Hijaks

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About Hijaks

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  1. Ok, so i know this is probably going to be a disliked opinion but hear it out, as i think it will be better for the growth of the game in the long run. So i don't think we should open the borders to the Steam servers. I've been mulling it over and i keep coming to the fact that when i started playing it was really fun and exciting because me and some friends were trying out the game, and we all started at 0, and we each took jobs to help get that first settlement off the ground, and it was amazing and accomplishing. I don't think opening the servers to old accounts will allow this to happen, as well as it would immediately ruin any economy that had gotten started on the steam servers, as people who have 3 priest alts roll in, ETC. On the topic of PvP this to be even more true, as lets say the game gets a following on steam. Lets say we get a thousand people to start playing. We'll say only 500 play PvP, we are essentially rushing them to skill up as fast as possible to be able to compete with 12 year old accounts of people who have wanted to PvP for along time. Well i understand this is a HUGE risk for Wurm to take, as it is basically saying to all the veteran players "if you want to PvP you have to start again". All i'm asking is you think on this, your out with your raiding party way back in 2012, doing your thing, and all of a sudden these new guys roll up and stomp you with 90+ FS and weapon QL with full enchants and drake scale. It doesn't sound fun. I could be crazy, and wrong. However i for one am excited to start fresh, make new friends, maybe bring old friends with me. Show this amazing game to a new generation of explorers.
  2. Ok, first off shout out to Wurm Wednesdays with Emo, hearing the Devs say that they wanted and liked community feedback was the motivation for this. Ok, so since Priests can Mend and Sunder, two spells that have been here forever. What about a Improvement spell ? I don't want priests to be able to imp as well as a non priest this isn't what i'm asking for, but my brother and I had a vision of being nomadic priests visiting deeds and trading enchants for imps and crafted stuff, that we couldn't make. So the current Imping soft cap for unpriested players is Skill*.77+27, or something like that. What if once you priested it changes that to Skill*75, or even Skill*50. That way if you can't find anyone to imp your gear back up your not stranded. This also wouldn't break PvP or Unique hunts, since the gear you would want for that would be 90QL+, and even if a priest grinded their skill to 99.99, they would only be able to magically Imp their gear to 50QL. Other restrictions could be applied as well, with a cool down, or other such things. If the item a priest is trying to modify is already higher then their QL cap for the spell, they get an error message saying"(your god) cannot grant you the power to improve that item further" Or something like that. As well as standard casting things like chance to fail and chance to shatter items. I think this would keep the weapons and armor market still the same as it always has been, and PvP would be unchanged by this change as well. It would simply be a boost to solo play PvE priests. Or a PvP priests with a day to kill and wants to help out the tool smith with imping. After thought, not sure how the coding works, but priests definitely should not be able to improve the god metals, Seryll, Electrum... ETC. Just a thought i had, that didn't seem game breaking but would make priests a little bit more functional, yet no where near their unpriested smiths skill levels.
  3. Hey , My brother and I are looking to join a place that we could be helpful in, we are 2 Nahjo priests not very skilled yet , we've both played the game for several years now, but we just recently came to XAN for a better community. If you are still looking for people. We are currentlyt at 50+ mining and 51 faith. rest of the skills are fairly low.