in other words your idea is to make the game harder in general and more dangerous. in effect ostracizing any person who is just starting the game. the newbie experience with these mechanics would be speculated as follows; say your newbie wants to get the .01501 skill ticks (typical amount of skill gain may not be accurate.) from a blacksmith grind, don't stand too close to that forge newbie, it will kill you with burns because you don't have cotton or farmers salve to heal with. going for that 50ql ore newbie to improve your tool? be careful the mine could cave in and kill you, oh and don't forget to eat every third strike or you will starve to death. to the person that finally purchased that lovely 70ql plate chest for 3s, don't ware it into battle because if it takes damage you cant repair it or improve it because the maker put a seal on it and they have been logged off for 3 months.
the economy is based and fully driven by the players, some choose to be merchants and make the big gold and some are ok with paying for that service, and imo it works fine because everyone dose have an equal opportunity to make silver in the game if they so choose and put in the work on skills, grinding bulk mats, or whatever else they wanna do, i personally designed deeds for a living. if there is a need there is a person to fill it.