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About Flubb

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  1. Blackmoor Christmas Impalong 2018

    I'll squat in a room, too, if you don't mind. I'll take some of my better logs with me to do Carpentry (99,84) Fine Carpentry (98,08) Bowyery (83, 45) Fletching (88,8) [personally I'll do 10 per person max on arrows, the 1 item rule doesn't make sense for arrows, but I'm not gonna make arrows all day long either] Lower Tier Ship Building (59,15, but if there's a particularly shoddy boat I can take it to 60 and someone with better SB finishes it off) Otherwise, count me in for Blacksmithing (almost 95) and Weaponsmithing (71), I might take some 75QL iron with me for that, too. Pottery and Masonry (not SC) are also up to Impalong standards, though I'd prefer not to.
  2. Maybe not directly from BSB, but allowing us to drop 64 shards on the ground, combine them there and chisel away at that pile would greatly equalize brick making with other actions that can be done ad nauseum with a single preparation step. (Like pressing reed into papyrus, you can do that forever starting from a single stack.) And in line with your second sentence, this means generally allowing out-of-inventory materials to be added to the crafting window. I don't know how feasible the option to have it directly from the BSB is codewise, but I can already smell some resistance to that because of how it massively reduces all bulk crafting to a single click and occasional drag. (Though personally I don't see a huge reason how it has any right to be more than that, but that's a can of worms that I'm not gonna open here.) Simply allowing to craft with materials not in your inventory or a BSB might be a good compromise, just to alleviate the pain of making heavier bulk and making it more in line with "light bulk" without affecting everything else.
  3. New Crates ( item crates )

    Or just generally expand what wagoners can load, for instance chests for such items. Furniture has been suggested before, and I'd still like to see sealed liquid containers being shipable via wagoner.
  4. Catfish size

    +1 The problem is that, in order to avoid recalculating the volume inside the BSB (probably too finnecky to get a hold of), stored fish is assumed to be 100QL. (Actually I'm just assuming that, it is, however, some fixed value per fish type, whether it's derived from 100QL or not doesn't exactly pertain to the point I'm gonna make) The best way to store them currently is by fileting them, and personally I don't mind that too bad, but if we go down that rabbithole... 1 catfish take up 150 liters, while a catfish filet takes up a little below 0.084 liters. (For reference, I have 6193 filets taking up 520,21 liters) That means a catfish takes up space worth about 1785 filets. A fish that, when taken out at 100QL, would weigh 25kg, with each filet of it weighing 0,3kg, making the fish outside the BSB worth 83 filets and a piece of tailfin. In summary: Catfish in BSB = Volume worth 1785 filets, Catfish outside of BSB at 100QL = Weight worth 83 filets. (And don't nitpick about guts not being used "realistically", butchery of fish pretty much uses every single gram it can in Wurm.) The volume to weight ratio is seriously off on these. And I'm pretty sure other fish should be checked aswell, but catfish are certainly the main perpetrator. I can kinda live with the assumption of 100QL fish, I don't think it' such a huge limitation to our storage, but strictly speaking the volume usage of catfish should be about 21 times smaller than it currently is. That's rounded down, so that fileting is still slightly more compact, as it should. But not quantum compression levels of compact as it is now. EDIT: And even then fileting is 4 times more efficient for storage when storing 25QL catfish, thanks to the fixed volume usage per fish...
  5. I find the runes you can get on the tools plenty useful, especially when you get multiple runes on one item. My shovel has 3 "10% effects" of runes on it. But I get the sentiment that the actual usefulness of archaeology is locked behind higher skills currently, some exclusive, but overall inconsequential items that can be found on lower levels probably wouldn't hurt.
  6. Valrei International. 069

    If the new rendering technique for objects will fix the lag in Glasshollow you guys might be the first devs to successfully patch drama out of their community.
  7. Expeditions system

    Wait, it drains silver AND items from the game and that somehow helps the economy because now you potentially have to buy more items with silver - that you also need to spend on the expedition? Sorry, but that makes no sense at all. You're forgetting that "MUH MARKET" is too saturated with skilled crafters for this to encourage buying. If it was an item sink only, maybe. With committing both silver and items to it, I don't see anyone buying expedition equipment ontop of the fees. Neutral to positively inclined on the overall idea, needs some work on many ends, but could be interesting. Probably not happening in a long while though as the devs have still a lot on their plate for the core game rather than expanding it.
  8. I want to burry a chest.

