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Posts posted by sailingsuzye
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I really like the baskets and the magic mushrooms.....#makemushroomscount makes the silly yellow potion? You guys are doing great...
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What a wonderful addition to wurm, I love it!
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need some nice ethnic armor - Viking - making the axe great again, Samurai - make the sword great again , Aboriginal (for Fo priest) Make Sickles great again, and so on...
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I was, but her idea works too in WO the hunt for specific resources could be specific to servers to encourage travel and make economy ...there are alot of options atr this juncture in the games, they are both the same but independently different..I mean some people like the survival, and some just want to craft, and others want monsters to conquer....I hate to see the population of the game dwindle, because I love Wurm..
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I know alot of people will be upset if they totally abandoned Wurm Unlimited with no more support or updates, but really why not just make expansion packs? All wurm servers have their own niche, some PVP, some PVE and so on and so forth; it seems to me they would be leaving money on the table >.< Wurm has so many features you can not possibly immerse yourself in all the aspects, and for that matter that is why there are so many different skills and paths, so it will appeal to a great number of people...Just sayin,
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12,108 hours played on Steam, and I have played in many capacities; Every Unlimited server is different and it may take a while to find your niche, and some people play on more than one server. The biggest part of playing is the community you build, If you want to be on a server and play alone just run the single player mode, so to me the online is all about the community of players. Somehow I don't see a division being better in the long run without offering something different in the game. Right now you have differences in Unlimited and Online, so why try another platform when the game is the same? But then again I am just a casual player.....
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getting an error mssg today Server Error in '/' Application. Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , >, >= or when the subquery is used as an expression. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.
Exception Details: System.Data.SqlClient.SqlException: Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , >, >= or when the subquery is used as an expression. -
For the Love of God can we stop beehive messaging in your event window on deed
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We have an armour stand and a wardrobe, but I use shields and I have to travel with several, and ofcourse there has to be spares, would be a nice addition to an armory room......a shield stand or rack..........and yes sometimes I still train with my birchwood shield
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This looks really exciting.............any updates on progress???
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Thank you for everyone , I really thought I broke the server this time.....not done trying though.. Thankies and ((BUG HUGS))
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my toon is fine once I was summoned off deed, but no one can go on my deed from any direction without crossing the border and then within a couple of tiles they crash????
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GM summoned me off deed and now I can log in without client crash...but if you go on deed you will crash...anybody have any ideas?????
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java.library.path: D:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs
Time is Sat Sep 22 09:21:41 CDT 2018
Running client version=== System information ===
Executing from D:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4Loading character lLyradewolfe
Loading config default
Loading props file PlayerFiles\configs\default\gamesettings.txt
Executing PlayerFiles\configs\default\keybindings.txt
Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
Keybinds UI: Secondary keybind for "toggle inventory": I
Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
Options up-to-date!
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
>>> Main thread exiting.
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
Loading props file PlayerFiles\players\lLyradewolfe\playerdata.txt
Loading props file PlayerFiles\players\lLyradewolfe\stats.txtPreparing to enable console logging.
Now logging to PlayerFiles\console.lLyradewolfe.log=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 1
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
connectByIpIp = 127.0.0.1
connectByIpport = 3724
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:800:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 1
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
start_dedicated_server = false
structure_render_distance = 3
submit_client_data = 0
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 1Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1280:800:0:0 (false)Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_13edc4f51aa7287b\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 745/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 411.63
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
GL_OVR_multiview2
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1Vertex/index buffer memory limit: 2048MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
Loading props file PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
Gui initialized
Startup Phase - Preparing terrain...
Execution aborted at connection 0, iteration 0
Run time 0s, local time Sat Sep 22 09:21:52 CDT 2018
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.ExceptionInInitializerError
at com.wurmonline.client.renderer.terrain.TerrainLod.createTextures(TerrainLod.java:282)
at com.wurmonline.client.renderer.terrain.TerrainLod.<init>(TerrainLod.java:252)
at com.wurmonline.client.renderer.terrain.TerrainRenderer.<init>(TerrainRenderer.java:140)
at com.wurmonline.client.renderer.WorldRender.<init>(WorldRender.java:258)
at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:283)
at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1597)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at com.wurmonline.client.renderer.terrain.TerrainTexture.<clinit>(TerrainTexture.java:251)
... 7 more
Exiting Wurm after an Error
Time is Sat Sep 22 09:29:02 CDT 2018
Performing final cleanup after playing 0s
Saving props file PlayerFiles\players\lLyradewolfe\playerdata.txt
Saving props file PlayerFiles\configs\default\gamesettings.txt
Saving props file PlayerFiles\players\lLyradewolfe\stats.txt
Saving window positions to PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
Saving props file PlayerFiles\players\lLyradewolfe\windows_1280x800.txt
Destroying game window
Shutting down OpenAL subsystem.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Collada Model Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.
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I dont have Intel graphics this is a desktop unit it is the Asus Rogue
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Just dont know where to go from here
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Having same issue fix does not work for me, any idea????? updated graphics driver Nvidia GTX745, changed global settings and 3D settings, took out all mods.................I can go back to previous version and sign in on servers that have not updated but any updated version I still crash
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crop rotation, crops that grow in summer and crops that grow in winter
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Bees that are on deed, would not leave messages in the event window...its just plain annoying
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I love this idea..
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Since the update and the creature mod patch, I have bred horses and the traits are all wonky, I breed my best horses and I get foals who are well nourished, a bit round, maybe if I am lucky one trait....I have sheep and pigs with more traits than horses.....?????????
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Lately I have had horses die 2 and 3 a day, the ratio per tile is very good and I groom them once a day and breeding has been all over the place, I breed a 3 speed and a four speed and get a foal with one trait...what the heck is up with this?????
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I have had animals die right and left 2 or 3 a day and when breeding animals the traits are diminishing I can breed a 3 speed and a 4 speed and get an animal with one trait...I don't know what is happening but it is causing havoc, I almost have no horses left for good breeding. It is very aggravating to say the least.
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The problem I am experiencing with the creature mod is the model horse shown does not match the examine description. I am using Tooltips updated version, when the cursor is on the horse it reports the model I am seeing, just does not jive when I examine it?
No flowers on WU (SOLVED)+
in Server Issues
Posted
https://www.nexusmods.com/wurmunlimited/mods/11?tab=description the script has been moved to nexus, found it today just thought I would put this link here