I believe the following formula can be used to determine if a griefing event has taken place. You'll have to forgive me if my math is not perfect; I've had a difficult time using it ever since algebra murdered my entire family. A1 - B1 = g Wherein A1 is the duration player A has been playing B1 is the duration player B has been playing g is the severity of the griefing event Example APlayer A was quite fond of a tree which player B cut down. Player A has been playing 3 years while player B has only been playing 1 year. Using the above formula we find: 3 - 1 = 2 Any positive value for g means that player B is a griefer (a very bad griefer at that). Example BPlayer A has built an off-deed ranch with dozens of animals. Player B smashes the fences and slaughters all of the animals. Player A has played a for a month while Player B has played for three years (that's 36 months using math). 1 - 36 = -35 Here we find an inverse value of griefing which means that player A actually griefed player B by building his stupid noob ranch and forcing B to kill everything in it. Noobs can be so inconsiderate at times. Example CPlayer B enters the local area of player A and says "hello". Player A has played like, since pre-alpha while player B just started playing this morning. LSpA - FNG = âˆž Player B just griefed the hell out of player A and needs to be immediately banned. What an jerk. As you can see, unlike the subjective method of determining intentions, this formula is objective and can be used under any circumstance. Now you can use actual numbers when complaining about new players, be it whining in game chat or even throwing a hissy fit on the forums. Remember, your unwarranted sense of entitlement trumps whatever entertainment value other people may find in the game.