Posts posted by CZLumen
Is this really not a thing?
Or am I missing something...
The Ebony Wand is used to modify the world and change it.
The Mission ruler adds life.
We need some way to on the fly script NPC's.
It would be incredibly helpful if NPC's carried with them a parchment of command, a parchment that they followed. GM's could then look and modify NPC's on the fly and test run or fine tune NPC's to perform tasks or interact with players such as quest giving etc.
So the Ebony Wand allows us to modify the world with ease.
The Mission Ruler allows us to add a feel to the world, making missions and rewards.
I can't figure out/ find the final item that allows you to modify NPC's and scripting. There's starter NPC's that just stand there and chat with you, I tried making a mission using a statue to emulate what they are doing but I can't replicate them. They have an added NPC option to learn and invite to join. All while you can have your pets attack and follow you quite well.
There's got to be a final tool, is it locked away? How can we access it to script NPC's?
I know you play D&D, or something similar. Wurm is just slow enough to allow role playing and a dungeon master to make changes in real time. Can we make this happen? If some or all of these are possible please let me know. I'm still trying to figure this out.
For reference, the best virtual table top game is RP tools. A DM can role play NPC's with a quick click and effectively run a text based campaign with around 4 players. Wurm Unlimited is 3D, and can so do this. Here's what's needed. There are three types of players to satisfy Bartle's Taxonomy we have simply...
Players who enjoy creating and running content for players. These people need god powers, spawning, scripting NPC's, coding the works.
1. Need the ability to quickly travel, impersonate/ take over NPC's to handle scenarios and role play the baddies, dogs, even horses.
2. Add basic scripts and flags to NPC's. Similar to MInecrafts command block, can we add a parchment of scripting code on an NPC and be able to code them? Notes will be needed should other DM's or role players impersinate the NPC. If the scripts are avilable in real time then quick debugging can be performed by DMs. Go here, modify basic replies, flag words to initiate a quest, etc.
Players that don't necessarily want to create content, but want to role play NPC like characters, adding to the story and other elements.
1. Free parchment to keep in game notes, similar to Eve Online.
Players that want to go in, kill, interact, do, accomplish, upgrade, level up, etc. These are already fairly well covered.
These players need to be flagged, by higher tiers so DM's can recognize Role Players and Eventers, Role players need to identify RPers and eventers, eventing players don't need to know since they just need to be able to play the game.
GUI of a bag and a set of dice that can be rolled with a click. The option to automatically state a verified role should be selectable.
Deck of Cards
The ability to quickly and easily shuffle a deck of cards and hand them out to players.
NPCs killing eachother
in Unlimited Questions and Confusions
I'm trying to figure out how to modify NPC's to even a basic level. Out of silliness I summoned a human and a dragon, but since I was part of one kingdom they spawned as that kingdom and decided to be friends, skipping around in the spider infested field near the lake tears.
I've tried using an Ebony Wand and the Mission ruler to at least direct or guide NPC's to make some sense, but so far they wonder around aimlessly, seeking a new way to die.