Ronnie

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Everything posted by Ronnie

  1. +1 for dying your characters hair, but since theres already a color "system" for the wildlife I say -1 to it, since red's raging, blues slow and so forth.
  2. I think perm should be increased to 20-24E for 2months per email address, That way you have access to 3 paid characters (shop offer only), and if you want to pay with ingame coin it will be per character as it is already. And if you change that character from said paid email account it will become unperm. And characters moved to that account will become perm
  3. I honestly think its fine as is. Seeing as skills get harder and harder the higher you get. The amount of work doesnt increase on a leveled angle. Theres set points it spikes in the amount of work needed. And so should the amount of reward for doing such work to gain access to it. Lower casts/QL should have lower unleveled increases all the way through as it is now.
  4. I think its fine as is. You can hit 28km/h on a horse. I dont see a need to increase it.
  5. Could make it that servers support a certain weather climate. Seeing as each server is just a different landmass. OR merge the servers(Freedom) Deli/eco/cele/pris to make an indy size server and each landmass is zoned(event string) to support growth of different crops and fruit trees. That way one landmass may support cherries, apple trees, and Corn, wheat but not walnut,olive,ect. But you have to group everything to where its either one most used with one lest used. And not just have one landmass with the ability to grow grapes and olives along with corn and pumpkins on it.
  6. But thats what shriveled trees are called when you examine them. Old and shriveled, I dont mean old to shriveled trees. I'll edit my OP to state that
  7. How about once a tree reaches the age of old and shriveled(Shriveled (Old and Shriveled on Examine) they look dead, leaf less. That way you can tell if a trees on its last leg. And if players want, can use them for that "haunted" look. OR sprout on sprout of the same type starts the making of "Haunted type_of_tree" and need 10 more to finish Willow Thoughts?
  8. Well yeah.... thats what the 60% increase was for
  9. QL of the sprout effects the growth rate
  10. Yea, ever since 1.0 "release" I've been having a lot of issues with wurm crashing, lighting spazzing out, and invisible critters attacking me through houses/fences. Around march I kind of gave up on wurm only logged on long enough to brush my horses and feed my trader to keep my deed alive. But with 1.1 the client crashing has calmed down for me, instead of every 7 minutes crash from wurm its now about 4-10 times over 10hours. But still having issues with the lighting from lamps, ovens and forges. Before 1.0 "release" I was able to play on 5characters at a time but now lucky if I can keep 2 online without having to deal with the crash dance...
  11. Looking to sell her for 9s She's parked at Amish paradise lock, anchor, and rafts included
  12. +0.5 instead of 24hours why not 30hours, I can see people collecting corpse waiting for them to respawn for the FS skill
  13. Doing a good job keeping the map up to date, thank you
  14. I was off on my pricing XD sue me, you get the just idea though
  15. +1 for a large cart cargo ship between sailboat and corbita
  16. How about adding a few online shop bundles like: 10silver, settlement form and 1month perm for 40E 20silver, settlement form and 1month perm for 56E Trader form and 1month perm for 88E Some thing that can be used for a sure fire way to make more cash for the staff and less reused coin for such items. Im not saying remove them from being sold ingame but this way players can pay Code AB instead of buying silver from other players at a lower rate all the time. I know coin sellers may not like this idea but Im thinking its time to bring up ways to help keep a little more cash flow for the staff then our selves. pricing fixed
  17. I think the changes are rather needed and adds some challenge to the game thats been over due. Sure theres a few things that need to be looked over and ironed out. But happends every where, so stop complaining about change and just learn the new system so your on top of it. Getting complacent or habit of the easy system never is a good thing.
  18. You need to leave the starting area, and head either way for about 5-10 minutes and you will start to see open areas to build in. Walking in circles around the starting town wont find you anything. Go in a "straight" path.
  19. I approve of the new farming system! Finally wurms getting some challenge added to it. Just need to fix the bug with the RNG that gives 17units per random tile.