AllThingsGaming

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Everything posted by AllThingsGaming

  1. It's not really a bug, it's due to the changes on how they do STEAM authentication. They do it every time you go into or switch a server within the same node.. So you log into PvE, and it verifies you. Then when it redirects you to say a PvP node if you were on PvP, it then re-verifies you and adds the number to the new node and removes it from the first. Before it would only verify you on the login server.
  2. Wurm is not that intensive to need separate hardware honestly.
  3. Responded via PM, tclunatic. In other news, the PvP is really heating up, there was a massive fight over the previous HotA just the other day!
  4. I assume this is changing the REALDEATH column from 2 to 3? Only one I could see that was possibly related.
  5. Is it possible to undo a champion death?
  6. Just a quick update for those looking for a solid PVP server. We now have over 45 registered people playing. We average about 14 during peak US evening times, less during European times. And have a nice gathering for our events ran every weekend. Come one come all!
  7. This is a cacheing issue. If you edit the index.html file like it says to on this stackover flow page. You should never run into a cacheing issue again as long as you remember to change the version number every time you make a change. This should probably be added to the actual file that generates the files. <script type="text/javascript" src="data.js"></script> <script type="text/javascript" src="config.js"></script> <script type="text/javascript" src="map.js"></script> Should be <script type="text/javascript" src="data.js?version=1.0.0"></script> <script type="text/javascript" src="config.js?version=1.0.0"></script> <script type="text/javascript" src="map.js?version=1.0.0"></script> Then once the document is changed it would change to <script type="text/javascript" src="data.js?version=1.0.1"></script> <script type="text/javascript" src="config.js?version=1.0.1"></script> <script type="text/javascript" src="map.js?version=1.0.1"></script> This would force any browser to request the file from scratch and continue to cache it until the link changes. Could also generate a random string. More info on this located http://stackoverflow.com/questions/7413234/how-to-prevent-caching-of-my-javascript-file
  8. Beyond a joke is an understatement. CC is driving what little Wurm community we have further and further away. Get your ###### together CC.
  9. Good to know our database isn't blowing up!
  10. Well this makes sense... I thought my database was going wonky! So divide the numbers by 4 and that is the location or?
  11. Greetings, We have recently noticed that our POSX / POSY variables within our database are all outside of the scope of our map. Our map is 4096x4096, and the positions are coming in at 6000x6000 or something along those lines. If you locate the item through #itempos in-game, it shows the correct position. But, the database is not showing the proper position. We've also recently begun having items disappear, and we're not quite sure what is causing this to happen. It's been happening since the last two patches.
  12. The result of Code Club not testing their work. A STEAM restart is a temporary fix but it will continue to occur until they decide to fix it.
  13. Correct. The newest patch has rendered many Wurm Unlimited players unable to play due to the new bug. Code Club has gone down hill significantly, it's unfortunate.
  14. We looked into it and have yet to find a consistent copy of all the kills. Only found two of the many.
  15. @MootRed All you would need is to parse the data into an SQL database which a webpage shows as ranked. It would not be hard at all depending on how the kills are formatted.
  16. There's this really cool survival game that you die if you don't take care of your character, I think it's called real life. Just kidding! It's a good idea, but the modding abilities for Wurm are going down hill and would not find this a plausible idea until Code Club actually gives two craps about the modding community.
  17. We run daily morning maintenance on all of our dedicated boxes, which includes a restart. We have had no noticeable lag with 10+ concurrent users on PvP and 70k animals.
  18. I can confirm this is a valid bug. Not quite sure if it's the same situation, but we have had several separate instances where a player joins PvE and transfers to PvP and gets kicked saying he is already in-game.
  19. Are you using the dedicated server client? Make sure you have the ports properly setup in the GUI. 7220 / 7221 are RMI ports and are not required unless you are linking clusters, nor should they be opened to the public. They are intranet ports and shouldn't be publicly opened as they pose a massive security risk. You only need 27016 open as that is the STEAM query port. Make sure you add the Wurm Unlimited Dedicated Server .exe to your windows firewall, or atleast make sure it isn't being blocked by Windows Firewall. A lot of the times it will ask you to verify it when you launch it and if you exit it without pressing yes, it will block the client which in return will block all ports relating to it. 27016 / 3724 need to be opened private / domain / public, if they are not open publicly then no one but the host himself will be able to see. By the sounds of it, if the host can see it and no one else can. It is a port forwarding problem, likely a user error in forwarding the ports through the firewall of choice. * NOTE - The ports need to be forwarded on the hosts computer AND router *
  20. A very valid point indeed! Never the less, I do not think that linking servers would work out very well. It would cause way to many issues and disagreements in how to run servers, etc. I think our best option is to put everyone onto one server where people actually care about PvP, most communities add a PvP server just because a few here and there want it. Not because the communities truly care about populating it and making it a great server.
  21. A server restart isn't required to import characters, it's a database injection. The character only needs to relog. I don't think it would be viable to attach all the servers, many disagreements on moderating, etc. It's not a viable option, the best bet is to have one large PvP server run by one community.
  22. We're hoping we can accomplish this by allowing character transfers. You have to restart physically, but skill wise you can have your skills. We've had about 10 character transfers so far from a few PvP servers, it would be quite nice if we could finally get a decently populated PvP server with staff that care. @Wurmhole - I like the idea, but, that would require a fair amount of logistics and coordination between different server hosts. It would be best to have everyone on one large map, would create a great atmosphere for PvP and people can actually have fun.
  23. PvPing in Wurm has been some of the most fun I've had in a video game, and I know some of you feel the same way. It's no secret the PvP servers in Wurm Unlimited are not as good as they could be. There are many servers with a low PvP population. Wouldn't it be much better if the players were consolidated? Achieving Wurm Online PvP numbers would be simply amazing. Logging in with 20, 30, 40 others online. Multiple fights per week and the thrill of a full map! It's even better than you think because it's all in WU where gear is not as difficult and time consuming to replace. Whether it be because of neglectful admins or lack of interest because of low numbers, the Wurm Unlimited PvP servers are not living up to their maximum potential. If you are interested in consolidating the PvP playerbase in Wurm Unlimited, please leave a comment below or PM me! All Things Gaming has recently launced our own server and wants PvP to be consolidated. Please leave your thoughts and ideas below!
  24. Hello, We are wondering if it is possible to push files from the login server to a players client during login without any sort of mods? We'd like to push mods and server specific additions to our players such as the PMK.jar file and relating files to create custom kingdom banners and so forth. Has anyone looked into this? If even possible? Would be interesting to see what we can do! Thanks!
  25. Could you please active debugging on your server if not already and post the full launch log?