Ayluin

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About Ayluin

  • Rank
    Villager
  • Birthday 04/11/1988

Profile Information

  • Gender
    Male
  • Location
    WU - Genesis 2x/4x
  • Interests
    Wurm Unlimited, Java, Overwatch, League of Legends

Accounts

  • Acc1
    Revelation - Genesis (WU)
  • Acc2
    Loki - Genesis (WU)

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  1. Tested it myself in real-time on Lyra, it does not work. Confirmation that it worked was based on someone in discord reading the discord message and saying they saw that and it was interpreted as working as intended. No disrespect intended by testing it myself, just had to see it to believe it. Unfortunately the person who replied wasn't understanding what you were saying about the message apparently. Nice looking server though. This was from Sin back in March. It doesn't work. He was aware. So unless someone is going to take over DIscordRelay and update it to the current JDA version and fix the bugs, best off just using a general help channel with bdew's mod or just understanding that the CA Help window does not sync as it is written for release. It isn't just you, and I don't think there's any version of it public that works as intended because of the way CA Help works and checks for a user being on the server being able to see the CA Help window. It could be adjusted, but taking over this mod would be a bit of work to update @Zera
  2. On your server it sends messages from CA Help in-game to Discord, and from Discord to CA Help?
  3. It never really worked unfortunately. The JDA is on this is now out of date at this point. At rate, it works for everything else as-is, but the Discord to CA portion does not work. You may look into BDew's Chat Relay as a template for linking channels if you are experienced enough in coding to use his examples and link a new help channel altogether. He doesn't specifically link CA Help but creates a new global Help Window for all of his kingdoms if I remember correctly.
  4. At which point you're talking about using WurmClientHelper or the WurmBot which is public on the forums, which is honestly just as detectable as there is no variation for delays released (yet). But even with smaller logs, it is detectable fairly easily using the logs from Powers > Log and parsing them into excel.
  5. The Treasure Map Event is Saturday, May 16th 6:00 PM EST Where do the maps come from? Players are encouraged to donate their own maps. Only a few GM-spawned maps will be generated for this event. Maps should be sent to @Ammit via in-game mail. What do I get for donating maps? By donating a map, you are guaranteeing your ability to roll in player donated maps of like qualities. For example, if you donated an 84.31 QL map, you will be able to roll for loot on all maps that fall within the 80-89.99QL Range regardless of who owns the map. If you donated a 11.32 QL map, you will be able to roll for loot on all maps that fall within the 10-19.99 QL map range. You are sharing your map's loot, but getting a higher chance based on rolling to get more loot from others' donated chests as well. What if I do not donate any maps? There will be 6 GM spawned maps that everyone will be able to roll on. 40QL, 50QL, 60QL, 70QL, 80QL, 90QL - You will be able to roll on these maps just by showing up and participating, even if you have not donated a map. You will be able to gain fight skill and assist in fighting creatures from the player donated maps, but will not be able to roll on player donated maps as you did not donate a map yourself. How will we be rolling? We will count the number of items in the chest, we will roll once per chest. If there are 8 items in the chest, the top 8 rolls will get an item with the highest roll picking their item first. Sleep powders will be considered one item. Coins will be considered one item. Map donations will need to be received no later than 23:59 EST on Friday 15th, 2020 in order to be considered. We have to manually change the position of each map and so showing up at the last minute to give more maps creates a delay in the event starting on time. Hopefully this explanation covers everything a bit more in-depth for our newer players. Website: https://genesiswurm.com Livemap: https://genesiswurm.com/map/index.html Discord: http://discord.gg/ZzNJkB6
  6. Auto-clickers are easily detectable by logging a player. There is no mod that exists for this. Any attempt to write a mod would just be counter-acted by existing cheat mods. i.e You write a mod that says afk period enters after X time. I change my bot code to move forward by X/Y position every X seconds/minutes, etc. No one writes these mods because they can easily be bypassed once the source is released for public use.
