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About Djakal

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  • Birthday 09/30/1988

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    Höchstad an der Aisch
  • Interests
    PC Games, Board Games, Art, Music, Chess, Game Engines, Hardware, Nature, Sports.


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    Djakal, Aarack

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  1. Ty for the information. Frankfurt EU yaaaaay, this is greate It's near me. Looking forward for the move .
  2. First PC: Processor: AMD FX 8350 4.0 GHZ RAM: 16gb HyperX Fury 1866 Mhz (an aditional 16 GB soon to come) GPU: XFX Radeon RX 480 8GB GDDR5 Custom Backplate XXX OC 1288 Mhz Cooler: HyperX Evo 212 PS: Chieftec Smar Series 700 Watt Mobo: Gigabyte 990XA-UD3 Monitor: 23" acer V233H + 19" LG Flatron W1924 S Audio: Philips Headset and Game Logic Gaming Speakers Case: Inter Tech CXC 2 HDD: Toshiba 500GB from my old laptop :D, 1TB Wester Digital SSD: Adata SU 650 Peripherals: Fury Thuderstreak Gaming keyboard and Mars Gaming mouse Second PC: Processor: AMD FX 6100 3.3 GHZ RAM: 16gb HyperX Fury 1600 Mhz GPU: Nvidia Gigabyte Windforce 3x GTX 780 3GB GDDR5 Cooler: CoolerMaster stock from my FX8350 PS: HKC 550 Watt Mobo: MSI MS-7461 Monitor: 19" HannsG HX191D Audio: Some random Speakers Case: Segotep (but forgot the series). HDD: 2x Samsung HDD 180 GB and 360 GB (old ones) need to upgrade to 1TB at least Peripherals: standard keyboard and some random chinese stuff mouse Not sure what the FPS are in WO, my wife plays from that one.
  3. Thank you for the reply's. So it turns out it's not a bug ?. I feel bad about this now, sorry for the false alarm. Thou i got now wery usefull info regarding breeding dogs. Thank you alot both @Alectrysand @Brash_Endeavorsfor the valuble info you gave me.
  4. Hello. I have some problems with dog breeding on my deed for almost a week now. I have a ratio of 35.25 and keep getting miscarriages. I have tried to breed my Old dog 4 times now. First time i breed it, it told me 10 days till birth. I enter next day, and when i check on the dog it should have said 9 days but no... It told me that it needs some grooming, its age and that's all. So i breed it again and it told me again 10 days. Nex day same story. I breed it again and it got to 9 days till birth and after seeing this i log out. Next day again no info and I bread it again but this time it's saying me 9 days instead of 10. I played that day a lot feeding the dog and keeping it in my house. I did that for the next 2 RL days and it reached 7 days till birth, after that i led her to the breeding pen and left there a pile of fish. Next day i logged in the evening and then info about the birth. So i gave up for 2 days and yesterday i said ok one ore time... i breed it and it says now 7 days??? weird ... it should have stated again 10 days if it was breed again. I log in today and same story. She is no more pregnant. I fed her, left here food raging from meat to mixed grass being careful not to mix them. I had no problems with sheep, cows and horses. They all delivered fine. Only the dog gives me headaches. Now fi think if it has a miscarriage and i breed it again the days it takes to deliver should start from 10 days not from the remaining days she had at the moment of miscarriage. Second having so many miscarriages one after another on a deed with good ratio is a mystery and it seems i have this only for dogs. As i stated before Cows, Horses and Sheep are ok. I thought at first it could be a text bug and in reality the dog should be pregnant but if that was the case i should no be able to breed it again. Sadly i haven't made any screenshots of the event window . I already talked before about thins in CA Help and talked with my friend in game as well about this and from the responses i got this is not supposed to happen.
  5. FPS issues

    Thank you Saroman. I have set the AA to the recommended level also did same to the AF and enabled post process FXAA It did help a lot to keep the FPS more constant. I still get the FPS drops in more crowded and detailed places but at least they don't go under the 20 limit . I also played with the rest of the settings changing all that was on Extreme settings to high. It is curious though... I used to play with all on extreme and did not have these problems before. Oh well at least i can now explore marvelous deeds and enjoy Wurm again. All i have to do now is setup Wurm setings for my wife as well. She has an older and slower PC than mine Intel Core 2 Duo E6600 at 2.4 GHZ 4 GB DDR 2 ram at 557 Mhz Galaxy Nvidia 9600GT She stil gets 10-15 FPS in Night time and that on our deed. I don want to even imagine if she gets in the places i had my FPS drop to 10 lol. At least now i know what to change and where to look for improvements. Thank you again for both you @Saroman and @Eobersig
  6. Found Horses

    Hello. Tristianthybault used to live near my deed but that was a looong good time ago. I am on New Spring since 2013 in the same place and I haven't seen him around. His deed does not exist any more and likely he may have left Wurm . He was Premium i think so you may be stuck with a horse that will be taken care of for eternity lol.
  7. Kraz Muze Isles

