Murazama

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About Murazama

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    Murazama

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  1. You have my Axe! So to speak. Murazama Trollslayer, Digger, Miner To further enhance the trade community, while providing job safety to the crafters. 28 (Currently purple to 20 D: ) Knarr and 2 sailboats. (technically 3 but I can't access an alternate account.) Yes Depends. Like a Sir.
  2. Greed Monger

    Just the name alone turns me off. Greed Monger. Maybe this Jason guy is a Greed Mongering Hooker bot.
  3. I seriously want this. D: < I'd troll everyone in town.
  4. Also on Grim, but I'm an Illuminati.
  5. I'll give it a try when I get home from work tonight, letting it download right now.
  6. Those rules don't pertain to the PVP Servers however.
  7. Looks interesting. How about this: Post pictures of your base.
  8. By the way, not entirely true; I the only determination that I have ever seen of item location was dependent on how close the inventory was to the edge of the screen which tended to either flip flop the screens in either direction, You can still randomize their placement in their correct sublist, however having a Misc list, is a major frowny face, it doesn't look 'professional.' Its like, oh here are a bunch of items, but we don't care to make them an adequate list, or actually put them in a slot that would make sense, so lets throw them into this slot here, and we'll eventually deal with them later. Streamline the creation process, with randomization, and you don't sacrifice grievances of accidentally clicking 'Make X object' when you wanted 'Y' object which happened to be one slot above the 'X' Object but due to your mouse jumping you picked 'X'.
  9. I can now reinact AHAB Moments! I need a crew for my Knarr.
  10. That was my favorite so far.
  11. This has most likely been suggested a billion times, I'm to lazy to dig through it all. I remember vaguely Othobrithol saying a Dias based (Circular Wheel) crafting would be nice, but given what we have right now, a simple thing would to get rid of Miscellaneous creation tab, it seems anything that doesn't have a 'place' gets put there, when we could give them a place, or merge them into a place that makes sense. This was only brought on by me making bricks, and this is what I was thinking: This way no one has to muck with Miscellaneous, in theory Miscellaneous is a lazy place holder; yes, there are a ton of items in game, but they all have a specific space or function, and I think that the Misc tab tends to be MASSIVE versus all the other tabs because items just get thrown there. That is my 2i on this.
  12. The hell? I was digging on the side of my hill when I heard random combat, (I had tabbed out to go read up on the Wiki for an Priest Alt) and I tab back, and couldn't see anything attacking me, so I check the log and it said a spider, so my first instinct is RUN TO MY HOUSE! and that is when I noticed that little blob... It's as if someone plucked its leggies off, I am also using unstable client. Edit: Someone mentioned it might be the Phobia ticked, but I have never had issues with seeing spiders when it was ticked? Or I could be insane. Final Edit: It was the Phobia being checked. Oh well.
  13. I come and go as the breeze for sailing does.
  14. Just a suggestion, don't import the map straight from Terragen to Unity, the map that it imports in will be exceedingly high in polycount, and will bog down even the most high end of gaming rigs (3 billion + polys usualy depending on the map.) what you need to do is export a height map from Terragen, and or the actual map as you are doing, and apply it in Maya, Blender, 3DSMax to a polygonal plane to generate it, and then lower the polycount. Simple way is with a heighmap on a specific grid size, it may come out looking choppy, but that's what other procedurals are for later on. Once you get a base mesh made that is low in Polycount then you are golden. Edit: I am more of a 3D Art person versus a program, I took more schooling in 3D modeling than I ever did in programming.
  15. Wow...

    Let us SWATing Rolf! >> I kid.