  7. Sorry I meant specifically the following ./modlauncher.sh start=Creative ./modlauncher.sh start=Adventure Depending on which one you are using. Then you can simply perform a shutdown in-game by using ebony wand and right-clicking another item Servers > Shutdown If you have to force quit it you can use Ctrl+C to kill the process in terminal, etc. That is the same thing as the restart service provided in the blog. Not great, but not terrible. Depends on how much your players are upset by being off about 4-10 tiles from their previous position, and oh boy if someone rolled a rare right before you ended it. Yikes! You can use the RMI tool through a script or through terminal/ssh as well. Doesn't have to be a script until you're comfortable making them though they are fairly simple as basic scripts can emulate the same behavior you would do in terminal. i.e #!/bin/bash cd /home/Steam/wu ./modlauncher.sh start=Creative Or to shutdown #!/bin/bash cd /home/rmitool java -jar rmitool.jar 127.0.0.1 [RMI PORT NUMBER] [RMI Password] shutdown [Name] [Time in Seconds Until Shutdown] "[Message for players to see why you are shutting down]" Highly recommended. Anyway here's the link to the RMI tool, which you can use with or without script. https://forum.wurmonline.com/index.php?/topic/138256-released-rmitool-simple-tool-to-send-commands-to-server/
  8. It's not. You could just as easily write a script to launch the modlauncher.sh file on ubuntu. In fact, while in terminal, you can cd to the directory and do ./modlauncher.sh and the entire console will run and you'll have a live view of everything going on. Not really necessary, but good for testing environments when you just need to see if a mod will load. The thing to understand and keep in mind is that the blog post was written in 2017. You don't need to utilize the server.cfg file in the blog post at all. Those settings can be done through WurmServerLauncher and then saved. These days the current shipment of WU is pretty easily done following 70% of that guide. You can create your own service, the one in the guide is alright, but it all depends on where you want things to run. I prefer running them from /opt/ rather than a user's /home/ directory as the blog post mentioned. At any rate, there really isn't, in my opinion, enough of a difference between the blog post and how you might set it up currently for basic use to write a new guide, but it is 3 years old so maybe 3 updates ago. The one thing I dislike is the concept of setting it as a service means if you do sudo service wurm restart as suggested in the post to restart the server, it won't be doing a clean shutdown of the server. I would look into RMItool on the forums here. Change your wurm.ini file at the bottom add USE_INCOMING_RMI=true and utilize bash to create scripts that can be ran as cronjobs if necessary to backup, start, stop, restart, the server performing the shutdowns in a clean way. Killing the process like that will result in some minor de-sync for player, animal, vehicle positions, etc.
  9. Change the cluster steam query port out of the steam query range.
  10. Pit of Hell Event - Today at 5:00 PM EST You will find yourself facing off solo against an onslaught of creatures, each tier becoming more aggressive and challenging to deal with. As you defeat each tier of mobs, your potential reward increases, however if you die you end up with a consolation prize, so you better know how deep into hell you want to go. If you choose to go to the next circle of Hell, you will receive that reward if you complete it without dying. If you die, you get the consolation prize. You can also choose to end your trip into hell and any level. There will be nine rounds in total. 1. Limbo Prize: Barrel of Source, 10kg 2. Lust Prize: Mask of your Choice, any color. 3. Gluttony Prize: Small Magical Chest 4. Greed Prize: 20 Silver 5. Wrath Prize: Arena Cache 6. Heresy Prize: Sorcery Item of Your Choice 7. Violence Prize: 100ql Rift Cache, 100ql Gem Cache, 100ql Moon Cache 8. Fraud Prize: ??? 9. Treachery Prize ???, Title "King/Queen of Hell" Come join us at Genesis today! Website: https://genesiswurm.com Livemap: https://genesiswurm.com/map/index.html Discord: http://discord.gg/ZzNJkB6
  11. You have the Arena module enabled in Wyvernmods and this option is set to true: #disableOWFL: Disables players from dropping items on their corpse on PvP servers. This option will have no effect on PvE servers. # OWFL = Open World Full Loot. This option is designed to make a PvP environment where players do not lose their inventory on death. # This option essentially operates by making an always-functioning resurrection stone apply to every player that dies. disableOWFL=true #resurrectionStonesProtectSkill: Players with a resurrection stone will not lose skill upon death. Affects both PvE and PvP servers.
  12. What does it say in server.log though
  13. You need to run the rebuild-dbs.bat after loading a custom map otherwise you end up with all sorts of anomalies like landsharks and trollfish.
  14. A nice picture of one of our members sailing under a bridge in the beautiful waters.
  15. A couple of pictures from our Unique Slaying Event! Genesis wants you!