    Wow grate map. This would be interesting to play in Wurm Unlimited :). I like the islands on the left corner and how the land stretches from the top right corner all the way down. Plus the water separating the two land masses makes for a grate sailing route. Also the same goes for the other iteration of map with the arctic islands in the north.
  8. FPS issues

    Thank you for the reply and tips. 1) I managed to increase the dynamic lights up to 8. This drasticaly reduced the places where i got unplayebale FPS. Now places that gave me FPS between 4-10 like area D22 on Rel, and on Newspring Isle: Whispering Mountain and Grand Newspring Bazzar now return a 20-25 FPS range at night time with many lights and rain and same in daytime. This while running/sailing or while standing still dooing nothing . In Paradise Harbour in center, in daytime I was getting 23-27 FPS while just standing still or running, when lights were on 18-21 FPS. Now on daytime i get well over 30 FPS and night time 25 ish. Having set on limit 16 or no limit was looking greate but its not worth the fps drop . 2) Shadow settings, there i made only one change. I set the shadowmap size from huge down to medium. All other settings are on max. I still get ocasional freezing for 1 seconds though but i dont know from where are theye coming from. This is my console log as well. Maybe it can prove useful and may give some insights if i can do some more tweeking on my system to get better results. Preparing to enable console logging. Now logging to E:\Games\Wurm Online\console.Djakal.log Time is Tue Mar 27 18:08:24 CEST 2018 Running client version 4.0.31 client build# 61e929ba9df7d889a1a6ece5c5102148bdd27ef2 client build time 2018-03-21 15:54 === System information === Executing from E:\Games\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_161 (Oracle Corporation) <> Jvm version: 25.161-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1440:900:32:75:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 4 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = true render_distant_terrain = true render_fxaa = true render_sun_glare = true render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 4 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 10 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 4 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Experimental direct buffer cleaner init successful Setting up WurmModel Model Loader Executing E:\Games\Wurm Online\configs\Max Modified\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source) at java.awt.Toolkit.getEventQueue(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at Source) at Method) at Source) at Source) Using LWJGL display 1440:900:32:75 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 780/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 391.01 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1536MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from E:\Games\Wurm Online\players\Djakal\windows_1440x900.txt Loading props file E:\Games\Wurm Online\players\Djakal\windows_1440x900.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to E:\Games\Wurm Online\players\Djakal\logs\_Event.2018-03.txt Disabling Nagles Writing to E:\Games\Wurm Online\players\Djakal\logs\_Friends.2018-03.txt Writing to E:\Games\Wurm Online\players\Djakal\logs\CA_HELP.2018-03.txt Login successful Executing E:\Games\Wurm Online\configs\Max Modified\autorun.txt Starting update of login splash image... Finished loading new login splash image! Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for Cry Uncial (64). Texture Size: 1024 Water reflection offscreen size 1024x1024 Writing to E:\Games\Wurm Online\players\Djakal\logs\Trade.2018-03.txt Mar 27, 2018 6:09:20 PM class.rCZWlYCQ3E mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 27, 2018 6:09:20 PM class.rCZWlYCQ3E mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Missing texture data requested: graphics.jar:texture/house/ No mapping found for hair7.female Initializing font texture for SansSerif (11, bold). Texture Size: 128 No mapping found for hair0 Time is Tue Mar 27 18:12:39 CEST 2018 Performing final cleanup after playing 4m Saving props file E:\Games\Wurm Online\players\Djakal\playerdata.txt Saving props file E:\Games\Wurm Online\configs\Max Modified\gamesettings.txt Saving props file E:\Games\Wurm Online\players\Djakal\stats.txt Saving window positions to E:\Games\Wurm Online\players\Djakal\windows_1440x900.txt Saving props file E:\Games\Wurm Online\players\Djakal\windows_1440x900.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped.
  9. Hello. I am running Wurm on Windows 10 Pro latest build with all the updates. My rig is an: AMD FX 8350 (8cpu) running at 4.0 Ghz, Gygabite Windforce 3X Nvidia GTX 780 22 GB Ram Kingston Latest drivers and all updates Java used 64 bit latest build. While most of the time when i sail along coasts or ride on main land i am in the range of 30 - 90 FPS depending on the details around me, there are a few places where my FPS drops to almost unplayeble values 4-10 FPS. One place is Grand Newspring Bazaar while traveling on the highway to reach the mainland bridge on Newspring Island and another place i had the same issue was while sailing on Release near Harvestmoon Lagoon D22 this location has alot of buildings animals items boats (beautifull place btw). Also my Fps drops to like 15-20 when having lots of lamposts around. One ocasion was while walking in Paradise Harbour in Newspring Isle. When the lamposts were on i got like 18 fps. When the lamposts went off i got again to 30 fps. I know that in the past i did not have these issues on the same rig Is there something i can do or a fix to at least mend this problem, anything to get in these places to at least a 20 FPS?
  10. Ebonheart Trading Company: 625 -7210