Diceusinfinitus

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

24 Decent

About Diceusinfinitus

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for all the kind words. I'm sure he'd appreciate all of this tremendously!
  2. Thanks to Beastwolf and Pandylynn - they have donated a tombstone. I will travel to determine the best location to place this, nearest his last settlement. Thanks to all!
  3. "You shall not see your brother’s donkey or his ox fallen down by the way and ignore them; You shall help him to lift them up again." Deuteronomy 22:4 Seleas(Edward Keene) was always giving, always honourable and a good hearted person. I simply wanted to share the knowledge of his passing with those of you who may have remembered his time here. To be brief and to my best knowledge: Edward stopped to help a person change a tire on the I4 in Florida around 1am on Feb 18th 2019, during which a car struck him well off the shoulder of the right lane. The Driver failed to stop but was apprehended soon thereafter. I need not post the news story here, it is easily searchable on google if desired. I was an online friend exclusively for roughly 3 years, but over that time we spent many hours gaming and simply chatting, I WILL miss him. Please feel free to post positive comments/tales of adventure here! Farewell Edward...
  4. passive behaviours: Repair things on deed... butcher/bury dead things... groom horses... make a fire - burn woodscraps cut grass... fish... Probably a few dozen cool low-impact (non cheaty) things they could do. the goal of this would be to make deeds a little more alive, not to offset the gameplay for players.
  5. Have an issue where when dealing damage with a weapon with LT crashes the server... in the error log it says spellcraft. Anyone else have this issue?
  6. They could purge unfinished wood items, with advance warning. I'm sure the food update was equally daunting.
  7. Let's fix wood crafting. Last part decides wood type is a sneaky mechanic - I know we all love showing our wisdom by telling newbs to 'just use the last part whatever you want and BOOM! it magically makes it that'. At this point wood really needs some love in the game, not just visually. Changes: I think majority of wood used SHOULD determine bonuses... last part can determine wood type for visual like Veneer. A wire brush or planer could remove that veneer and allow people to re-add the veneer to change the 'appearance' wood type. Bonuses should be tied to overall wood % used, with at least >50% of that type if you want the bonuses. We don't just add 1 bit of seryll to an iron sword to make it seryll... Lets fix the wood industry. Lastly, we have many kinds of wood... only a few give bonuses. Willow for bows, oak for tool wear, cedar for decay resistance. Perhaps we can creatively get more wood bonuses... like: 1) arrows made from certain trees do better against X creature. 2) objects made from certain trees might be lighter or heavier. 3) brainstorm more of these! Common counter arguments: 1) it'll be too hard to make a lemon Knarr.... yes it will be. 2) why change it? we like it this way... do you really think 'last part determines wood type' reflects how wood crafting should be, or are you just lazy? 3) what happens to all my stuff?... I'm sure they can grandfather existing items over, or have it auto-convert just like they've done for anything else they change - food/wood visuals... 4) there isn't enough cherry wood to make all my stuff cherry!... probably true so maybe plant some cherry trees to regrow them? Lets hear some constructive criticism.
  8. Last part decides wood type is already horrible as it is. Wood really needs some love in the game, not just visual. I think majority of wood used SHOULD determine bonuses... last part can determine wood type for visual like Veneer. A wire brush or planer could remove that veneer and allow people to re-add the veneer to change the 'appearance' wood type. Bonuses should be tied to overall wood % used, with at least >50% of that type if you want the bonuses. We don't just add 1 bit of seryll to an iron sword to make it seryll... Lets fix the wood industry.
  9. I wouldn't say this is a starting character... that's ridiculous. Definitely more than 35s
  10. Yeah I did that, changed it to 1000 and now it initializes as 232... lol I don't get it. But 232 is better than 44. Maybe a dev will stumble on this and we can get a possible explanation. Thanks for the help Sklo!
  11. Completely uninstalled the dedicated... reinstalled and set up a new creative server with 200 player limit... it still launches and shows in the list with a 44 player cap.
  12. Seems to be stuck at 44, the stock 200 would be nice. Not sure why it's 44, I may have been playing with something and now it won't change. I deleted the creative and adventure directories and the launcher regenerated them, but it's still 44.
  13. Changing the maxplayers variable within the launcher on the 'local server' tab doesn't change the value when the server launches and I see it listed when running the client to connect. Still has an older value. Tried looking through cfg files and attempting to change as Admin when logged in as a top level god. Not sure why the value change isn't taking hold. Any ideas?