NESGamepro

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About NESGamepro

  • Rank
    Villager
  • Birthday 10/09/1979

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  • Gender
    Male
  • Location
    Exodus

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  1. Leveling cave ceiling raised height of tile overhead

    Doing a big mine project and I've had the same thing happen many times. I've come to never level ceilings unless its to max height, if I need anything less than max I just count mining actions, which is not fun and easy to make mistakes.
  2. Updated! - Wurm Auction Timer

    Big update! -New URL. https://wurmtimer.nesgamepro.com Old one still works for now. -Animated clock if your timer has less than 10 minutes remaining. -Animated clock tested to work on the latest versions of Chrome, Firefox, IE, Edge and Chrome for Android. -Some interface changes, mostly for looks (it's still plain and simple on purpose) but copy/pasting the URL and getting the image to show in forum should now be easier. -Made possible by wide adoption of standard SVG and some tricky styling. See the updated first post for more info and let me know how it's working for you.
  3. Mine Entrance Ladders

    My latest crazy idea is based on firepillar (type firepillar into console below ground to see where that tile is when you go above ground, it looks like lava but it not). Fire pillar shows that the game can link the 2 tiles. With all the great new below ground building options I'm sure lots of people have expanded their deeds underground. My idea is a ladder you can build below ground on a flat paved tile, then build a corresponding ladder on the tile above ground. A little bit of teleporting magic and you have a new entrance type! Simple, I think, it would be useful for me. Ideally it would support high ceilings too, maybe even some ceiling graphics if possible.
  4. Exodus Community Map

    Yeah a lot of the numbers/letters on the in-game map don't actually point to anything, I enlarged it to match the map dumps and cut off the sides as you can see when using it as the background.
  5. Exodus Community Map

    Interactive map updates: -In-game grid style grid options in the Toggles tab. -The In-game grid coordinates are now shown next to the pointer and in Deed Info. -The In-game map and "Routes" map dump from December 2017 are now available as backgrounds. -Save As Image in the Images tab now properly saves any background you choose. The "Community Grid" which has been the grid used on the map since forever is 40 pixel by 40 pixel squares, the In-game grid uses 101x101 squares. So the community style is more accurate but the trend lately has been to use the In-game coordinates so I decided to add them. It's not 100% perfect because the grid in the In-game map isn't exactly spaced, but it's pretty close with 101 pixel squares.
  6. Exodus Community Map

    Map updated to here.
  7. It's possible it's related to another bug I've hit and worked around. Not too far from where the bridge is I hit a spot that wouldn't let me surface mine, it was saying there was a mine too close and that I should make an entrance instead. I knew for a fact there wasn't because I collapsed it myself long ago. So I did what the error said anyway, made an entrance, tunneled in a couple tiles to underneath where the problem was, collapsed it all closed and it works, I surface mined it successfully. Just throwing that out there in case a dev sees this and it might help piece together the problem.
  8. I did try the 2 closest corners earlier but didn't think to try the farthest corners and that worked. I've made a lot of these small bridges and it's the first time I've had that happen. Still probably a bug but I got it planned. Thanks Jake!
  9. This bug appears to have returned, planning an E/W bridge from land to building, 1 long, 3 wide, and I keep getting this message, tried every fix I could think of and it's the same every time, I get this message: [08:52:29] You notice that the south west corner of the plan has changed height since the start of the planning phase. Everything is how it should be and I have the same but opposite bridge on the other side of the deed that went up without issue (made it months ago). Thanks for any help.
  10. Wurm Online 12th Anniversary Patch Notes 5/JUN/18

    Lots of good stuff, creature cages are a game changer in a way, it's now much easier to explore servers besides your own. Thanks devs and happy anniversary Wurm!
  11. Not really a bug, just a minor annoyance. The text in the update loading bar is centered making it almost unreadable as it's updating. Please make it left aligned.
  12. [Close] 700 Gems, 7 Auctions

    Auction ended. May be closed.
  13. [Close] 700 Gems, 7 Auctions

    30 minutes to go, any bid after this will trigger sniper protection.
  14. [Close] 700 Gems, 7 Auctions

    4 hours to go!
  15. [Close] 700 Gems, 7 Auctions

    1 day left!