sailingsuzye

Members
  • Content Count

    35
  • Joined

  • Last visited

Posts posted by sailingsuzye


  1. I was, but her idea works too in WO the hunt for specific resources could be specific to servers to encourage travel and make economy ...there are alot of options atr this juncture in the games, they are both the same but independently different..I mean some people like the survival, and some just want to craft, and others want monsters to conquer....I hate to see the population of the game dwindle, because I love Wurm..

     

     

     


  2. I know alot of people will be upset if they totally abandoned Wurm Unlimited with no more support or updates, but really why not just make expansion packs? All wurm servers have their own niche, some PVP, some PVE and so on and so forth; it seems to me they would be leaving money on the table >.<   Wurm has so many features you can not possibly immerse yourself in all the aspects, and for that matter that is why there are so many different skills and paths, so it will appeal to a great number of people...Just sayin, 


  3. 12,108 hours played on Steam, and I have played in many capacities; Every Unlimited server is different and it may take a while to find your niche, and some people play on more than one server. The biggest part of playing is the community you build, If you want to be on a server and play alone just run the single player mode, so to me the online is all about the community of players. Somehow I don't see a division being better in the long run without offering something different in the game. Right now you have differences in Unlimited and Online, so why try another platform when the game is the same? But then again I am just a casual player.....


  4. getting an error mssg today  Server Error in '/' Application.  Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , >, >= or when the subquery is used as an expression.  Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. 

    Exception Details: System.Data.SqlClient.SqlException: Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , >, >= or when the subquery is used as an expression.

     


  5. We have an armour stand and a wardrobe, but I use shields and I have to travel with several, and ofcourse there has to be spares, would be a nice addition to an armory room......a shield stand or rack..........and yes sometimes I still train with my birchwood shield


  6. java.library.path: D:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs
    Time is Sat Sep 22 09:21:41 CDT 2018
    Running client version 

    === System information ===
    Executing from D:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
    Operating system: Windows 10 (arch: amd64, version: 10.0)
    Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 4

    Loading character lLyradewolfe
    Loading config default
    Loading props file PlayerFiles\configs\default\gamesettings.txt
    Executing PlayerFiles\configs\default\keybindings.txt
    Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
    Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
    Keybinds UI: Secondary keybind for "toggle inventory": I
    Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
    Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
    Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
    Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
    Options up-to-date!
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    >>> Main thread exiting.
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    Loading props file PlayerFiles\players\lLyradewolfe\playerdata.txt
    Loading props file PlayerFiles\players\lLyradewolfe\stats.txt

    Preparing to enable console logging.
    Now logging to PlayerFiles\console.lLyradewolfe.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 1
    auto_run_source = 0
    cavedetail = 1
    censor_chat = true
    collada_animations = 3
    colorItemsDamage = true
    color_black = 0.0,0.0,0.0,1.0
    color_cyan = 0.0,1.0,1.0,1.0
    color_error = 1.0,0.3,0.3,1.0
    color_fuchsia = 1.0,0.0,1.0,1.0
    color_green = 0.4,0.72,0.47,1.0
    color_grey = 0.5,0.75,1.0,1.0
    color_lime = 0.5,1.0,0.5,1.0
    color_maroon = 0.5,0.0,0.0,1.0
    color_navy_blue = 0.23,0.39,1.0,1.0
    color_orange = 1.0,0.58,0.04,1.0
    color_outline_ally = 0.5,1.0,0.5,1.0
    color_outline_friend = 0.5,0.75,1.0,1.0
    color_outline_hostile = 1.0,0.0,0.0,1.0
    color_outline_neutral = 0.5,0.5,1.0,1.0
    color_purple = 0.5,0.0,0.5,1.0
    color_red = 1.0,0.0,0.0,1.0
    color_royal_blue = 0.5,0.5,1.0,1.0
    color_silver = 0.75,0.75,0.75,1.0
    color_system = 0.5,1.0,0.5,1.0
    color_teal = 0.0,0.5,0.5,1.0
    color_white = 1.0,1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0,1.0
    compressed_textures = false
    compressed_textures_S3TC = true
    connectByIpIp = 127.0.0.1
    connectByIpport = 3724
    contribution_culling = 200
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:1280:800:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = false
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 1
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = false
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 2
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 3
    key_bindings_source = 0
    keyboard_layout = 0
    limit_dynamic_lights = true
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_dynamic_lights = 8
    max_shader_lights = 8
    max_texture_size = 3
    mega_texture_size = 5
    model_loader_thread_priority = 2
    model_loading_threads = 3
    mount_rotation = false
    multidraw_enabled = 1
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 1
    normal_maps = false
    occlusion_queries_enabled = 2
    offscreen_texture_size = 2
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 2
    reflections = 2
    remember_password = true
    render_bloom = false
    render_distant_terrain = true
    render_fxaa = false
    render_sun_glare = false
    render_vignette = false
    renderer_type = 1
    resident_models = false
    save_skills_on_quit = false
    screen_brightness = 0.0
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 9
    shadow_level = 0
    shadow_mapsize = 1
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 1
    sound_al_gain = 15
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = true
    sound_play_weather = true
    sound_play_work = true
    start_dedicated_server = false
    structure_render_distance = 3
    submit_client_data = 0
    terrain_res = 1
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 2
    togglePushToTalk = true
    treelist_outline = true
    trees = 3
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 4
    use_antialiasing = 1
    use_fast_clock_work_around = true
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 1
    viewport_bob = true
    water_detail = 1

