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You are so wrong... This UI is what FUNCTIONAL servers look like - no GUI, just character based interface. This is elegant. THIS is what the pros always see. :-)
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Could you simply create a "premium player spawn zone" within any of your #villages? All you need is for that "newbie" spawn - after that, they choose where to spawn. Or am I misunderstanding the "premium player spawn zone"?
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I seem to have discovered that whenever a 5 GM creates a village, THAT becomes the new spawn point. Nothing I enter into the server setup seems to change it. Does anyone know if this is an aux that can be set on the settlement? SOMETHING is telling the game where to spawn - and it is not the settings file.
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Agree with OP; GM needs to be able to spawn multiple "official town" deeds on some servers. This is not the same as allowing all players unlimited deeds.
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[Request]Shared keybinds across different tools
frozenjim replied to IsharaMeradin's topic in Unlimited Discussion
Great idea! I would think that from a database point of view - it makes sense to assign hotkeys to a tool : Shovel:Equipped: d = dig f = flatten Rake Equipped: f = tend h = harvest Not a tough mod to write. Shim the keypress event and if-exist lookup the actions in the mod_keybinds.txt file (for example). Writing a nice little gui would be a nice thing to add in V2. -
ISOHEX. Seems the best way to solve a bunch of problems. I remember when the CIV type games hit this barrier, that was the best solution - for a major version upgrade. It would solve a lot of problems without changing the code "too" much.
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Surprisingly effective from a sailboat. Using a longbow, you can shoot just fine while moored and if you are far enough away, the target doesn't even notice you killing it. For fun, I attacked a wolf using only a long bow and arrow shafts - damage was surprising. Safe way to kill wolves without risk. Apparently you are ALSO able to fling your Large Axe into the ocean by accident. ?
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Mine works after server install, but instead of hitching post, you just see sandbags. It WORKS, but no graphics. I just posted in another thread:
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Same issue here. I guess I am not clear on what needs to be installed on server vs on client. Does the client need to be modded also? (I did watch the video but did not grasp fully what was being said). I have a bunch of functioning sandbags with question marks - with animals hitched to them. I added ago's modloader to my client and restarted the client - no difference. What am I missing?
- 44 replies
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- mod
- hitching post
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#checkitems Lists a bunch of items then finishes with "... done. 7466 errors." I have chased some of these down, moved them into my inventory as GM and reran #checkitems and the error count goes down by one. when I return the affected item to it's original container and rerun #checkitems, the error count is incremented by one. Is this actually an error? What is #checkitems intended for?
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Sigh... of course it is. :facepalm:
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I am doing something SOOOOO wrong here then. There has never been a "WurmLauncher" folder in my "Wurm Unlimited Dedicated Server" folder. There is one in my "Wurm Unlimited" folder though. I have always unzipped directly into my "Wurm Unlimited Dedicated Server" folder and not had issues over many upgrades... I feel like I am way off course right now.... is this a client mod patcher or something?
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Stumped. I have rechecked my steam files - no problems. I am double-clicking patcher.bat and the the error "The system cannot find the path specified". Looking at patcher.bat it starts with: ..\runtime\bin\java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar But ..\runtime is not a folder anywhere on my computer (Windows) so I don't see how it can ever work (is this some magical java thing?). So I just pasted the bulk of the command into a command prompt: java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar And receive the following error: s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server>java -classpath patcher.jar;javassist.jar org.gotti.wurmunlimited.patcher.PatchClientJar java.nio.file.FileSystemNotFoundException: s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server\client.jar at com.sun.nio.zipfs.ZipFileSystem.<init>(ZipFileSystem.java:120) at com.sun.nio.zipfs.ZipFileSystemProvider.newFileSystem(ZipFileSystemProvider.java:117) at java.nio.file.FileSystems.newFileSystem(Unknown Source) at java.nio.file.FileSystems.newFileSystem(Unknown Source) at org.gotti.wurmunlimited.patcher.PatchClientJar.run(PatchClientJar.java:30) at org.gotti.wurmunlimited.patcher.PatchClientJar.main(PatchClientJar.java:44) s:\Steam\steamapps\common\Wurm Unlimited Dedicated Server>pause Press any key to continue . . . What am I missing?
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Thanks all. Good to know this is not just me.