Sunstrike

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About Sunstrike

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  1. cod the iron set to me please!
  2. So lets see. Setup: With my common frypan and common oven, I've worked out that seafood bangers and mash gives me my desired farming affinity, success! Obviously, I'd like to boost this, and have a longer timer Scenario a) (keep as is). I then buy a rare oven, and then need to test all combinations again to find a new farming affinity, if i get a rare frypan I have to test it all again too! Scenariob ) (change) I can invest in a rare oven and frypan and receive the farming affinity from the same seafood bangers and mash, and the affinity timer is longer. With over 500 recipes, and thousands of potential variations in ingredients, why do we need to cube that with rarity of oven/frypan changing it too? The rarity bonus should be the boost to timer length, nothing else.
  3. If the devs didn't care about the game, it'd go into life support mode with a focus on streamlining everything, without caring about the long term impacts. I highly doubt this decision was made lightly. When you think about it, this change should have come sooner, but isn't bad. It means that taking any other priest than nahjo isn't shooting yourself in the foot. Cordage still works Changing faith sucks, but on the bright side, might be some pretty populated sermons, right?
  4. a blanket "advertise moar!" is not really helpful, and nor is "fix this!" I don't see why we should be informed of the higher up discussions, we're players, not share holders, we play, we give suggestions and feedback, and we get given information about what the devs are working on gamewise to keep us interested. That's it. Quite often player feedback is "make this easier" which doesn't always work, surface mining like digging would make lots of people happy, but it would also destroy the balance of the game, these servers have been around for almost a decade in some cases, time investment is a huge part of the sense of achievement in Wurm, which can be completely put off by sped up gameplay. WU losing players is a large part of that, it's fun, addictive, but you hit that cap sooner and you're left wondering "now what?" I highly doubt analytics aren't used by the way, they're not going to share them publicly though.
  5. As someone who has dealt in advertising in the past, it's not so clear cut. That is.... On what basis? lets create a budget of say 15k euros, that's huge right? Now your average advertising sprint is 3-7 days, usually closer to the smaller side, and roughly costs about $500 a day. This means that the total of 15 thousand euros would net us just over 30 days of advertising, on one site. So this leads to needing to bring back 15k euros at 8e per person who joins the game, tries it out, and plays. In essence, 2000 people need to visit this site (because that's only advertising on one site) during this period, click an advertising link (how often do you?) try out a game that has a steep learning curve, and then decide to purchase premium. It doesn't work like that, AAA games do blanket advertising because their focus is recognition, it's about being a known game, which is what we all want wurm to be, but expecting to pull random numbers out of the air based on no facts in a game that has an incredibly steep learning curve, and does actually see quite a lot of turnover is a bit far.
  6. Just quickly, out of curiosity. What would you estimate advertising costs to be?
  7. The staff haven't backed it at all, it was just in the community content.
  8. Out of curiosity, how many have actually hit this mailing limit? I mail a lot of my tools around for impings, and have yet to hit it. Or is it more "this is a bad mechanic because of the possibilities"
  9. this is a horrible oversimplification of any sytem While I support being able to put things on tables, it's not so cut and dry, though odynns idea of not allowing a table to be moved until it's empty makes sense.
  10. so what are we proposing basically? all i see is "people spam lots" I dislike using the forums to sell, so I occasionally go through listing several items, people tend to ignore run on lines, so I space them apart. Are you looking for a CM enforced rule? because that would be a little bit too much work imo, perhaps a 5 minute cooldown (excluding @ posts)
  11. 100% is actually 99.995, considering wurms rng rolls out very long decimals there's still a lot of failure, it's not integer based. Is there a fault in the code or is it just "experience"
  12. How do you improve RNG? 50% IS 50%, it's just human nature to focus on the negatives (it's a survival thing) https://en.wikipedia.org/wiki/Negativity_bias Love to see some changes to combat, but i don't think it'll be twitch style combat anytime soon, what would improve it in general? I'm thinking the current system of auto regular swings with keybinds for heavier slower swings, and faster weaker swings, sort of like how MMO's work with cooldowns on attack skills
  13. tbh I think the mail system ruins a fair amount of existing mechanics. I'd rather see merchants get a boost than the mail system.