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing PlayerFiles\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting global job manager with 4 worker threads
    Using LWJGL display 1280:800:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll (null)
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 745/PCIe/SSE2
    OpenGL version: 4.6.0 NVIDIA 411.63
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_AMD_seamless_cubemap_per_texture
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_polygon_offset_clamp
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_spirv_extensions
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_filter_anisotropic
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_provoking_vertex
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_EXT_memory_object
        GL_EXT_memory_object_win32
        GL_EXT_win32_keyed_mutex
        GL_KHR_parallel_shader_compile
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_EXT_semaphore
        GL_EXT_semaphore_win32
        GL_KTX_buffer_region
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_bindless_texture
        GL_NV_blend_equation_advanced
        GL_NV_blend_equation_advanced_coherent
        GL_NV_blend_minmax_factor
        GL_NV_blend_square
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_draw_vulkan_image
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_feature_query
        GL_NV_fence
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_query_resource
        GL_NV_query_resource_tag
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_atomic_int64
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_rectangle_compressed
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NVX_conditional_render
        GL_NVX_gpu_memory_info
        GL_NVX_multigpu_info
        GL_NVX_nvenc_interop
        GL_NV_shader_thread_group
        GL_NV_shader_thread_shuffle
        GL_KHR_blend_equation_advanced
        GL_KHR_blend_equation_advanced_coherent
        GL_OVR_multiview
        GL_OVR_multiview2
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control
    OpenGL pixel format: 8:8:8:0
    OpenGL depth format: 24:0

    GLSL version: 4.60 NVIDIA
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 124 (124)
    GLSL max lights: 8 (8)
    GLSL defines (4.6): #define USE_CLIP_VERTEX 1

    Vertex/index buffer memory limit: 2048MiB
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Startup Phase - Initializing..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Experimental direct buffer cleaner init successful
    Preloading builtin materials
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Startup Phase - Setting up..
    Loading window positions from PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
    Loading props file PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
    Gui initialized
    Startup Phase - Preparing terrain...
    Execution aborted at connection 0, iteration 0
    Run time 0s, local time Sat Sep 22 09:21:52 CDT 2018
    Destroying game window
    ====== CLIENT CRASH ======
    Unexpected crash while playing
    java.lang.ExceptionInInitializerError
        at com.wurmonline.client.renderer.terrain.TerrainLod.createTextures(TerrainLod.java:282)
        at com.wurmonline.client.renderer.terrain.TerrainLod.<init>(TerrainLod.java:252)
        at com.wurmonline.client.renderer.terrain.TerrainRenderer.<init>(TerrainRenderer.java:140)
        at com.wurmonline.client.renderer.WorldRender.<init>(WorldRender.java:258)
        at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:283)
        at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1597)
        at java.lang.Thread.run(Thread.java:748)
    Caused by: java.lang.NullPointerException
        at com.wurmonline.client.renderer.terrain.TerrainTexture.<clinit>(TerrainTexture.java:251)
        ... 7 more
    Exiting Wurm after an Error
    Time is Sat Sep 22 09:29:02 CDT 2018
    Performing final cleanup after playing 0s
    Saving props file PlayerFiles\players\lLyradewolfe\playerdata.txt
    Saving props file PlayerFiles\configs\default\gamesettings.txt
    Saving props file PlayerFiles\players\lLyradewolfe\stats.txt
    Saving window positions to PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
    Saving props file PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
    Destroying game window
    Shutting down OpenAL subsystem.
    WOM Loader exited.
    WOM Loader exited.
    WOM Loader exited.
    WOM Loader exited.
    Collada Model Loader exited.
    Job executor 0 terminating
    Job executor 1 terminating
    Job executor 2 terminating
    Job executor 3 terminating
    Running garbage collector...
    Fast Clock Workaround Thread exited.
    Running finalization...
    Goodbye.
    Exit.
    WARNING: OpenAL was already stopped.
     


  7. Since the update and the creature mod patch, I have bred horses and the traits are all wonky, I breed my best horses and I get foals who are well nourished, a bit round, maybe if I am lucky one trait....I have sheep and pigs with more traits than horses.....?????????

     


  8. I have had animals die right and left 2 or 3 a day and when breeding animals the traits are diminishing I can breed a 3 speed and a 4 speed and get an animal with one trait...I don't know what is happening but it is  causing havoc, I almost have no horses left for good breeding. It is very aggravating to say the least.

     


  9. The problem I am experiencing with the creature mod is the model horse shown does not match the examine description.  I am using Tooltips updated version, when the cursor is on the horse it reports the model I am seeing, just does not jive when I examine it?