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Czar last won the day on October 17 2019

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  1. You're right, I should have checked. 150 seems excessive. Edit: also I am suggesting this for the game and its financial health. It isn't something I would probably purchase myself. I know things are bad on Chaos, they haven't been well on Epic for many years either, but at no point in Wurm history has making and reselling wagons ever counted as pvp.
  2. This will no doubt be some work, but I suspect worth it in the end. I would like to suggest you implement custom wagon/banner/tabard graphics for every village & alliance. It would destroy the pmk wagon selling game, but who cares about that. You could charge 20s for a village and 50s for alliances and people would certainly pay.
  3. Crash

    Disabling GLSL in Compatibility makes the game look and run like garbage, but it prevents the crash. It allowed me to move to a "safe" position and turn it back on. A temporary workaround at least.
  4. Crash

    Seeing this myself now. At first only happened when trying to place an object. Now it happened while off deed and I crash on login now. Maybe there is an object or mob nearby that is causing it. I see the same : # # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007fe7fa402c48, pid=48616, tid=0x00007fe71df80700 # # JRE version: Java(TM) SE Runtime Environment (8.0_211-b12) (build 1.8.0_211-b12) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.211-b12 mixed mode linux-amd64 compressed oops) # Problematic frame: # C [] As Paappa - again.
  5. Wait, hold the presses. I have it on good authority that this might already be fixed and I just didn't notice or see patch notes.
  6. The right call for long term health. Now we just need to mitigate review bombing on Steam (my suggestion: market with humility and humour) and new life might be infused into Wurm. Also good call ditching player gods.
  7. QoL PoK

    You could also nest it inside a menu Meditation > Get Info
  8. Precisely what happened comrade. He stepped down, zipped himself in a duffel bag that can only be closed from the outside and threw himself into the sea.
  9. Finally tried out the new fishing system and have a suggestion. An option to "release" fish from your inventory. Functionally similar to discard, but only works on fishing catchables near water (if you care enough to actually code the near water part, I could probably live without it).
  10. Nice to see the old traditions are still being observed.
  11. I had a half-baked idea watching these videos, it might have scratched that itch Bob has. The "Shipwrecked" optional new player tutorial: You are the survivor of a shipwreck. You wash up on a tiny little untouched island. Using the much improved tutorial system we have already our new player is guided through the usual wurm stuff, but also, opening a tunnel, building a forge, building a small 2x2 wooden shack, building an oven, making a well, learning to cook something vaguely nutritious etc. Finally you guide them through building a rowboat, after which the tutorial ends when they sail from the island back to "civilisation" - the freedom servers.
  12. I feel a bit vindicated in my criticism of the new player experience, that overeager dumping of new players in heavily built areas, compared to the (imperfect) experience of server-wide poverty and desperation on the old Golden Valley server. Opening virgin servers all the time, while an obvious solution, brings problems down the line with the mid-late game population being separated from each other a degree too far. We should try and think of an alternative. In the intro to one of his subsequent videos he says "I expected to head out into the wilderness ... what I found was the medieval version of London...". What's sad is he is prime Wurm material, a builder at heart. I hope he overcomes his disillusion and sticks it out.
  13. It's the same when the table is empty, no matter what orientation I try.