TeeeBOMB

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Everything posted by TeeeBOMB

  1. My alt caught me doing this earlier... We can call this.. Balancing on a barrel cork.. then just leave it at that. Teeebomb
  2. lol - there were a bunch there 1st day. Thanks the updates o/
  3. My friend Leonardo got a champion traitor black bear to wave at him... One thing led to another, and someone became a bear rug wannabe... Great work Leonardo!
  4. I have (on Indy server, Cornersville deed, in building Teeebomb's Tall House) 1 xmas cake (from 23 Dec 2022) and 1 slice of xmas cake in a LMC w/ zero damage... not sure how many xmas cakes I should have. But I put those in this same back pack in this LMC. If there were more than those 2, then they decayed, not sure. But these 2 have zero damage, so far.
  5. I never knew this! On Indy server, I do get directions, if I have a compass in my inventory. With no compass, I get not directions. Thanks for this thread.
  6. Mission window is now missing useful columns. The older version of mission window had useful information in several columns, thus: The new version is almost useless, thus: Please put the mission window back the way it was. Thank you for your time. Teeebomb
  7. Yes of course. We can recolor them. But nothing we can do on our end will make them like they were b4 they mucked them up. I'd prefer they just put them back to the colors they were before. Someone took time out of their day to post the words "and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). ". Then someone took specific action to make the rugs so that they are supposed to look like they did b4 this update. I suggest just get someone who is not color blind for that particular job. Fixed. I don't know how difficult fixing this would be. I'm not a developer. Just.. why do my red rugs look so obviously orange? Anyways, just I hope its fixable and not too code'y, is why I posted this. Thanks your post.
  8. My 16 large planters on Independence server, deed Forest Glade Farm - all had between 8 and 12 damage to them. Just now repaired all of them will now monitor see when they take damage next. Deed upkeep is well over 90 says for this deed. Wow - glad you posted this.
  9. Small cotton colorful carpet color changed. Normal red rug color changed to orange. This used to look nice, now its crap... BRING BACK OLD RED RUG COLOR: Thanks for your time.
  10. I like new carpets, and carpet dying. Good idea! Too many words for me to read right now for the sacred places tho, will need a nap first. What I did read, it sounds fun. Thanks the updates. Agreed!
  11. OMG I just want to reply!!! First :-) Ok I like the new options for rugs - good idea. But you garbaged the look of the old rugs we already had.. this used to look nice, now its crap... WTF. Where does this sort of thinking come from? Lets garbage the look of stuff already in game. WHY! BRING BACK OLD RED RUG COLOR: Thanks for your time.
  12. I have just logged on and noticed HUGE unexpected decay on 2 of my deeds. GM responded. Hope it's fixed now. Thanks your time, Teeebomb
  13. Does this apply to old never-been-premium accounts too? Retroactively? .. or will this protection only apply to newly made non prem toons from this point forward?
  14. I think I have experienced this b4, but not exactly sure when it was. I think anyone/thing can exit a mine door, whether its locked or not. Just can not re enter it, unless u have specific perms, and know how to work a door nob. Oh ok. Sorry. I did look over the forums for a bridge building thread, did not find it. Maybe did not look correctly. Anyways it was new to me. You can merge this or lock it how u want.
  15. Nope. Not in this case. In this case that rat entered the locked portcullis when the door had building settings, which only allowed a handful of ppl to enter it. Besides that, no matter how it was set, rats generally can not work door knobs, so far as I know in Wurm. … or portcullis knobs, lol. I will leave this to be tested by whoever doubts my assumption that rats can not enter any locked door/gate/portcullis, even if they have permission to do so. I don't think a rat can enter any unlocked gate or door too. I thot only the bipedals could chase me thru unlocked things of that nature I have since then changed the settings on them two portcullises to allow everyone to enter in case someone wants to test this. Apparently, mobs can enter locked portcullises at the top edges of bridges. Maybe that is intended? Did not think of that tbh. Anyways, thanks ur post.
  16. There is a marble building on Indy (at 57x41y on the Albia map) named "Steppe'n out Entry". This building is topside, above ground. Not in a mine. This is at the top of a 2 wide bridge. This bridge is also on the Albia map. So the locked portcullis is right at the top edge of that bridge. A while back a hell scorpious, I saw down the bridge a ways, it came at me I entered the locked portcullis and left. Later I came back and that hell scorp was inside that building. I had no idea how it got in there. Today, like an hour ish ago, there was a giant rat on that bridge, I led it up to the top of the bridge, I entered that building, then I watched that mob walk right through that locked portcullis. So. I left another giant rat at the bottom of that bridge if you want to duplicate this. Looks like a glitch to me. Thanks your time, Teeebomb
  17. I have experienced this same effect during combat. Not often, but sometimes. I'll try to remember this thread, next time it happens.
  18. How's tricks ? If you're still doing stuffs, I have an enchant job for you. No rush.
  19. Water tiles on village plan - their edges appear bloated. So. Not sure if this is intended update, or some glitch. I think it looks ugly, so I call it a glitch. Left is 'used to be' water tiles. On the right, you can see the edges of the water tiles, appear bloated to the point its difficult to make out any other information on the water tiles. It is even now hard to see if they are perimeter or not. So, please fix if broke. If its intended, please fix anyways 🙂 Thanks your time, Teeebomb
  20. Agreed. That is the glitch. I was able to continue other unfinished items when they are in a pile of items. Like large crates... and, I think also support beams? I am certain I use pile of unfinished items when creating large crates, I did that many times. So I post here so you can fix this glitch. If this is intentional behavior for small wine barrels specifically, then, as u can see, I did not know this, lol. Either way, thanks your post here.
  21. When I put unfinished small wine barrel in my inventory, it says: [20:47:50] You may only use that item while it is on the ground. When I put it on the ground, in a pile of items (like 'pile of unfinished items' or 'pile of tar'), I do not get 'add to crafting window' option when I click it: I also tried this in 'pile of unfinished items'. No joy. CA help advised me to post here as a glitch. WORKAROUND - can put unfinished small barrel on the ground alone, then right click does give option to add to crafting window. Thanks your time, Teeebomb
  22. *runs to Walmart to get some hamster feed* Did you guys outsource the work of the hamsters?