Tomatoes

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Everything posted by Tomatoes

  1. My apologies @Darnokbut this is you. its not me. i dont need all that. i have no need for weapon stats on my screen - its too much input i dont need NPC's - real people playing the game are what i need, not bots the UI is simple, and while it may not be 'intuitive' it is easy to learn, and you can change any keybind you want, so your control scheme is yours to change. IMHO the rules of the game are perfectly clear, and while i know that there are those that do find them unclear at times ive never been one to shy away from trying to help someone out trying to understand them for themselves. I dont need lead by the hand and forced into a specific path in this game. there are plenty of villages new players can join in order to learn and gain skills so you found out that you are not the only person who plays the game, and that the only way we get to have that space is if we pay for it. when it comes to your suggestion of PvE protecting the player, i get the distinct impression you think that everyone in wurm is an NPC, not a living, breathing person. it kinda blows my mind tbh. The more i read the rest of this the more i wonder when was the last time you were online to play the game. and i mean actually play it, grind a skill out, go treasure hunting, hit up a holy site or a rift, or even go to an impalong. ok, so its not 'button mashing', but combat here does have its excitement. It honestly sounds like you have not even been to PvP in wurm. im totally baffled tbh and alienating any part of an ecosystem that has been living for as long as wurm has without the attention of the parent company is a bad idea. they could kill it off and whoops, there goes there cash cow. over all impression: Darnok either thinks he is in charge of the game, or that his opinion is the only one that matters.
  2. I agree with Damascus, if Krister doesnt already play the game, they need to, just to get a good feel for the game, an and understanding of the people that play it. EDIT: and yes, that does mean interacting with the player base as themselves. There are a LOT of different groups that play the game for their own reasons, and not all of them align with everyone else's, and some changes could really mess up what little balance our community already has.
  3. while i personally hope its soon, i would probably expect a 'as soon as its done' type message. it really does depend on things working smoothly!
  4. Correct me if i am wrong, but the way that image reads the '54' would be replaced with the rounded quality of the lock that was attached. So if its a 9.3 quality lock it would read 9; if it was a 99.8 quality lock it would read 100.
  5. TL;DR - Ask chatGPT to translate this, they seem to be able to understand me just fine. As some of you may(or may not) know, i have been doing a lot of studying lately - one of the subjects has been MMO design, and something i watched recently is kinda interesting. Yes, i know its a year old, however its still a DAMN good watch(spoiler-ed to save space): For those of you who dont have time to watch it, Josh goes into detail on what is a Whale(a player that spends a LOT of money in game) and why they are important to game developers. However there is one thing he does fail to talk about: What happens when one whale fights with another, and it crosses the bounds of 'entertainment' and becomes real to one of them? What happens when one whale gets hurt by another? The game turns into a battle field at that point. One may ask "How?" Well its simple, the hurt whale goes to their lawyer and finds out that there is absolutely NOTHING that can be done about it - different countries, different laws in different parts of the world, and no universal internet law - then all that pain and misery gets turned back on the community that the whale came from: lines get drawn, players get involved, both willing and unwillingly. including staff, no matter how hard you watch out for it. It becomes a nightmare to deal with. Before some of you disagree that its a possibility, i have to inform you that Wurm has a land war going on: two whales going at it. I have also been used as an unwilling pawn to attempt to hurt another player, and while i admit that the two may not be connected, its not a far stretch that someone could do it. My question is what does a community do when this sort of thing crops up?
  6. IM STOKED IM STOKED IM STOKED IM STOKED blown away and amazed i am!!!
  7. 2023 Roadmap

    Well i wouldnt see the point My apologies, but removing travel in any way wasn't what i meant at all, however there are some in-game mechanics that already ease a merchants life, like a wagoneer and outright merchants, and they get used on server alot still. Going out to explore should be on your own terms, not when you need to make a business deal. no one likes mixing business and pleasure. however, cross server its still neceessary to travel, and ngl, when i have time i filp flop between servers. change of scenery for the treasure maps. NGL, would like more reason to travel cross server.
  8. 2023 Roadmap

