Budda

Developer
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Everything posted by Budda

  1. Thanks for checking, I'll have a look into it.
  2. There won't be one in the immediate future, but we realise there is a demand for it so it is on the cards for later. The issue with quickly whipping one up that changes the sizes for all of the window elements in the game is all of the current sizes are coded specifically for the current themes, so it's a fair amount of work to go back through everything and either make it dynamic or make it fit another theme. For what it's worth, the invisible hitbox on windows was just a sizing bug in the client and has been fixed on test now.
  3. Some options still do not update until a client restart. In this case your logs show you started with animations turned off, so I'm guessing you started with Custom... then flipped to the others. Animations is one of those settings that won't change until a restart. I'll see what I can do to make that editable while the client is running, but for now either start with a graphics profile selected from the launcher, or turn animations in in your custom settings.
  4. The ironwood theme is a theme from the old UI, it won't be showing as an option on the Test client when it next updates.
  5. Development time is still required to keep the old UI client available for each update. Not updating it at all means the client will stop working completely, and outside of that will mean every feature that has anything new in the client will not be available for people using that client (including everything in the coming update). Keeping it around and updated isn't feasible in the long term due to the doubled development time needed, unfortunately.
  6. Correct, the old themes don't work with the new UI renderer at all.
  7. Yes, those are the two current options for the new UI.
  8. Looks like it's still wrong in the launcher - in-game settings should be fixed.
  9. No, the major difference between the two clients is just the UI.
  10. Test client should be working again - updated with some fixes for issues discussed here so far.
  11. Checking on this now. The new graphics options don't change how the current settings profiles work, so everything will work exactly the same. They are solely for taking care of performance related graphical options automatically so you don't have to worry about them if you don't want to.
  12. Yes, that'd be my fault messing with the settings window, will be fixed for next test client update.
  13. I've just taken a look at this and it was just a sizing bug, this will be fixed in the next test client update. The combination of UI Scale and Text Scale options should take care of this issue, see the example below. If you're meaning the icons don't scale with the text scaling, I'll add that to the list to fix. I'm not sure what you mean about a 16x16 design. sorry. Thanks, I'll have a look into these.
  14. I'll just repeat what I posted in the Client thread here in case anyone has the same issues with the new UI looking too large for them. The below settings can be changed to scale the UI, and at the lower end you can essentially make it smaller than the Old UI.
  15. In settings under the Text & UI tab there are two settings that should help with this if you play around a bit. You can change these while the client is running to fine tune exactly how you want things to look. I'd recommend starting with dropping your UI Scale down to 90-100 (Maybe lower if you can handle it being smaller), then increasing the Text Scale to make things more readable if needed.
  16. Would you mind providing a screenshot of your typical view so we can better understand what you mean here?
  17. Thanks, fixed for next client update - also I hate Unicode even more now.
  18. Some more screenshots of the great work done redesigning the starter deed recently.
  19. Maybe your deed wouldn't disband due to inactivity this time? No, it probably would.
  20. A few of us were having issues with this bot disconnecting then hanging the server on startup. I've updated the mod to use the latest version of the library and that seems to have fixed things. https://github.com/BuddaT/DiscordRelay/releases/tag/v3.1
  21. MailMerchants allows you to list and trade with player merchants from afar via enchanted mailboxes. Merchants must be connected to the network by having an enchanted mailbox somewhere on their tile. Merchants on permanent deeds will be added to the network regardless of mailboxes on their tile. Players will get a 'View Merchants' option on any enchanted mailbox that will list any merchant connected to the network allowing them to select one to trade with. Notes: This doesn't override the one-at-a-time trading that already exists for merchants, and due to distances the trade window will be cancelled out of if you move at all with it open. Source: https://github.com/BuddaT/MailMerchants Latest Release: https://github.com/BuddaT/MailMerchants/releases/latest
  22. Thanks for the feedback, will look into these issues. Warmaster is supposed to drop invul when all the turrets are killed, so there's nothing special that you missed - just sounds broken.