner on examination, but mostly I think it'd cause unnecessary disputes between two people who probably just have slightly differing views on what is "proper house placement". Even if you figure out the name of a griefer it won't help with anything since GMs won't interfere to resolve arguments regarding deeded vs. non-deeded land. The obvious downside to having the owner displayed on the house is that people who feel entitled to land that they want will see it as a personal affront that the house is there, and start beef with the house owner (even though the one who built the house was there first). I personally think that this downside is way bigger than any upside that it could possibly bring, and it reminds me of when people started living on Golden Valley and scared away all real newbies by claiming ownership of all the trees and mines on the server.
  21. What is going on?

    Pretty sure this thread can be closed now that Mordraug has posted the only acceptable reaction!