Morhedron

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About Morhedron

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  1. https://www.dropbox.com/s/i6f4k36wm7dkbbm/wurm.20200510.1926.jpg?dl=0 can't seem to get it to post right
  2. I didn't know there was a "correct way" for the server to crash..... But yes, please fix!
  3. Perhaps when align is activated move-left and move-right should increment by 45 degrees? Or cause align to deactivate.
  4. I have walk bound to "W" and autorun to "Shift-W". Once the align option is activated by holding down shift-w for a bit it won't deactivate and you can't turn.
  5. Yes. And just tapping autorun doesn't seem to disable straight driving once it's enabled.
  6. I can't turn my wagon or large cart (on 2 separate machines with 2 different toons) after using auto-walk. The wagon will turn a little to the side and then adjust to straight ahead. Console Log Event Log (from today) PM from Almostsolitude
  7. Thanks for all the input. It's good to know the formula. I've worked it out to be able to simply calculate the offset (where it is to where it's going) and adjust the x, y, z and zone accordingly. There were a few hiccups with the bartenders and traders but simply summoning them brought them down to earth. Umm... down to wurm.
  8. I hear you. I'm trying to make an Adventure map and need to move the starter settlements to new locations. Everything else moves quite well.
  9. Thanks. That's a pointer in the right direction I think. I'm trying to move a settlement token.
  10. What is the relationship between the integer x/y/dirt height and the floating point pox, poy, poz values? Is there a way to convert between the two systems?