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About Nestangol

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  1. Here is one link to the same issue.
  2. I don't think gifts are supposed to decay. Then again I did think that about unlit lanterns in inventory too. Ever since the client update where lanterns inside mines became useless (can see well enough without and most of lighting effect appears only when looking from further away, so mostly just good to light the way for alt or for cosmetic reason) I've noticed decay on lanterns in inventory. But the lanterns decay was too small for me to really be sure or bother to follow. So just tossing this here: is unlit lantern decay in inventory a bug? If it is, maybe that is same or related to saddle sack decay? - Nestangol (both in forum and in-game, also reachable in-game as Gwanunig, Pinmaethor, Aeghall or Bunnybuns (but 90% of time online as Nestangol and 10% as others)
  3. Is anyone still maintaining this map? There are pending requests since November 17th. Updating the map has gotten slower and slower for the last year and now, even with holidays, no updates. I do value the work done and it has been a great service for Xanadians, but if you guys are having trouble keeping up, maybe pass the torch for someone else? (Not exactly volunteering, I have plenty other things as well, but if you can't find anyone else, then pm me with all necessary details, instructions, data, etc. and I'll help out and promise I'll find someone to carry the torch onward if I find myself unable to keep up) - Nestangol (both in forum and in-game, also reachable in-game as Gwanunig, Pinmaethor, Aeghall or Bunnybuns (but 90% of time online as Nestangol and 10% as others)
  4. This seems to cause some confusion every Christmas. Could we have official notes (or if someone has them from previous years I've missed, please link here, my quick search pulled blank) about requirements to receive Christmas gifts? Afaik only requirement is: you need to be premium at the time of collecting the gift from starter city during holidays. But when is last time to collect??? Also I guess if you wish you can still subscribe to receive the gift until the end date of Christmas? (which was again???)
  5. First of all, thank you for good work all devs and especially any and all optimization. Secondly, I guess I'll take this chance and snipe in some advertisement on my recent project. My excuse is, it is for public use and I can't find any better way of making people aware of new opportunity (I'm bad at advertising and rarely speak in chats.) Also I know there are people who only read Valrei international and skip lot of other forum posts, especially if not directly related to their own server. So to put it simply it is two canals, connecting Hammer Lake on Xanadu to smaller lake (which I call Little lake, as it has no commonly accepted name) to west of it. (If you are not familiar with Xanadu or lake names, first canal starts around M11 towards west) Then longer canal connects that lake to ocean at west. Hammer Lake already had 2 canals in existence, so in that way it is only one more passageway to ocean. But the Little lake had no boat access prior to this. Also, the existing 2 canals before this were not accessible for deeper than knarr passage (at least to my knowledge). So this combo of new canals also opens up caravels etc. entering/exiting Hammer lake area. I hope these will be beneficial to other players. - Nestangol
  6. I'd like to have West Hammer lake canals added please. First one is from 1721, -4834 to 1296, -4833. Second canal is from 1033, -4738 to 311, -4736 Passable by any boat (first canal will have caravel drivers poking their head through the ceiling, sorry about that, but fully passable). No cart or wagon route. Also I'd like to have my 2nd deed, Hermit's Rest added to the map. It is located at 1271, -4799. Settlement of Liss was almost at same location, but has been disbanded long ago. - Nestangol
  7. It has finally come time for me to open up my big project for public use. Wooden mine doors are still in place but have been set for Freedom Kingdom to be able to pass. This is actually 2 canals. First one goes from Hammer lake to west, into the Little lake. From there second canal goes all the way to the ocean. First one is roughly 420 tiles long going from 1721, -4834 to 1296, -4833 on community map. Second one is roughly 720 tiles long from 1033, -4738 to 311, -4736. Below is picture of the locations. Both canals are passable by any boat. Driving carts or wagons is not possible, but given locations, there would not be much, if any, need for such. For easy passage it is advisable to stay close to north wall of both canals. Canals are 3 tile wide (with only 1 tile wide entrances), but only north lane is completely cleared of veins and lowered for any ship. In the future I will take out veins in middle lane as well and possibly southern too, but that is not a high priority (all walls are reinforced, and since you can pass through with any ship it is time for me to take care of some other projects). Also anyone is welcome to hack out the remaining veins whenever they wish. For people going through on caravel, the shorter eastern canal unfortunately has your head peeking through the ceiling most all of the way, but the longer western canal is better height (somehow the ceiling does come lower in 2 locations, where you will have you head through it for short moment). Some history: Some pictures: I hope these canals will be good help for lot of players and maybe open up the shores of Hammer lake and the Little lake for some more viable deeds. - Nestangol
