radii

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Posts posted by radii


  1. I've been playing here recently and have been enjoying my time. Between the many mods being run and the faster action timers/skill, it's very easy to get started and experience the parts of Wurm that you want to. 

     

    I used to think that gaining skill at this rate was silly, but it really just removes a lot of the boring grind of Wurm and enables you to get straight to the point: reshaping the world how you see fit.

     

    Inspiration has a beautiful world map with a lot of mountainous terrain that won't hold your hand but it certainly isn't impossible to navigate through and establish your own settlement.

     

    If you have some friends that feel like they'll never be able to catch up to your skills on a different server to be able to do anything meaningful, I would recommend trying out this one.

     

    I think I've been inspired. :D Looking forward to seeing what people will create here.


  2. Sometimes when I play, my game window freezes momentarily before returning to normal. I was attempting to drag an item from a container to my inventory when the game window froze, but this time I got an index out of bounds exception and the client crashed instead of returning back to normal. Any ideas what happened here?

     

    Thanks

     

    Quote

    Unexpected crash while playing The error was: <Index: 0, Size: 0>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.

    Contents of console.log:
    Time is Thu May 26 08:23:44 EDT 2016
    Running client version 

    === System information ===
    Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
    Operating system: Windows 8.1 (arch: amd64, version: 6.3)
    Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 2

    Loading character radii
    Loading config default
    Loading props file PlayerFiles\configs\default\gamesettings.txt
    Executing PlayerFiles\configs\default\keybindings.txt
    >>> Main thread exiting.
    Loaded pack sound.jar (r1)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (r2809)
    Loading props file PlayerFiles\players\radii\playerdata_test.txt
    Loading props file PlayerFiles\players\radii\stats.txt

    Preparing to enable console logging.
    Now logging to PlayerFiles\console.radii.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 2
    censor_chat = true
    collada_animations = 2
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    connectByIpIp = 158.69.123.104
    connectByIpport = 3725
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:1024:768:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = true
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 0
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 110
    fps_limit = 120
    fps_limit_background = 30
    fps_limit_enabled = false
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 2
    gui_skin = 0
    has_read_eula = false
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = true
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = false
    hint_texture_scaling = 0
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 4
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = true
    lod = 0
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 2
    mega_texture_size = 2
    model_loader_thread_priority = 2
    model_loading_threads = 1
    mount_rotation = false
    multidraw_enabled = 0
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 0
    occlusion_queries_enabled = 2
    offscreen_texture_size = 2
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 0
    reflection_texture_size = 2
    reflections = 0
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = true
    render_sun_glare = false
    resident_models = false
    save_skills_on_quit = true
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 4
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 0
    sound_al_gain = 15
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 0
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = false
    sound_play_weather = true
    sound_play_work = true
    start_dedicated_server = true
    stipple_enabled = true
    structure_render_distance = 4
    submit_client_data = 0
    terrain_bump = true
    terrain_res = 0
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 0
    togglePushToTalk = true
    treelist_outline = true
    trees = 4
    update_optional = true
    use_alpha_particles = false
    use_anisotropic_filtering = 0
    use_antialiasing = 1
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = false
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 0
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing PlayerFiles\configs\default\keybindings.txt
    Translating legacy key ENTER to RETURN
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Word filter loaded: 23
    Starting job manager with 2 worker threads
    Using LWJGL display 1024:768:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: aticfx64 (8.17.10.1247)
    OpenGL vendor: ATI Technologies Inc.
    OpenGL renderer: AMD Radeon HD 7520G
    OpenGL version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001
    OpenGL extensions:
        GL_AMDX_debug_output
        GL_AMDX_vertex_shader_tessellator
        GL_AMD_blend_minmax_factor
        GL_AMD_conservative_depth
        GL_AMD_debug_output
        GL_AMD_depth_clamp_separate
        GL_AMD_draw_buffers_blend
        GL_AMD_multi_draw_indirect
        GL_AMD_name_gen_delete
        GL_AMD_performance_monitor
        GL_AMD_pinned_memory
        GL_AMD_query_buffer_object
        GL_AMD_sample_positions
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_shader_atomic_counter_ops
        GL_AMD_shader_stencil_export
        GL_AMD_shader_trace
        GL_AMD_texture_cube_map_array
        GL_AMD_texture_texture4
        GL_AMD_transform_feedback3_lines_triangles
        GL_AMD_vertex_shader_layer
        GL_AMD_vertex_shader_tessellator
        GL_AMD_vertex_shader_viewport_index
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_blend_func_extended
        GL_ARB_clear_buffer_object
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_compute_shader
        GL_ARB_conservative_depth
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_indirect
        GL_ARB_draw_instanced
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_stencil_export
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_shadow_ambient
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_snorm
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_envmap_bumpmap
        GL_ATI_fragment_shader
        GL_ATI_separate_stencil
        GL_ATI_texture_compression_3dc
        GL_ATI_texture_env_combine3
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_copy_buffer
        GL_EXT_copy_texture
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_histogram
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_provoking_vertex
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store
        GL_EXT_shadow_funcs
        GL_EXT_stencil_wrap
        GL_EXT_subtexture
        GL_EXT_texgen_reflection
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_bptc
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_add
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_rectangle
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_snorm
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_IBM_texture_mirrored_repeat
        GL_KHR_debug
        GL_KTX_buffer_region
        GL_NV_blend_square
        GL_NV_conditional_render
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_explicit_multisample
        GL_NV_float_buffer
        GL_NV_half_float
        GL_NV_primitive_restart
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_edge_clamp
        GL_SGIS_texture_lod
        GL_SUN_multi_draw_arrays
        GL_WIN_swap_hint
        WGL_EXT_swap_control

