Ignacius

Members
  • Content Count

    129
  • Joined

Everything posted by Ignacius

  1. Xyp, thank you for the response. It was a good idea - I set devmode=true in the wurm.ini file, created a new guard tower, noted its WurmId using my GM character's ebony wand, and then made separate copies of the SQLite database files as follows: 1. Before stopping the server; 2. After stopping the server; 3. After starting the server, but before logging in to the game on the client side; 4. After starting the server and after logging in to the game client-side. In cases 1-3, a SQLite Browser examination of the database shows that the WurmId is still in the database - it says it's a guard tower and its coordinates are as expected. In case 4, though, the guard tower's WurmId is no longer in the database. This leads me to believe that whatever it is that's causing the guard tower to disappear from the world, doesn't happen until I attempt to login to the server. To my knowledge, nothing else is reverted, missing, or otherwise adversely affected. Our "settlement" is pretty localized on the map and it's a small group of us so we mostly know what we each have. I did notice that even with the guard tower missing, its guard was still there and patrolling... In fact, there were at least 3 guards, even though we've never had more than one tower at a time - which would suggest that even though the tower isn't there, the guards aren't "despawning" with it? I did not check to see whether they respond to typing "help" or "guards!" into local chat... I just examined the log file - something very interesting! I haven't fiddled with any of the kingdom data on the server - I'll take a look and see if I can find anything hinky.
  2. I'm running a dedicated server with the "Riverlands 2" map by Miretta found here http://forum.wurmonline.com/index.php?/topic/134174-riverland-2048x/ no other mods or changes are installed whatsoever. Having a strange issue where we built a guard tower that is disappearing every time I restart the server. The first time, we thought it might've been damaged/decayed (even though it had only been there for a real-life day or two which seemed strange) so we rebuilt it from scratch. This time I monitored the Damage: in its description - it never rose above 0.0 for several more real-life days. This morning I restarted the server again and once again the guard tower is gone. Just a lonely grass tile where it once stood. Running version 1.0.0.7 of the server. System specs: Dell PowerEdge T330 Intel Xeon E3-1260L v5 @ 2.90 GHz Memory/RAM 64.0 GB Windows Server 2012 R2 Standard x64 Running the Wurm Unlimited SRCDS on Ubuntu Server 16.04 LTS (Hyper-V)
  3. -9001 to paying to change the animal's name (is there some central authority on animal naming? do they need to make sure the name isn't offensive to animals? what happens to the money? what part of "my old geezer of a horse is now named Ebenezer" costs money to enact?) +9001 to naming your animals
  4. Newcomer here (to the forums and really the game too), joined here solely to use and ask about this map - looks very enticing! What kinds of ore are found on this map?