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Everything posted by Ronnie

  1. Don't get me wrong, I love what wurm was before the demi god/ player god system was patched in. I keep hoping to find something close to those days and always check back to see what's changed. But all I keep seeing is "We can't do this or that" when you could, however it would take a good chunk of manpower and time. When I see that a number of the recent patches since I left in 2017/ early 2018 is causing dated players to leave, those that have spent large amounts of time playing weekly for years. I think instead of adding new things that somehow ends up breaking other parts of the game for a point of time and start revamping the games structure, fix those loose ends, rebalance, or bug fix for a while before trying to push out that next chapter of the game or quality of life that affects a number of random things it wasn't meant too.
  2. However there are ways to work around that by breaking down the map into linked nodes but one world like a lot of other single world MMO's have done to support similar system stress. So instead of the server being loaded in one chunk by one processor, you can have the map in sizeable chunks that can be ran and offlined when no one is within X range of that node/server chunk. Allowing smarter and less server stress with a larger player base on one map. There are open world games that have over 300k mobs for players to kill, 20-100k players on one server at a time. That could be killings said mobs, other players, taking part in some more of guild/race versus guild/race warfare, gathering, and crafting all at the same time on one map. Sure they are not watching 67million tiles, most of which are never changed or goes weeks to months before being changed again. Nodes or open world slicing has been a popular thing in MMO's and solo player games since around 2012.
  3. Honestly, an MMO that's almost 13 years old unable to support 1k players on the same server is pretty sad.
  4. I've spent a lot of time on Xanadu and was there when it released, instead of spending the resources hosting so many other servers put it all into one server for a change. FINALLY strengthen the database and server end functions to handle it like they've said they'll do time and time again.
  5. Why not just make one mega server/map that has PvE starter islands and the rest PvP? That way players are able to enjoy both play styles on the same skill set, it's done on WU servers so I know WO devs are able to do it, no more BS like they gave us 6 years ago about how it can't be done. Get the 500-800 players on one map instead of 12
  6. Thank you for letting me know, I added the images links at the end, mine letting me know if those work for you?
  7. Thanks, I've noticed myself. Although I'm not leaving wurm just moving to another location.
  8. Selling my deed 57 x 22 at H12 Xanadu asking for 25s Has 6s in coffer Water front connected to outer waters [23:27:12] Courier has been cast on it, so it seems to be possessed by something. [98] Clay on deed Mountain right behind it that has iron and silver 6 oak trees on deed a number more along the outside 8 bsb's // 2 fsb's // 2 forges // 6 ovens // 25+ street lamps on deed Close hunting grounds Deeds been in place since server's opening day Comment below or PM Shuouma ingame if interested Links to the images above just incase they are not working for you
  9. So what project will the staff be working on then? Is it another sandbox style game?
  10. Maybe you should lock up your things. Its your own fault someone was able to come by and take what they want. There's locks and house settings for a reason, use part of the game to protect yourself just like players will use part of the game to pick up items.
  11. Sale complete, can close thread
  12. Are you on Xanadu? other wise CoD a 20 and 10 silver coin to Shuouma and once I see it in the mail I will send payment to your paypal.
  13. bump Still looking, comment here if you're selling
  14. Looking to buy 20Silver coins 1E per silver, might buy up to 30silver. Ingame name Shuouma on Xanadu
  15. -1 the only reason ppl are selling powder at 2s is because you get one for free each time you sub your account from the servers shop(pay euro's for account time)
  16. -1 I think there should be space between deeds, instead of right out removing the 5 free tiles why not just allow a person to have a 0perimeter instead but coding a limit to only allow 2 deeds to be "linked" side by side so players can not make a chain of deeds across an area.
  17. +1 seeing as most of the "pvp" that happends is when theres low player count on the server. Why make it easy for the chicken combat to continue. Make them have to pay attention to the area instead of watch the server stats.
  18. No because then players will use sleeper alts to get free coin, Even if SB sold at 1s per hour and you sell 20sb a month per character and a months perm ingame is 10s Better idea is to allow us to trade our unused SB Alt's is what helps keep the player count up. If 80% of the active alts are sleeping most of the time then the game will look rather dead on the server stats and a good number of new players that come across wurm will think its a dead or dyeing game and wont wast their time downloading and giving it a try. The amount of Sleep powder bought from traders has greatly decreased since they started giving out sleep powder from paying for your account on the shop. Meaning less coin is being sinked to gain more sleep bonus. And if players are able to just let their alts sleep for 2weeks to gain 10hours for free then the amount of sleep powder being bought will drop even more to just main characters instead of on alts they are trying to grind out those last few points to get to the next 10's. (50/60/70/80) And if the server ends up having a crash spell for a week, well Im sure you'll be back on the forums demanding a larger stack up of sleep bonus because you missed out on being able to use it and missed out on x free hours. Increasing the sleep bonus limit would benefit those that play more then those that are online on the weekends. Because as I said before, If the server has a crash spell(crashes every other day or so) Those that are online at the time will benefit because they will be able to burn the bonus they have gotten before getting more without having to worry about going over the 10hour limit now. Where as if it were to stay at 5hours if a player was offline for a day and the server crashed and they still havnt fully burned off what they got from the day before they will miss out on it. And personally. I think the devs should work on getting a system up so that ONLY those that were logged in when the server crashes gets sleep bonus. Not those that were offline uneffected by the downtime because they were sleeping/at work/just dont log until the weekend. You shouldnt be awared for something that did not effect you. If your offline for the weekdays and online for the weekend 5hour limit of sleep bonus is just fine for you. As you have said it takes 5days to get 5hours. You're uneffected on bonus lose from sleeping. Only thing I can see that weekend players would gain is getting a free 5hour increase on top of the 5hours of being offline not playing the game from the server crashing that didnt even effect you in the first place because you were offline. Stop QQ'ing for greed and be happy with what you have, if 5hours of sleep bonus every weekend is not enough for you then buy some powder and support the game to help it get more paid staff members.
  19. But that way helps the game stay alive. Allowing players to sleep for 2weeks and log on for a weekend to grind doesnt
  20. -1 as much as I would like the increase I think it would just kill the need to invest time into the game making it pointless to have high level skills if you can stack 10hours of SB at one time