    GLSL version: 4.30
    GLSL max vertex uniforms: 4096 (16384)
    GLSL max fragment uniforms: 4096 (16384)
    GLSL max varyings: 128 (128)
    Preloading builtin materials
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from PlayerFiles\players\radii\windows_1024x768.txt
    Loading props file PlayerFiles\players\radii\windows_1024x768.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to PlayerFiles\players\radii\test_logs\_Event.2016-05.txt
    Writing to PlayerFiles\players\radii\test_logs\GL-Freedom.2016-05.txt
    Writing to PlayerFiles\players\radii\test_logs\Freedom.2016-05.txt
    Writing to PlayerFiles\players\radii\test_logs\Trade.2016-05.txt
    Login successful
    Executing PlayerFiles\configs\default\autorun.txt
    Saving window positions to PlayerFiles\players\radii\windows_1024x768.txt
    Saving props file PlayerFiles\players\radii\windows_1024x768.txt
    Loading window positions from PlayerFiles\players\radii\windows_1366x715.txt
    Loading props file PlayerFiles\players\radii\windows_1366x715.txt
    Initializing font texture for SansSerif (24, bold). Texture Size: 256
    PARSER WARNING: Invalid character after identifier.
    PARSER WARNING: Invalid character after identifier.
    Initializing font texture for SansSerif (11, bold). Texture Size: 128
    Writing to PlayerFiles\players\radii\test_logs\_Skills.2016-05.txt
    Initializing font texture for SansSerif (12). Texture Size: 128
    Writing to PlayerFiles\players\radii\test_logs\_Combat.2016-05.txt
    Initializing font texture for SansSerif (15, bold). Texture Size: 256
    Initializing font texture for Monospaced (11). Texture Size: 128
    bind R REPAIR
    Keybindings saved.
    Execution aborted at connection 1, iteration 839484
    Run time  7h 25m, local time Thu May 26 15:49:46 EDT 2016
    Destroying game window
    ====== CLIENT CRASH ======
    Unexpected crash while playing
    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
        at java.util.ArrayList.rangeCheck(Unknown Source)
        at java.util.ArrayList.get(Unknown Source)
        at com.wurmonline.client.renderer.gui.CreationFrame$5.handleLeftClick(CreationFrame.java:685)
        at com.wurmonline.client.renderer.gui.WurmPopup$WPopupLiveButton.leftPressed(WurmPopup.java:153)
        at com.wurmonline.client.renderer.gui.HeadsUpDisplay.mousePressed(HeadsUpDisplay.java:1643)
        at com.wurmonline.client.WurmEventHandler.mousePressed(WurmEventHandler.java:207)
        at com.wurmonline.client.WurmEventHandler.handleMouseEvents(WurmEventHandler.java:532)
        at com.wurmonline.client.WurmEventHandler.handleEvents(WurmEventHandler.java:387)
        at com.wurmonline.client.WurmClientBase.handleEvents(WurmClientBase.java:966)
        at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:404)
        at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330)
        at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312)
        at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485)
        at java.lang.Thread.run(Unknown Source)


