Ronnie

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Everything posted by Ronnie

  1. @Blob Good point, I guess that could be left up to the Devs that if you will be able to mix wall types with glass @demondan Some what of where I got my idea from Great Amra 2 mod @Sklo:D I've noticed that myself. And thought instead of trying to request a harder crafting/grind system. Why not try making surviving a little more challenging instead, seeing as if your wallets big enough you can just buy all the top cast tools and such. Wont stop you from starving or getting sick if everyone blows through food and cotton Would give cotton armor a good use
  2. @Brash_Endeavos I like the ideas! And I thought about there should be planks used as well but, since the planning of a house already has a wooden frame done for you. And planks are used in alot of things. Was trying to give things not used much or not at all some action. @Wulfgar I agree that the textures used for winter should be changed up, but they might be with the 1.0 patch(s) @Klaa LOL I can see it now, some random player crawling out of a dead brown bear corpse in the middle of no where @Aetherwalker Idea based off your's added
  3. WARNING WALL OF TEXT Thoughts on how it could work: I think it would be something that'll bring a little more to the survival game play of wurm. In winter crops will no longer grow outside, but inside a glass house. Would give the market in crops an even greater spike once it hits late fall into winter. And people wont be blowing through it as fast either. So there is a greater chance that you COULD really run out of food. Cant forage/botanize on tiles while its winter, unless your characters under 24-48 hours of game play. Animals will drop less meat then normally would(One or two pieces less). Animals eat 25% more then they already do (have to drop crops for plant eating animals or have enchanted grass). Temperature system ==(Needs work and more detail on to cold and over heating)== A body temperature system in fahrenheit -20 through 110 Temperature effects how fast your stamina bar recovers and chance of becoming diseased or getting a cold. Get your temperature back up and keep it above 90 but below 100 for 20minutes along with keeping hunger and water above 70% the whole 20minutes. Heat source: Oven, forge, and camp fire, tub with very warm/hot water Body temperature aid: cotton/wool/fur clothing Higher QL more heat your character keeps in while outside in winter. Cooling source: Body of water deep enough to swim in, drinking and a tub with unheated water Temperature gauge: ==(Still needs work)== 131 and higher movement greatly slow en down, start taking heat/burn damage, action timer increases by 30seconds, can cause death 121-130 movement slows down, action time increases by 2seconds 111-120 water decreases a %faster, Stamina recovers slower 100-110 catch a cold, Water decreases a % faster, stamina decreases faster running and or doing actions 80-99 Feel health 59-79 Feel chilly hunger decreases a %faster, Stamina recovers slower 39-58 Feel very cold, movement slows down, action time increases by 2seconds 20-38 Freezing cold, movement greatly slow en down, action time increases by another 10seconds Below 19 you start taking frost bite damage, action timer increased by 30seconds, can cause death Making Glass Use a forge to make kelp into kelp ash You get quartz from burning rock shards in a cauldron inside a forge getting 2.0kg per shard Mix 1.0kg kelp ask and quartz 5.0kg while there glowing hot to get a 3.0kg lump of glass 3.0kg lump of glass (glowing hot) makes one sheet of glass 2.0kg Carpentry skill effects plan size (as already does) Glass making most be level 30 in order to build glass walls 20.0kg of glass sheets per wall (10 sheets of 2.0kg) 10 iron rivets per wall Tool needed to make a glass wall - cotton glove?(not really sure) Glass houses can only be one story tall (Note:Not to sure if should be allowed to place glass walls on the second or higher floors of a house seeing as you have to place a floor for each level of the house) Totally Flat/level ground even the outside tiling around it Say you want to make a 3x3 glass house, you'll need to level/flatten a 5x5 area http://desmond.image...png&res=landing Glass walls can not be repaired or improved Glass walls decay a little slower then wooden walls Glass walls take major damage per destroy action or catapult hit Thanks to Aetherwalker: In caves if you mine out just above water level a 3x3 area and the middle tile you mine down so its under water the tiles touching that one tile has a chance of growing mushrooms and or moss http://desmond.image...png&res=landing I know there will be a lot of disliking feed back as is. But I for one believe having a winter system as such would give wurm more of a survival feel to it then just the same old grind just different textures. Im open to adjustment thoughts, suggestions, and ideas on how this system could work with wurm and still be new player friendly. And I know if this system was picked up by Code Club AB, would be some time before its implemented
  4. if you get rid of the house thats over the canal, boats wont get stuck any more just an FYI House walls effect tiles under it, fences do to some times. Sooo, might want to fix the build design you kami'ens did :3
  5. Selling 8 Gems: Emerald 36.28 QL 72c 56i Emerald 43.47 QL 86c 94i Emerald 43.51 QL 87c Emerald 21.20 QL 42c 40i Ruby 18.62 QL 37c 24i Sapphire 50.06 QL 1s 12i Diamond 20.00 QL 40c Diamond 26.83 QL 53c 66i Opal 55.00 QL 1s 10c Able to mail or drop off if close by. Rare small chest make an offer Pickup only! Dirt 1s per 1k Stock: 1k (28.5k total sold) Bricks 1s per 500 **Stock: Made on request (11500 Total sold) Mortar 1s per 500 Stock: Made on request (2500 total sold) Rafts 10c per 1 Stock: 7 - Made on request (4 total sold) Floor boards 20c per 1 Stock: Made on request Frying pans 1s per 100 Stock: Made on request Nails 15c per 100 Stock: Made on request Iron ribbons 1.5s per 100 Stock: Made on request Rivets 20c per 100 Stock: Made on request Support beams 10c per 1 Stock: Made on request (21 total sold) Post here or PM ingame Oboro Tools and Weapons soon to come
  6. Wurms just as easy once you play as long as you need to play eve to reach such point
  7. Im looking to trade eve online isk for wurm online gold. Leave an offer here, PM, or ingame (IGN: Oboro - cele server) Eve online character name the isk will be coming from: Monite Harajem http://eveboard.com/.../Monite_Harajem character sheet What im looking for in trade wise is around 1.88billion isk for 1 gold. Im looking to trade eve online isk for 2 wurm gold. 1.88billion is just the ball park starting offer. Feel free to leave an offer and I'll get back to you. Im going off the PLEX cost in eve online as the RMT trades are ban able on eve. 1 plex = 15$ ingame 1plex = 475mil so value im trading is 60$ per gold pretty much. Leave your wurm character name and what server your on. You will be posting your eve character name once offer is accepted. How this will work We will have both games logged in at the same time, start PM's. Both post on here that an offer was accepted and how much was agreed on. Then you will send the gold in a trade to my character Oboro. I want you to take screen shots of the trade for your own records as I will be doing the same. Then you will post saying gold traded and I will confirm. Then I will send you the isk (via isk transfer system) and post confirming it was sent along with the other member of the trade. After the trade is complete I will post the screen shots I had took for admin/GM records of the trade. Including chat logs of both games that were held. This is to insure both parties that the trade was successful and that nothing wrong had happened.