  8. Sorry, too tired to post whole thing. But had 2 char hit by this bug still. Inside mine in Xanadu. Stable client. Mining happily for few hours with no problem. Suddenly some rock shard piles disappeared on alt's screen. Alt got stuck. Relogged alt, main (standing on same tile) was fine to continue mining and seemed unaffected. When alt relogged back in, main got dropped into water (which is way below mines current level) and stuck. Relogging main, both char are fine. Previous cases (right before you announced you had possible fix, so i did not report them) my issues started with breaking or revealing rock salt and/or sandstone tile. Again this case tile that broke, revealed sandstone. There is also graphical world distorting effect visible every time I have encountered this bug (3 or 4 times) Unfortunately no screen shots of it. Edit: With this effect i mean, it looks like tunnel has turned 90 degrees down. Where leveled open tunnel should be, there is cave ceiling that heads down to the bottom of the sea thrusting it's way through the floor. If you get closer to it, it looks like that individual tile makes tunnel down, but you can't walk there, as game just gives you you are teleporting message.) This effect has happened within 40 tiles of actual character being stuck. Today was first time I saw that effect on next tile as stuck character. Also, are you aware/has anyone else reported on "bermuda triangles". In other words areas where things disappear from view very often/almost all the time, where relogging fixes it. What I mean is, you see altar or mailbox from afar, get closer and it is invisible. If you know the right tile and persistently look for the right spot, you can still click the item to use it, but it does not appear visually in client. I have found couple places where that happens almost all the time (above and below ground). If Dev team is interested in details, contact me ingame, i'm very often online. Another thing standing out. When I get hit with this bug, my alt no longer sees the light from my main characters lantern (usually my main only has lantern going, so when bug is about to hit, my alt suddenly is in dark cave with no light, but still obviously next to my main, mining same rock wall (both chars mining actions lead to correct amount of shards inside rock shard pile at the tile) Almost like game considers those characters to be in different worlds, even though they mine same tile. Before first fix for this bug, I brought my alt to my main, in hope I could have my main embark the cart driven by alt to brake the "freeze", but it did not work, as my main could not see the alt&horses&cart at all. Even though alt was able to see my main and even the light from the lantern my main was carrying.
  9. I don't usually get involved with "politics" of games and I frankly don't care who is who and the big yahoos in the game. Still to me this case sounds like the usual old-timers and/or big-time players walking over someone smaller than them. And that is something I don't like. I read the original topic, when it was posted and now this after-math as well. My problem with this whole thing is: the guy who was accused of stealing unique was never one who found it. He was called in to help pen the unique but instead of helping ended up owning it and distributing loot to whoever he pleased. Now in real life, imagine you need some help to buy yourself a house or move your car and the guy you asked to help, ends up owning it. You think they were friend? You think they were a decent person? Me, I'm no saint, but if I had ever unintentionally caused a problem to someone (like accidentally penning the unique), I would go out of my way to repair and repay it. Even if the offended party was being a ######-head about it. I don't see any of that attitude in this case. Only excuses to avoid any consequences for stealing. And people who go along with it are no better themselves. Sorry, I know I piss off a lot of people with this and doing it with my main character will hurt my game, but still. If you protect a thief, you are not any better than the thief themselves is. I can understand standing up for your friends, but if they do something wrong, you help them to see the mistake and correct it, not help them to hide or benefit from it! - Nestangol
  10. Thanks for reply. I rechecked wurmpedia and there is entry for blue dragon. No blue drake or red drake. New change? or just wurmpedia outdated? edit: Nvm, I see the info above my post now.
  11. Bug fix: Fix to prevent most unique creatures from spawning inside a deed. New dragon types use a different spawn mechanic and may still spawn in a village. Pretty sure this does not mean we got new dragon types just now. Hatchlings? or what is this referring to? I've only played this game 2-3 years and can't really recollect new dragon types. Then again, I don't usually pay attention to them unless they park at my backyard.
  12. Thanks Shrimpiie for organizing this. Not at all sure I will attend this one, but if so, can help with some skills (bs, cas, js, carp, maybe fc, masonry. but don't list me as I can't guarantee attending) The question I have is about Archery competition. Not being hawkeye myself, I'm wondering. As we have separate skill for short/medium/long bows. Is there/should there be separate competition for each type of bow? Or does it not matter? Or if it does matter what your skill in type of bow is and there is only one type used, which one is it? I'm asking just for the sake of clarity, as that is the one competition I will definitely not participate in, too dangerous for poor by-standers if I did, lol.
  13. bees

    Well, I'm just now reading some of forumthreads I should have read before. So it seems, I cut my honey and wax production by planting flowers close to my beehives... But doesn't matter too much. This was one of those projects that took way too many hours (as there was absolutely no beehives anywhere near me (no, did not climb every mountaintop, some of them could still have hives) and took lot of hiking to find the ones I got) for no gain until yesterday. Right now I'm just happy to have the hives at home and IF they survive winter, will concentrate more on beekeeping next Wurm spring. But in any case, thanks JudusX for your comment, it did get me to read right stuff, now I know better.
  14. bees

    The wild hives I checked did have small increase in wax and honey. Can't say about domestic hives of course, since they are too new.
  15. bees

    Just an update, as I did previously report my beehive turned out empty when transported to deed. I did manage to bring 2 beehives successfully to my home(s) yesterday. From same area as unsuccessful attempt earlier. Also my third domestic hive next to busy beehive in the wild had been occupied (could not bring it home yet, as I was just riding past and you need to load active hive, but will try today or tomorrow). So, a good sign for the update having fixed the issue. Of course I could have just gotten lucky this time, as the problem was not hitting everyone every time before. But anyway thumbs up from me, hopefully the issue is now solved.