Whylack

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Posts posted by Whylack


  1. WTS all items stated down below. Price negotiable (reasonably :) ), contact me in-game or here!

    - 50QL Skull Shoulder Pad - 2s

    -87QL Seryll Lump 0,26 - price to negotiate - SOLD

    -Rift wood x2 - 8c/each

    -Rift crystal - 8c

    -Rift Shard x2 - 8c/each

     

    ~Whylack

     


  2. Hey there, I get a crash every time I run wurm, I can't even get to the login window. Tried running as admin, using diffrent service packs.

     

     

     

    Unexpected crash while launching login The error was: <javax/swing/plaf/ComponantUI>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

    Contents of temporary launch log:
    Time is Sun Mar 19 14:38:23 CET 2017
    Running client version 3.99zk

    === System information ===
    Executing from C:\Users\USERNAME\Desktop\
    Operating system: Windows 7 (arch: x86, version: 6.1)
    Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM]
    Available CPUs: 2

    >>> Main thread exiting.
    Loading character AcornSoldier
    Loading config default
    Loading props file D:\GAMES\Wurm\configs\default\gamesettings.txt
    Executing D:\GAMES\Wurm\configs\default\keybindings.txt
    ====== CLIENT CRASH ======
    Unexpected crash while launching login
    java.lang.NoClassDefFoundError: javax/swing/plaf/ComponantUI
        at java.lang.Class.getDeclaredMethods0(Native Method)
        at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
        at java.lang.Class.privateGetMethodRecursive(Unknown Source)
        at java.lang.Class.getMethod0(Unknown Source)
        at java.lang.Class.getMethod(Unknown Source)
        at javax.swing.UIDefaults.getUI(Unknown Source)
        at javax.swing.UIManager.getUI(Unknown Source)
        at javax.swing.JCheckBox.updateUI(Unknown Source)
        at javax.swing.AbstractButton.init(Unknown Source)
        at javax.swing.JToggleButton.<init>(Unknown Source)
        at javax.swing.JCheckBox.<init>(Unknown Source)
        at javax.swing.JCheckBox.<init>(Unknown Source)
        at class.hgDE2dYyt1.<init>(SourceFile:38)
        at class.N2pYD6axKi.FZOk5L6Gfy(SourceFile:1205)
        at class.ryMSBbJh3G.<init>(SourceFile:101)
        at class.rXqDtpHjW5.<init>(SourceFile:1175)
        at class.rXqDtpHjW5.mMV5oPkCW(SourceFile:899)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

     


  3. So I found a bug that makes a statement that someone is onboard even when there is no one there - that makes you unable to push, pull the ship.

    If you put a lock on a ship when there is a person that doesn't have the perms to board the ship the bug appears. Even when the person leaves the ship the game thinks he/she is still there.

     

    Steps to reproduce:

    -Have a ship of some kind

    -Unlock the ship

    -Let someone board the ship as passanger

    -Lock the ship

    -Make the person leave the ship

    -Try to push the ship.

     

    Thats what happened to me. He also logged out and logged in on the ship.

     

     


  4. Hello there guys. Recently after a few winters I came up with an idea of body temperature. The feature would add a little more survivalish taste to the game. Below I will present what I would love to see and how would everything work.

    -Body temperature increases/decreases with certain seasons

    -The wind would decrease/increase the body temperature within time

    -Water and diffrent drinks cool the player down or make him warm (depends on drink)

    -Standing inside a finished structure would make the temperature drop slower

    -Standing near fireplaces, ovens, forges (lighted) would make the temperature increase

    -After dropping below a certain temperature or raising it too high player would take damage

    -Wearing certain clothes would either decrease the temperature or increase it (For an example cloth hoods and stuff on the desert and wearing furs at winter)

     

    Also! The newbs could get a perk that temperature will not hurt them for the first wurm year so the game would not beat the potatoes out of thier sacks.

     

    You get the idea. Tell me what you think about it in the comments!

     


  5. Plan your trades and trade your plans...

    Free Haven is offering leather working, tailoring and forestry services!

     

     

    Leatherworking:                                                     

      - Saddles:                                                                 

    40QL - 15c             

    50QL - 20c

    60QL - 30c

      - Toolbelts:

    30QL - 5c

    40QL - 15c

    50QL - 20c

    60QL - 30c

      - Backpacks and water skins

    Creation QL - 2c

      - Leather studded armour:

    30QL -  5c / piece

    40QL -  8c / piece

    50QL - 10c / piece

    60QL - 15c / piece

      - Plain leather armour:
    30QL -  4c / piece

    40QL - 6c / piece

    50QL - 8c / piece

    60QL - 12c / piece

     

    Tailoring:

      - Satchels:

    Creation QL - 2c

      - Small square sails:

    Creation QL - 2c

      - Square sails:

    Creation quality - 4c

      - Triangular sails:

    Creation QL - 3c

      - Kingdom Tabards:

    Creation QL - 1c

     

    Sprouts & Fruits: