Enzius

Members
  • Content Count

    578
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Enzius

  1. Can we get a one way TP to the new island on characters that are already on northern?
  2. So, I'm noticing on defiance, I have a little patch of Mycelium surrounded by dirt, and next to it grass is spawning. I'm told grass can spread to dirt without any other grass nearby, and that's fine, but I've not had any grass spread anywhere other than the Mycelium. I've had dirt here for five days with no grass spread, and two tiles of grass spawn next to Mycelium in under 8 hours. I understand it might not be an issue, but wanted to report it just in case, since I know bugs are sometimes mysterious forces in code.
  3. Sme you're breaking my heart. I thought we were friends?
  4. What's the point of Mycelium if I have to eat anyway lol
  5. Nah dude, that's got MR Starter written all over it. Stone rumbles, you've got a mountain vibe going. PvP Server - Chad PvE Server - Stacy
  6. The time has come and so have I. The JK Coast Guard will sail again. Also definitely make horses grow slower. It'll be more fun to kill them all when we break in. ❤️
  7. I think I speak for HotS when I say "All that is shall be mycelium"
  8. Discuss Epic plz

    I think a reset is not going to do much unless you change the Geo politics and make the terraforming events rarer. Without new mechanics it will be fresh, you'll get people and then they'll remember why they left in the first place. I would say removing the curve's impact on skill gain would be better than going half challenge. As it stands the curve makes epic gains really much slower than freedom's at about 50. Thus, the curve becomes a hinderance for catching up to elite players. One thing you could consider is making the valrei missions more engaging. Maybe have a high difficulty mission that lasts a whole campaign and yields a nice reward, along with the easier missions we're used to.
  9. Proph "the summoner of white light" tears I tried to vote Gary but he ran away
  10. The rewards for winning should apply to epic / freedom. That'll give people a reason to participate.
  11. All that is grass shall become mycelium!
  12. Hey Tich, it seems infected trees are no longer providing food. I just went from 39% from 38%, and like a proper adult, I don't actually know how to feed myself. I'm alarmed. Edit: I went from 38 to 39 on regular myc Edit: I went from 39 to 40 on an infected tree.... wat. I might be losing it.
  13. It also seems BL still can't harvest on infected trees/bushes! (Pls help me have fun in Wurm )
  14. Further, new tree growth turns it into grass.
  15. I'll keep these short and sweet Problem: Hate dominates PvP Meditation until Level 11, at which point Insanity dominates Fix: Provide buffs to all paths to create a more even experience. These should be buffs, not nerfs, as meditation should be the end all be all veteran player perk. Since this a larger discussion, I think the greater group should be involved if you're looking for player feedback on this specifically, ala the Karma balance changes Edit: If you doubt the dominance of Shield of the Gone over the other level 11 path abilities, merely look at the number of PvPers on insanity vrs anything else at level 11. Problem: Valrei Missions in general Fix: I propose two major changes. Change 1: A light similar to the black/white light shines on mission targets. If these animals are killed / trees cut down by anyone the mission is completed successfully. I believe this will directly encourage conflict for these smaller missions, by making the target clear to all sides and giving enemies the chance to fortify a tree, or enclose an animal (Traitor animals shouldn't be leadable to prevent bringing them into a well defended deed) Note: The "Sacrifice Valrei Mission Item" / Tower missions should not be included in this imo. Change 2: High difficulty missions should provide heavier rewards. Some suggestions: Ada/Glimmer/Seryyl - The lazy choice God instantly moves - I feel this should be given, regardless of trap tile status God gets a huge boost to STR/VIT temporarily - To further benefit the kingdoms chances for completing a harder mission Single use Sorcery Items if the mission is in an enemy kingdom's influence - If only to get more of these into circulation and to directly reward PvPers with these items Problem: Priest Balance in general Fix: As a general rule I believe, given the set up of champs / priest availability of kingdoms, in the interest of a well balanced game Libila should be stronger than Mag, who should be stronger than Fo and Vynora. Suggestions: Maintain Libila's stronger spells, as we are more susceptible to the resist debuff change than WL Magranon should be able to equip Dominated pets as we can equip zombie trolls. This will be a huge boon to a weak priest choice Adjust heals to affect a total number of damage points across multiple wounds to make balancing these spells easier (This has the added affect of buffing Path of Love's level 11 if you stack them) Vynora doesn't need three AoEs - and Mags should be stronger than hers anyway. WL should have an easier time with saccables. There's enough hindrance on high cast enchants / channeling grinding that this won't change much of the gameplay. Problem: People seem to want armor variety Fix: Add face masks that can protect the face to the other armor sets, and provide people wearing them with CR buffs.
  16. I don't see what's wrong with an in game all kingdom vote on elevation. Might be enlightening
  17. Well you have to admit, the balance here needs to be cautiously executed. Tornado, fire pillar, ice pillar, and tentacles are starting to look scary. It does make some sense to have fungus trap be stronger. (At least a little, as we have an easier set up for it). I haven't tested the new numbers yet so I may be blowing smoke.
  18. One hopes. I do agree with you, having the numbers would make it easier for us to provide feedback. We're just gonna test anyway.
  19. I'm encouraged seeing a proactive mindset coming for changes. I hope that these kinds of small tweaks are made more frequently, and Iwant to say thanks, keep it up!
  20. The more damaged the corpse, the more likely it gets raised as a spooky skeleton
  21. My thought on that is, we should look at the overall objective of Epic. I feel that the time spent creating these items is better spent prepping for and taking part in PvP. You could be imping a plate set instead of making locks for the lock god, or... yoyos? (Still don't get that. Why not... paper?) With easier sacrificing comes an easier channeling grind, and more available higher cast enchants. Again this plays into being able to get certain necessary gear. Horseshoes come to mind as one of the big candidates for required high cast enchants, and they play a huge role in epic PvP. Veterans still get an edge in the form of rare / supreme gear as well. a game like this constantly has to battle between the Veteran players and new players who want to get in on the action, so this strikes a nice balance. Your point is completely fair, and given the two I'll throw in with the easier route for this specific issue.
  22. As BL I concur. PS. Do not implement infected versions In afflictions case, the reset was due to the amount of mayor / hots support. I'd imagine you could convince them to do the same for ele if you go the same route.