Keenan

Developer
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Everything posted by Keenan

  1. I've got a few algorithms that can make code-diving useless as well.
  2. Post-patch Update Hi all, The fix yesterday seems to have resolved issues for most people. I've gone through all open tickets and I do see some residual edge cases that I am investigating after fixing the skills. These do seem to be edge cases, meaning they're not likely to affect a lot of people. If you notice weirdness with skills, please submit a ticket as I said before. Servers are important if you're going between the clusters. Skill names help. Please be aware that you may not get a reply right away on these tickets. I will be checking often and pulling the information for research. Thank you
  3. Update! We are aiming for an update late Tuesday the 14th to address these skill issues. We should be able to fix everyone up without much fuss. I'm still testing the fix for Freedom skills having been reduced as I want to ensure that anyone who has gained skill over the last day has that gain applied to the amount. This is why it's not going to be first thing in the morning. As for stats, these will likely be just a matter of reverting to the original higher value rather than the reset 19.5 values. The same goes for reduced skills brought back from Freedom. It should load the higher Epic skill after the restart, but any gains made will not be applied.
  4. I am going to modify this a little. I'm working on a fix, rather than have the GM team correct them all by hand. Current issues found thanks to your help: Freedom skills are less than they were. This is the result of skills that were very close between Epic and Freedom. I inadvertently used the new calculated Epic value instead of the Freedom value. I know the cause of this and have a plan to fix everyone affected during a future downtime. You do not need to log support tickets now for this issue. It will be corrected. Stats have been reset after going to Freedom or Epic The important part of this so far is it's just stats that appear to be affected. I do not know the cause yet, so please feel free to submit a ticket for this. If you are certain this has happened to more than just stats, please indicate that on the ticket. Update: So for stats, I'm finding it's first-time transfers doing this. So if you've never been to Epic or Freedom before, it seems to be blanking out your stats. I do not have a fix yet, but please be aware of this. If you've been between both clusters before, you should be fine and not lose any stats. If you still lose stats and you know you've been between clusters, please indicate that in your ticket. I brought a reduced skill back from Freedom to Epic This is another one that I have not found a cause for yet. Please log tickets and make sure to include what servers on their respected clusters you traveled between. Also include the skills you notice are lower. You do not need to include values as I have snapshots of everything and can verify what you had so long as you include the server names. If you notice anything that does not fit these descriptions, please both PM me on the forums and submit a ticket so I can easily find your affected character. Remember: Server and skill names are important. Values can be omitted. You can submit notes against a ticket if you need more space. Lastly you may not get a reply regarding your ticket. I've been assigning them to my Dev account in-game (Rizi) and keeping them open for tracking purposes. I will reply if I need information, but seeing as this is affecting at least a dozen people so far, I do expect to be fixing everyone at the same time. When the patch is ready and released, I will close the tickets. Thank you for your patience. I know this isn't as smooth as I had hoped and I know that it can be disappointing to be hindered by these issues, but I am working on this as quickly as possible.
  5. Just an update! I've finally been able to get the data to where I can accurately compare across all four servers. I'll be working tonight and aiming for it being ready for tomorrow morning. I'll update here if there are any delays, but I will make sure we announce the skill transfer when we take the servers down again.
  6. So first off, Retro can only speak on what he's been given by developers. I've seen him attacked on this, and that's plain nonsensical. Shooting the messenger is about as illogical of a reaction as you can get. I will need to verify with Budda, but I would like to discuss this change with him next week and see if we can give Retro something better. That's all for now.
  7. I'd support a discussion on this, but not with this tone. Being a player and a customer does not give you the right to treat someone else with this level of disrespect. Change the attitude if you'd like to see change enacted.
  8. I've been chatting in Discord quite a bit, but I'll post up here as well. In order to do this properly, I've had to merge in four servers worth of data into a single database instance. As some from the WU community may know, player records are kept on the servers you depart from and are updated when you return. Due to this I needed to be able to ensure I'm pulling the latest data for your character or risk using old skill data. With the hotfixes and other emergencies I've had to handle, I didn't have as much time to dedicate to this as I'd have liked and we didn't realize this complication until close to the update time. In any other situation, it's fairly easy to ensure that we're pulling data for the current players of that server - except for Epic - due to how we store the epic server information. We also couldn't rely upon the player's current server because that would omit anyone playing on Freedom at the time of the snapshot. The most important part of this is to get it right. I'm expecting to have it done and tested in the next few days. And remember: these will be a snapshot of the skills you had on epic before the update, and only the skills. Thanks for your patience.