    What about people who have Real Lives to deal with, you know, the ones that only can be on for a couple of hrs at at time due to reasons? How will they participate? Its not like traveling between servers is fast, only when the wind is good, and even then, it depends on where you are going. Half the reason i rarely leave deed these days is cause of the time sink necessary to travel. I know that my particular perspective on PvP may not be entirely welcome right now, however it has occurred to me recently that one of the all around issues with PvP in Wurm is that Staff can participate. it may be 'discouraged' in some respects, however they are not barred from the activitiy. While i understand that Staff are Gamers too, PvP has outright benifits beyond 'bragging rights' in game, at least in one respect - PMK Graphics and all the coin that comes from doing such a thing. i've made some quiet inquiries about the 'staff not barred from pvp' situation - it rings alarm bells in other communities, without even mentioning that there are outright benifits to PvP in the game beyond bragging rights. one common underlying tone ive come across is the concern that staff could abuse their own power in such a situation. THAT BEING SAID: PvP having any benifit (beyond bragging rights) that PvE doesnt have is also a bad idea as well - We cant put any one play style over another here - "There is no one true way" to play this game.
  9. much as there is an internet oligarchy and mafia, its not quite so bad. or maybe its worse then you think, depends on how you see it: - https://www.ces.tech/articles/2020/october/the-truth-about-the-people-with-the-keys-to-the-in.aspx - i was actually surprised by the info here. anyways, the way it looks with Musk now, - https://www.theguardian.com/technology/2023/jan/03/twitter-sued-overdue-rent-san-francisco-branch - i dont think twitter is going to be around for very much longer.
  10. Lets face it - Twitter is probably going to go the way of the do-do, and its time to find alternatives: While webhooks could be a solution in the long term, are there any alternatives to Twitter that we could use in the short term? would publishing to Reddit work? ( i did see that Discord was mentioned, just wondering what else there might be) also, all the history in twitter would need to be saved at some point - its nearly 20 years of tweets for some servers, and that sort of info loss would be tragic
  11. Definitely seems to be some Wurm images in the training data for that AI. Hilarious
  12. while I'm not exactly surprised, i do have one odd question: "But how does it stack up against a metal staff?"
  13. you know this sounds good tbh, i just have a couple of qualms: my first qualm is: why was this a thing? is it possible that it was implemented due to PvP shenanigans? if so we would need to make sure such a thing couldn't be abused. while most of this is good, i think there should have a buffer of about +/-5 or 10 points to the quality level and damage, this way when the RNG damage from being off a deed hits it can be mitigated and it wont invalidate the writ immediately. That way delivering the vehicle wont be a headache, and one could literally drive the vehicle to a starter town, put 'for sale, contact "X" for details', and then go back to doing what ever else they want. also, are there any enchants that go on vehicles at all? i know there are some runes, sure, but i was under the impression that there are no enchants that can go on a vehicle.
  14. While I honestly don't think i belong in this thread, i suppose i qualify, barely - actual grey hairs in my facial fur, and im in my early-mid 40's. (NGL, if i had the resources id get all my facial fur removed) Started sometime in 2015, and for a while there i was back and forth between many games - "Oh, Shiny" would have been an understatement - before Wurm it was Wow, STO, SWTOR for my mmo's. i know i tried Runescape back in the early 00's, though i dont remember my username there, or toon name. My first 'experience' with a computer was in school, was in 6th grade when i played this music game at school one day....i was so engrossed that i never noticed that the end of the school day had come and gone. by the time i had regulated enough to notice the time, it was well after 5pm. Ya, my stepdad had a 286, but we(sibs and i) were never allowed to just play what ever. 6? years later i ended up with a 286 of my own. I'm sure most of the rest of you know that I 'discovered' myself a few years ago, and as a result ive started to focus on those things that help me function IRL - I will probably play Wurm till the day I die. Not a bad thing imho.
  15. Absolutely - Every person who has a physical body is accountable for the actions they do in that body, same thing should go for any characters you create in any game. It is also correct that Wurm is not a game where the GM's can just do 'w/e' and get away with it - they are beholden to rules too, and iirc there has been a similar thing happen to a Dev at one point, so even they have have to follow rules. while we may not know precisely what those rules are, one thing i have noticed is that those rules are quite a bit more strict then the ones us players play the game by. everything is situational, and everything has context - making any kind of judgement before you hear all view points present means you miss information you could use to improve things later.
  16. Not a valid entry for the contest, but i figured id add mine for posterity sake: Casts Rebirth on a troll Says to it "sick 'em" Sits back eating popcorn
  17. This sounds wonderful - i wonder if we could incorporate the audience in the mix as well - sorta like the sermon system, that way at higher levels groups of bards can get skill by playing a piece make 'Practice' and 'Perform' two separate tasks.
  18. I REALLY like this idea - add in a way to check for current bounties(like a bounty board, similar to the village message and recruitment boards) for your server as well, that way a person could check to see if there are any bounties available. Could be used on PvP as well, however there should be a time limit on a repeated bounty on a player so as to not cause it to be used for griefing
  19. you know that would be a really good thing - would be better able to keep track of which deeds need upkeep, and where all my in game coin is at. +1
  20. Guard Tower: HotS Alkhadias 250 (Terror) - 870, 5512
  21. there have been many a location i turned down cause of bridges in the spot in the past. +1
  22. Zachariah is probably right - the sheer number of possible combinations means that its better to advertise a ball park number, something close, but not precise.
  23. I am just finding this, and I have to say its totally cool! - wish i had known some of this when i first started playing way back when, I would have save a bit of RL cash. All of this applies if you are low income too, and can only prem when you are flush with IRL coin. Really good guide Etherdrifter. um, about these parts - Cows are not the only thing, at least now - we did get donkeys added to the game, and they can be ridden by even a non prem toon. Also they can have gear, which makes it easier for free folk to escape. Also, this isnt completly true - much as the skills are important, just having premium can make the game less of a challenge in the long run. Even preming just one time can make the difference between a fun time and a disaster for some. it really does depend on your temperament. Sometimes being part of the free folk is less of a choice and more of 'the only thing you can do'. I may be currently flush in game for time, but i dont know if/when i will be able to add more premium. All this to say that, much as the devs rarely add content that free folk can access, i totally understand why its so - they need paid too.