Beretel

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Everything posted by Beretel

  1. So far, I'm really enjoying the new foraging... Snow piles should probably disappear when the seasons change. I don't appreciate the current high quantity of stone shards from the cave nodes... that's a lot of weight to carry, or a lot of discarding. It seems like a chance to get a sapling/sprout or fruit from whatever plant is on the node's tile would make sense... All in all, it's great. Looking forward to the changes also. JS
  2. I like the idea of a small 'crude' forge made of clay (unfired) which you then light to fire it. This would end up being somewhat portable, much smaller than a standard forge, and also the first 'forge' many wurmians would make, as it would be much simpler. Small (or miniature) forges, ovens, and fireplaces could be made of different brick materials. These would be similar in complexity to a standard forge, or potentially a little more complex, including a door/lid, floor protection, and some kind of handle setup for loading/unloading. Just a few thoughts...
  3. Sad News

    That's hard! I don't have words... Will pray for you guys.
  4. I like it. Except I would like to eventually have coffee trees... and cocoa trees...
  5. When I log in, my armor does not show correctly. I appear solid black. If I unequip or equip anything, appearance changes and is correct. Also, in the paper doll, the background is solid black and I cannot see where to click to bring up the wounds view. It's been this way for a few months. I haven't tried reinstall of game files yet. JS
  6. +1 tie it to a new skill could be tied to some form of map-making JS
  7. I agree with Calan... bees on deed or kept in a hive, potentially yes.
  8. yep, that decay method makes no sense... thinking my magic chest is significantly less useful now. JS
  9. sounds good to me.
  10. Yes, re-searching for the same recipe a bunch of times is a nuisance.
  11. Some hedges should stay short.... depending on plant type. So we could use a few new types. Yew? Juniper? Dwarf Holly...
  12. Would love to have a way to take some kinds of creatures and breed a 'domesticated' line... have pet cats and dogs (and more) available for sale/trade... A domesticated dog or cat could be set to stay on the home deed all the time... or in a house.
  13. Still waiting... Would love to do this.
  14. After reading Wilczan's, I agree with a higher total potential weight of fuel added. Maybe 10 logs (240kg) could give max visible size and light output, but could add up to 50 to allow the bonfire to last for a day or two? I love the idea of burning extra carts and ships, but that seems to allow too much potential for griefing.
  15. As I burned a brush pile yesterday, in real life, I thought "we need this in Wurm! I'm gonna make a suggestion." In a novel moment of forethought, I searched to see if anyone else had suggested it yet... so I'll rez this thread. Bonfire Model is larger than a campfire, and has five different sizes/stages depending on the quantity of logs in it. Requires 2 logs to build. Lit with a piece of kindling and a steel and flint. QL is the avg ql of the logs added minus 5%. Produces ash based on the quantity of logs: 1.6kg ash (lower quality) per 24kg log. Will take up to 240kg of logs. Burns between 2kg and 5 kg every 5 minutes - a 1ql bonfire with 48kg of log would last approximately 50 minutes, while a 100ql bonfire the same size would last about 2.5 hours. Stages: Dying - less than 20kg - appears like a mound of hot coals - not very bright Fading - 20kg to 40kg - short flames, like a larger campfire - as bright as a good lantern Burning Steadily - 40kg to 80kg - medium flames - as bright as several lanterns Blazing - 80kg to 160kg - high flames - Very bright Roaring - 160kg to 240kg - Max flames - Bright enough to annoy if on an adjacent tile As you add to the bonfire, it will increase through the stages. As it burns logs, it will decrease through the stages. Anything flammable could be burned by putting it in a bonfire. In some ways could work similar to a trash heap. Adding anything wooden, that would immediately increase the bonfire, consuming the item. Anything added will average the ql. QL remains steady until the fire burns out, at which point the ash can be collected.
  16. +1. or make them prefer to move outside... and rarely go inside.
  17. I shared Tomek's ad. I would repost others if people come up with ones I like
  18. I didn't know it was bad when I moved there... still haven't spent enough time on other servers to see a difference either. JS
  19. I agree... some of these slopes look like one ought to be able to climb them... and the staff idea seems reasonable to me. Maybe the walking bonus would have to do with climbing skill? JS
  20. -1 Players can do it just fine... just make it so a ship can pull another or load a sailboat or rowboat onto a bigger vessel. JS
  21. I actually like a combination of the main methods mentioned so far with small cumulative bonuses from each type: Sacrificing Number of villagers Skill of Villagers Structures and Furnishings Sacrificing As far as the 'sacrificing', it could be done in such a way as to not be onerous, i.e. not just making things to give them away. If a large emblem or crest or some such, similar to an altar in function, were crafted from appropriate blacksmith items, and give bonus to the building it's placed in, or to the area, or to the deed, that could work without the feel of creating things to sac them. Structures and Furnishings If a 'surveyor' could declare an area a 'smithy' or woodworking shop, etc... based on it meeting certain requirements (large anvil, forge, smelter, etc) that could be nice... Would hate to have it set up in such a way that single structures arranged for both woodwork and smithing would only get the bonus from one or the other. I think there's potential here... but it must be done in such a way as to not be 'quests' or something that just makes people build fifteen forges in an area, or makes people feel like they're missing out significantly if they aren't part of a bigger village. +1 Potentially good idea. JS
  22. Would love to have my own banner or crest or design or whatever... +1 JS