frozenjim

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Everything posted by frozenjim

  1. You are so wrong... This UI is what FUNCTIONAL servers look like - no GUI, just character based interface. This is elegant. THIS is what the pros always see. :-)
  2. Could you simply create a "premium player spawn zone" within any of your #villages? All you need is for that "newbie" spawn - after that, they choose where to spawn. Or am I misunderstanding the "premium player spawn zone"?
  3. I seem to have discovered that whenever a 5 GM creates a village, THAT becomes the new spawn point. Nothing I enter into the server setup seems to change it. Does anyone know if this is an aux that can be set on the settlement? SOMETHING is telling the game where to spawn - and it is not the settings file.
  4. Agree with OP; GM needs to be able to spawn multiple "official town" deeds on some servers. This is not the same as allowing all players unlimited deeds.
  5. Great idea! I would think that from a database point of view - it makes sense to assign hotkeys to a tool : Shovel:Equipped: d = dig f = flatten Rake Equipped: f = tend h = harvest Not a tough mod to write. Shim the keypress event and if-exist lookup the actions in the mod_keybinds.txt file (for example). Writing a nice little gui would be a nice thing to add in V2.
  6. ISOHEX. Seems the best way to solve a bunch of problems. I remember when the CIV type games hit this barrier, that was the best solution - for a major version upgrade. It would solve a lot of problems without changing the code "too" much.
  7. Archer?

    Surprisingly effective from a sailboat. Using a longbow, you can shoot just fine while moored and if you are far enough away, the target doesn't even notice you killing it. For fun, I attacked a wolf using only a long bow and arrow shafts - damage was surprising. Safe way to kill wolves without risk. Apparently you are ALSO able to fling your Large Axe into the ocean by accident. ?
  8. Mine works after server install, but instead of hitching post, you just see sandbags. It WORKS, but no graphics. I just posted in another thread:
  9. Same issue here. I guess I am not clear on what needs to be installed on server vs on client. Does the client need to be modded also? (I did watch the video but did not grasp fully what was being said). I have a bunch of functioning sandbags with question marks - with animals hitched to them. I added ago's modloader to my client and restarted the client - no difference. What am I missing?
  10. #checkitems Lists a bunch of items then finishes with "... done. 7466 errors." I have chased some of these down, moved them into my inventory as GM and reran #checkitems and the error count goes down by one. when I return the affected item to it's original container and rerun #checkitems, the error count is incremented by one. Is this actually an error? What is #checkitems intended for?
  11. Sigh... of course it is. :facepalm:
  12. I am doing something SOOOOO wrong here then. There has never been a "WurmLauncher" folder in my "Wurm Unlimited Dedicated Server" folder. There is one in my "Wurm Unlimited" folder though. I have always unzipped directly into my "Wurm Unlimited Dedicated Server" folder and not had issues over many upgrades... I feel like I am way off course right now.... is this a client mod patcher or something?
  13. Stumped. I have rechecked my steam files - no problems. I am double-clicking patcher.bat and the the error "The system cannot find the path specified". Looking at patcher.bat it starts with: ..\runtime\bin\java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar But ..\runtime is not a folder anywhere on my computer (Windows) so I don't see how it can ever work (is this some magical java thing?). So I just pasted the bulk of the command into a command prompt: java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar And receive the following error: s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server>java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar java.nio.file.FileSystemNotFoundException: s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server\client.jar at com.sun.nio.zipfs.ZipFileSystem.<init>(ZipFileSystem.java:120) at com.sun.nio.zipfs.ZipFileSystemProvider.newFileSystem(ZipFileSystemProvider.java:117) at java.nio.file.FileSystems.newFileSystem(Unknown Source) at java.nio.file.FileSystems.newFileSystem(Unknown Source) at org.gotti.wurmunlimited.patcher.PatchClientJar.run(PatchClientJar.java:30) at org.gotti.wurmunlimited.patcher.PatchClientJar.main(PatchClientJar.java:44) s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server>pause Press any key to continue . . . What am I missing?
  14. Worked!! Not on the first try, but if you keep trying then you will get your BSB or Altar out of the mine. Thanks a lot!
  15. Thanks all. Good to know this is not just me.
  16. Today I repaired a wall using my wand. Then I improved it. My wand vanished from tool-belt and inventory. I created a second wand and again, the repair worked but the imp consumed the wand. I had a spare ivory wand (I think it was ivory) - same thing happened. Three improves, three lost wands Has anyone else seen this since latest update?
  17. my server has unlocked treasure chests that nobody can open except GM. The locked ones cannot be unlocked because that is against the rules on my PVE server. As far as I can tell, something is just bugged with the treasure chests. I would love to know if I am missing something... these would be great for my players.
  18. I am seeing this as well. My server does have a few mods. Recent examples: My 50QL Mallet (Maplewood) is now Corpse of Aged Dead Rat (Maplewood). It still WORKS... I just have to remember that it is a mallet. My equipped quiver full of arrows changed to a horseshoe last time I logged in. I couldn't do much with it except drop to ground. When i picked it up it was just a horseshoe.. arrows all gone. I have hundreds of sprouts that are called corpse of dead dolphin. This happens rarely, but it is happening enough that over time it gets really strange. Anyone else seeing this? What do we have in common?
  19. yep. Still not working.
  20. I have installed the mod and animals now have fresh names. However I am unable to create name tags. I have crafted cotton strings and have some wood scraps but they will not combine to create anything. I combined five strings to make a bigger one - but no help. Same with scraps - combined to make a bigger one but still cannot get the "CREATE" option in menu and adding both to crafting window shows nothing available to make. Am I missing something simple here?
  21. Another one was missing as well for another village. Very odd.
  22. yep, thanks bdew, that did it. Very odd thing so have disappeared.
  23. After the 1.3.1.3 update, my server gui shutdown button is missing. I am able to login to the game as GM and use Shutdown with the wand - but I wonder why the red SHUTDOWN button is gone. Along with this, there seems also to be the fresh feature of shutting down when I press the COPY button to do a backup (I presume the server crashes). Am I alone in this, or do others see the same problem? I am not running any exotic mods - but if nobody else is seeing this I will disable all mods
  24. Thank you Silia. You are correct that this would work, but it would not be my favorite way to fix missing token. I fear that permissions would be lost on all houses, doors, items and gates and that villager's bank holdings and upkeep payments might be endangered. Any more ideas out there about how to get token back?
  25. Very odd,today I logged in and my village token is missing. I don't even know where to begin looking... Other villages still have THEIR tokens, just mine is gone. I am GM, server owner and mayor. Anyone else seen this happen? Unless someone has a better idea, I am thinking that i would create a new token and assign my village ID to it - but I hate to experiment like this without more info. Ideas anyone?