     


  3. Great news about the renderer and cave dwellings! :D

     

    I'm curious about 3D caves and also the larger mine entrances that had been suggested recently, are there any plans regarding these?

     

    And as a WU only player I'm happy for WO to get Rifts; as long as WU keeps getting the sandbox updates, WO can have all the MMO updates. Regarding what we are really entitled to for purchasing WU I don't know, I never read the fine print. I just hope we don't ever get left out on the big features that really improve the core Wurm gameplay (like cave dwellings).

     

    Anyways, thanks for your work Wurm team!


  4. Is there interest in (or does there exist) a cave generating tool that would basically hollow out different areas underground, under certain constraints like maybe:

     

    • floor and ceiling heights, and slope limits
    • maximum/minimum cave area size
    • how close each cave room is to one another, and how often they should be connected to each other
    • would or would not retain ore veins inside the generated cave area
    • whether or not caves close to the surface should have tunnel entrances

     

    I would really like to hear about any practical considerations that might go along with a tool like this. Could this be a feature adapted into one of the map generating tools out there?

     

    Thank you


  5. Figured you'd say something like that Zerocool, lol

     

    I'm just throwing my 2 cents in, as a WU player I'm the type of player that likes to spend as little on subscriptions as possible. I understand that people from WO aren't necessarily like that. When I say the game should be "killed," I just mean that if I were on a subscription fee I would expect more than WO. I hope you guys can understand my point of view.


  6. On 2/9/2016 at 6:00 PM, Zerocool said:

    -Isn't mythmoor the one people keep getting cussed out and banned on? Legitimate question because that is what I keep hearing here. Cute that you thought putting that in there was gonna get people joining up with you though.

     

    I really only respond for my own entertainment though. Rolf isn't gonna read your post and I feel bad for anyone on staff who chunks through it. Development is a dialogue with the consumer. Slow dialogue, slow development. You aren't helping with this. This post makes more sense in the review section for WU on steam than the suggestions section on WO.

     

    New to these forums, attitudes like this don't really make me want to be a part of the forums community. Anyone and everyone knows that threads like these aren't going to make any changes to the game. Thread creator most likely understood that when making the thread but you don't need to be rude about it just because they put themselves out there.

     

    As far as the Mythmoor server, I've played there for more than 10 hours a day just about every day for the last few months (I'm a disgusting nolifer), and I only ever heard of a handful of bans, maybe one independent person early on and one or two PVP groups that were upset they didn't get their way. I wouldn't anticipate that server going anywhere anytime soon either. Not sure how payment works in WO but even though the players on the Mythmoor server can earn their way through the whole game, there are still people willing to chunk out some money and buy in-game rewards. There were two players recently that contributed $250 each to the server, so that should be at least a few months alone.

     

    In response to the title, most things people have said here are irrelevant from my perspective. By releasing WU, Code Club basically handed out WO for just a one time B2P cost. Back in November when I was thinking of getting WU I read the forums, and there were lots of hopeful WO players thinking that WU would be a means of advertising WO to the Steam crowd. If that was the plan then it doesn't seem to have worked. Correct me if I'm wrong, but just about the only people left on WO are those that have invested a lot of energy (financially, emotionally, etc) into the "MMO." Now WU is just as massive as WO. My thought is that if they want to see new subscribers to Wurm, they're going to have to remake the game from the ground up and fix what is broken. Probably shut down WO, give everyone access to the old server maps, and compensate long-time subscribers with a free copy of WU. At least that's what I would do.

     

    So in my opinion, Wurm Online is not dying, but it has to be killed :P