Answering questions in the CA Help often brings back memories of when I was learning to play the game back on Wurm Unlimited. Even when I first started playing Wurm Online I was still learning new things that blew my mind. So I made a little list of things that had me speechless and amazed.
9: Fire pillar.
On my first day on Wurm Online i learnt this neat little trick. Lets say you are in a cave underground but you want to know where that is in reaction to above ground? Normally you would have to count tiles. Instead you can press F1 and go into your console. Once there type firepillar - all one word and nothing else. It will create a lava tile on the surface that only you can see and logging out will make it vanish again. It is not real lava either - it's just a visual effect. A marker to help.
8: Server hopping.
Wurm Online was my first experience of travelling between servers. So getting in a boat and going from one server to another sounds simple but getting to the right side of the server can be a bit daunting and confusing for a brand new player. If I'm leaving the south coast of Deliverance how do I end up on the South coast of Exodus? When you cross a server border it throws you onto the opposite of what you just left. So if you leave a North border you arrive on a South. This is where "Server Hopping" is used. In the example I used I would travel to another server first before going to Exodus, turn my boat straight around and sail straight off again. This practice was first explained to me not long after I first started Wurm Online by Propheteer who even drew me a little drawing in MS Paint to help me out!
7: Demolishing a house.
I would sit there all day bashing down a house one wall at a time if nobody had even shown or told me about this one. When you go into your manage buildings menu at the far right the demolish building option is cut off and hidden most of the time. You have to drag the window open a little wider just to see it - otherwise you wouldn't even know it is there.
6: Combining items.
When I first started playing wurm I realised I needed to combine material to make items. What i failed to realise was that I could use shift to select more then one in my inventory to combine more then one at a time. Or even quicker way to combine items is to open your crafting menu and drop the stack in a box and hit the little combine button underneath!
There is nothing worse then what happened to me when I discovered keybinds. I attended my very first impalong and the leatherworker did not show up. During the event I decided to grind my leatherworking so that I could try to improve all the leatherworking items people had brought along with them. After a long weekend of nothing but improving leather I made a comment about how badly my wrists were hurting. A friend then made a comment about keybinds to which I replied "Key what?" All this time I had been selecting a tool then right clicking on the item to improve and then repair. You cannot play this game properly without keybinds so if you do not yet know about them please please look them up. At the very least have keybinds for digging, mining, improve and repair.
4: Lava kills veins?
This one I only found out vry recently. I mean like within the past couple of weeks. Perhaps it is simply because I've never had a path of power character before and none of my friends have ever had one either. So we had a white dragon trapped in a cave but it had mined the tile we wanted to make an entrance. We moved back a tile only to find an iron vein was now between us and the dragon. Noizhead and his friends blew my mind when they erupted the tile above the iron vein into lava. Then cooled it down turning it back into rock. As simple as that the iron vein was gone without having to spend countless hours mining it out or countless more trying to cast distingrate.
3: Inventory groups.
I love to have a nice tody and organised inventory. So the day someone told me you could make inventory groups was a blessing! Now I have a group for my tools, another for misc stuff and another for pvp stuff. Helps prevent your inventory getting cluttered up and means you can find things alot quicker.
2: Arrows in crafting menu.
Just before starting to play wurm online I remember spamming out spindles for a friends so that he could sac them for favour with his Vyn priest. This was on Wurm Unlimited and before the cooking update where spindles were pretty much the meta for Vyn priests. Each time I went to press my push to talk in the comms to say something to my friends all they could hear was rampant clicking of my mouse. Upon asking I kept saying - I have to keep queing up the spindle creation. The guys in the comms were confused. This went on for days and finally I misclicked and hit the arrows on the crafting window which allowed me to queue more then one a action. in fact with my character I could queue eight spindles with one click. I was so happy with this discovery I asked the lads to see if they knew about this..... of course they did ._.
1: Decorative toolbelts.
Perhaps one of my fondest memories of learning about wurm. As a leatherworker on Wurm Unlimited I remember being the first to create a 90ql toolbelt on a server. I sold it for 5s and then was so excited by this sale I dived into my alliance teamspeak telling them all I had just managed to sell a "decorative toolbelt" to this sucker for 5s. The channel fell silent and someone replied slowly...."Decorative toolbelt Miz...?" It took them a few moments to realise I was making toolbelts for people on wurm without even realising they did anything. Another thing I did not know until much later on either was that you can use the number keys to select the tools in your toolbelt as well! Mindblowing stuff eh?
Anyway would love to hear from other people what things blew their mind when learning to play wurm