Vorg

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About Vorg

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  1. Wrong. When I moved, My Knarr was unfinished. Since they changed ownership from the last person to hold it to the person who finishes it, I put up a shack over it so I could finish it. Someone put a deed down with the perimeter including my boat shed so that I could no longer fix the walls. But when wall fell, I could put up a new wall.
  2. Yea, even when you plant every tile in an area with a tree, some tiles tend to turn back to grass, unless you plant lemon trees.
  3. the check should be limited to outside walls.
  4. Sheep Panic!

    You totally missed what I said. If it can't swim, you can't lead it home if you are on an island. And with the spawn caps non-hostial animals are not spawning anyway. The ones people already have prevent it.
  5. Sheep Panic!

    None of this matters because of spawn caps. And for those of us on islands when we can't load animals onto ships which is dumb.
  6. Player Blood Line

    examine self says I'm from freedom but my char came from JK.
  7. I like it, though it would be better if it could be added as a layer like was talked about near the end of JK server. As well as creating a layer on objects that are outside when it snows.
  8. bash is slow too. I am killing spiders in cloth armor and the time it takes to even try 1 bash, the spider can get a couple hits in. The spider is dead before I can even try a second bash. Focus is a bit slow also.
  9. Don't remember when I started. It was before the big hardware crash that wiped the game.
  10. Old adobe is just basicly mud blocks baked in the sun. Rain will erode them if the plaster coating is not maintained. I live in the in AZ where there are still a lot of adobe houses around. Fire baked adobe is much more weather resistant on par with red brick.
  11. Yea, Existing ores should never have been touched. If you add a new resource, you ADD a new resource, don't screw with what is already there and people selected loactions and built villages based on. Use stone tiles ONLY.
  12. Will, yes for th power plants, but saw mills go back a long way. Grain mills? The go back to the Egyptions and Romans. Maybe more. Ox's turned the mill and latter wind and water was used. Saw mills also go back to the Romans at least I think. They had something about a factory of sorts they found that was a line of steped buildings down a mountain side and they used water flow.
  13. It would be nice to be able to move a trader when changing the area they are in, terraforming, changing buildings around etc. Person holding the deed the trader is part of and people on a citz group with permission be able to right click the trader and select an option to "relocate". Move to where yuo want the trader and get an option to move here sort of like pets. The trader then moves to that location if there are no other traders too close. You would only have the move here option if you are the one who gave the relocate order. If you are happy with the location, click the trader again and select "setup" to end the movement and reactivate him. This would not be the same as removing a trader and turning it back to a papper. It would allow you to move your deed and take him by setting up the move order before removing him from the village. He would stay put in a hold until given a new place to move to. Once moved and reactivated, if he is not part of a village, he would joing the village he is on. If not on a village, he could not be reactivated yet to prevent sticking them randomly off deed and preventing deed holders near by from getting one.
  14. When I left, there were a lot of tools left in the coffins.