    Welp, time for a revolt. Just let me post another suggestion thread for letting us make pitch forks, it won't be the same without them. Sounds like a fun feature though, will investigating notify you of nearby chests? Something aside from hints dropped by the burier feel kind of neccessary to make this "usable".
  9. Archaeology Journals

    Yes, that's what happens. But the shelf made it sound as though as a new report isn't created not only when you already carry a report for a deed - which is fine, obviously, because then the information does just get added - but ALSO no new entry is created when you have one for this deed at home in a shelf, but in this scenario new information would hardly be telepathically transferred to the journal at home in a shelf, barring you from recording the information unless you went back home and got the journal with that report. Unless I got something severely wrong about how the entries at home will affect you on the road, that sounds like it's more of a hassle and the whole problem is easier to deal with if we could just merge reports and/or easily discard them. (Emphasis on easily, without sacrificial journals that go to the trash heap.) A dedicated shelf that would allow for checking a journal against the archive later on when returning, telling us which reports are duplicates and then merging info automatically(and discarding superfluous reports) would be neat though. In fact, it could be a shelf that acts like one giant Journal that holds many reports, something like a filing cabinet (except more medival, and not as pretty as stacking books in a shelf, but quite functional.)
  10. Archaeology Journals

    What if you found new information, though? This has commonly occured for me as I leveled Archaeology up and was able to gleam more information from deeds that I previously could not. If forgot the right journal or missed it, I couldn't even just start a new report and get the new information in there to discard the other report later? They really need to stop the decay on journals on deed though, if they haven't already. Have a lot lying around, but it's not like they're quickly rotting away.
  11. Keep uncharged tomes as decorative items

    [A guest enters my tavern, in the middle of the room a giant walnut is presented on a brightly colored nightstand and a pointing sign saying "THE GODS THINK I'M NUTS SO THEY GAVE ME THIS."] Guest: "Nevermind, I'm sleeping somewhere else." +1 though, I wanna keep my nut.
  12. It means he's a petty manchild. Either way, +1 to the OP, a lot of beverages can be "farmed" (as in, made by materials harvested around the calendar and not just during some seasons), with rice wine this class of beverage would be part of those. Does rice wine restore stamina like normal wine does, though? (Never made it, it was kind of the same difference to just make white wine since grapes were still the inhibiting factor.)
  13. No doubt someone will tell me I'm "doing it wrong" again, but playing multiple characters in small windows really exacerbates how annoying dealing with stills is, opening all the dialogs just for a quick (or not so quick) move to maintain that things keep going. Now, since stills are slow you may argue that it's not so bad since you don't have to refill that often, which would be a fair point, but I imagined it would be nicer nonetheless if we could: - Drag a liquid on the still and it will be dropped in the upper compartment. -Activate a container and use a "fill" option on the still, taking the distilled beverage from the lower compartment, similar to how we can "drink" directly from a fountain or well (Funnily enough, the Fill option doesn't even work on wells/fountains for this, would also be a slight QOL gain to have this.) Unless you wanted to take something out of the upper compartment to brew something else entirely, you'd never have to deal with the click and drag fest of the dialogs again. Just take an empty barrel (or multiple) and take your beverages with a mere 2 clicks per still. Take another barrel with undistilled product and do a single drag'n'drop to refill each still. But as the premise said, maybe it just feels that bad because on my small potato grade client windows, the the clutter created by even just 4 still windows that I either have to close manually or resize and move around to deal with them really gets in the way. I'd be interested in how someone with more stills than I feels about it and whether this would help them, and if it's worth implementing.
  14. Higway Project - East coast to Sommerholt

    You don't need one yourself at all. You basically get a notification and then select a waystone to have it delivered to. Given that you plan to expand a highway that would be no problem, even if that means you'll need to have it delivered to the far end of the road stretch you're working on. With dilligent planning it may even be arranged to have the crate delivered to the western side of your project about when you lay down the last bricks for the second road lane, so you can directly start laying catseyes on your way back.
  15. Movement Speed of Tar

    This is a simple measurement. On flat pavement, my tar guinea pig Tulon walks a respectable 17,26km/h. This is our baseline. Now, tar is known to be a pesky lifeform that coagulates in what scientists refer to as a pile of "Screw your speed" that does not move for its own sake, but to cancel out the movement of what it comes in contact with. So walking over tar would give you a decent idea of its capability to cancel out movement. That, however, is not enough, as the measurement was on flat pavement, whereas flat grass would also slow you down due to unfavourable terrain, which tar undoubtedly is. We also want to be able to refer to our previously established baseline somehow, so we got to keep normal means of locomotion unhindered terrainwise and instead maximize the area of effect of the tar on our recently abducted test subject volunteer and repeat the experiment on the flat cobblestone. Therefore, and much despite his protests, Tulon was coated in 242 kilograms of tar (the wailing protests ceased when we reached his head, implying that tar can also calm the mind and not just inhibit locomotion). His movement speed drastically dropped to 4,33km/h on flat pavement, from that difference we can infer that the tar has moved in the opposite direction with a whooping 12,93km/h.