Mystikal

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About Mystikal

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  1. I'll agree a 5 min timer might be a bit too short but a 1 hour timer will not make people want to defend anything they think is doomed from the start. Even if a crappy deed is doomed a small group might try to skirmish a bit to see what they can do to save it. If they have 0 way to save themselves (logout) even if that means that it can still be sure death when they log back in the fact is the ability to log out is still there. If a change is necessary my suggestion is to look at a halfway point between the 2 extremes. Something else also has to be kept in mind is sometimes real life calls and you have to go. Be it an emergency or you forgot to look down at the time and are late for something a long impossible timer will not be a good thing. My comment on epic having 1 hour and chaos 5 mins both clusters have a whole lot of differences and one of the big ones is the value of good on chaos cluster vs the epic cluster.
  2. Budget 80 - 90 silver. Asop or no enchant. Quality or color do not matter.
  3. I feel like this game might already be hard enough and the little bug or unintended feature has been a great addition for some that have been using it. Normal horses need to have exreamly high ql and enchants to get anywhere near the speeds HH give and to be honest there are a lot of working players who do not have a ton of hours a day to spend and just like to get some things done. Fact is HH add quite a bit to help newer players with giving them a way to not have to worry about high ql and enchanted items. 5 speed HH which there have been many people I've come across willing to sell them much cheaper then you would pay for a high ql/enchanted horse gear set. Perhaps information such as being able to use HH could be added to a new player tutoriar by simply making a part of the tutorial where u have to jump on a cart with horses and then jump on a different cart with hh, would be an easy way of showing the difference without having to say much. New player experience in this game is not a strong suit. I have sat back and watched many good suggestions come from players and in response I have only seen nerfs to some things that have been in game for a long time according to many of the out cries that were never even deemed to be much of a problem. If it was not so critical to fix when it became known why is it any different now?
  4. Glad to see some comprised results being taken. I hope this continues.