  9. Took me several hours to get two shoulders and a mask. Exodus was quite picked over, but I managed to find enough critters to kill. Also got some nice skill points and had sleep bonus burning the entire time. I know how it works, but I was amused that my two shoulder pads came back-to-back from wolves of all things. The mask came after countless trolls... Fun fact though - creatures don't really deplete like we think they do. Even I was starting to wonder if we were going to put a huge enough dent in things. Spawning happens at a pretty regular frequency based on the creature counts. That's why even though this event has been going on, the creature graphs haven't really shown much of an impact. This actually shows a tiny uptick since Thursday for Exodus. The key is to move around a lot to find more. If the area you're in feels pretty devoid of creatures, try to move a few locals in any other direction and hunt there for a bit. Then move back. Also recall that creatures have a preferred spawn tile and (if I recall) a reduced chance to spawn near deeds and highways! Getting out into the wilderness is key.
  10. Instructions Install Ago's mod loader. You can find it here: http://forum.wurmonline.com/index.php?/topic/133085-alpha-single-player-priest-mod-mod-loader/ Download DeedMod.zip: https://github.com/xorith/DeedMod/releases/tag/1.0.0 Unzip this archive into the mod/ folder. You should see a set up like this when done: (Replace dedicated server with Wurm Unlimited\WurmServerLauncher\ for bundled servers) Wurm Unlimited Dedicated Server\mods\deedmod.properties Wurm Unlimited Dedicated Server\mods\deedmod\ Wurm Unlimited Dedicated Server\mods\deedmod\DeedMod.jar Start your server with the batch file provided with Ago's loader: modlauncher.bat Profit! See deedmod.properties for settings.
  11. Getting back to the topic at hand, what improvements? Personally, I've been thinking about doing a mod for WU that would make improving an item a bit less boring and reliant on more than just a basic improve skill. I was designing up a system where you'd actually have specific types of damage to repair and specific actions to do. It would be more complicated than the current system, however I would augment the net gain to keep things in line. I just dislike the way it's "1,2,3,4,i,r" at the moment. Oh, why a WU mod? Because it's the perfect sandbox for developers too. I just lack the time to do it right now really. I can't justify working on a side project like that when I have Wurm-related work to do.
  12. Glad you seemed to have worked it out! Care to share more details for the benefit of others who may also have your issue?
  13. I'm with Finndar and Angelklaine on this. Take a break.
  14. We do not support OpenJRE. You must use the Oracle JRE on Linux.
  15. And a correction: The old unstable shortcut will still work, but please do not use it. If your client says 4.0.4, you need to get the newest from www.wurmonline.com (click Play)
  16. FYI - 4.0.6 pushed with a fix for watery mine doors. You saw nothing!
  17. Do NOT use "bat file shortcuts" to modify the memory for the 4.0 client. We've put work into better memory management and garbage collection and doing this may cause your client to crash! First line of support will be to request that you delete any and all shortcuts and re-download the client. The Low Memory client is the same as the standard client, but with a max memory of 1GB set. Use this client as a last resort. The new client works better with more memory. 64-bit Java is required for the 4.0 client unless you use Low Memory. You can download 64-bit Java from here: https://www.java.com/en/download/manual.jsp - Note the 64-bit options. With support for in-browser Java applications being reduced or eliminated in the near future, there is no reason to not use 64-bit Java on a 64-bit system.
  18. It will not be available for "some time". Only as a temporary stop-gap as people report their issues. It's very costly time-wise to maintain both, and we've done that for a long while now while getting the 4.0 client ready for prime-time. Future development on legacy will be halted.
  19. I'm still working on deploying the new one. It will come down as a normal client update. Links to low memory will be posted and eventually available on the website. Side note: All "unstable" clients will cease working once deployment happens. You won't be kicked from the game, but you will not be able to use it to reconnect.
  20. There has been no decision on this yet, but I would err on not likely. I'll be aiming for 32-bit (low memory) and 64-bit modes and a decent beta transition. If you have specific issues, now would be a great time to get them posted.
  21. Just got back from vacation. @Brash_Endeavorsdid an awesome job above. If you would give her suggestions a try and see where they lead.
  22. Yeah, my schedule has been flipped all around with a few people leaving the team. I wear many hats at the moment and have more pressing projects to complete before I can get back to these shiny ideas, unfortunately. I really would like to give people an option to have a map they can explore without first having to build it all themselves or muck about with manually copying details around. Let it be a preset someone else worked on, or (more excitingly) a mode that generates things for you to go and find. I loved my first run through the Adventure map, but that was hand-made by Rolf, Eric, and Alex (and maybe others). I had recently (few months back) got a friend to play WU with me and we used a rather nice map. It was fun exploring the terrain, but after a while he asked if there was any point to even range out more. It's a 2048 map with two people on it. Sadly, the answer was really no. We had found all the resources we needed within a few locals of our village. Aside from the white light/black light, there was nothing to explore. Seeing all the terrain is one thing, but knowing for a fact that there's nothing interesting to encounter really kills the drive to spend hours running around.
  23. Unfortunately we had some connectivity issues with server email. You will need to register again to get the email.
  24. Yes, but simply updating a lib without due process is about as smart is using a nuke to clean your garage. Besides that, jarsigner -verify actually says the library is perfectly good, digest and all. I'll keep everyone posted as I continue working on the issue.
  25. Ninja-post after lock. Just thanking everyone who helped this player out. <3