Delacroix

Members
  • Content Count

    542
  • Joined

  • Last visited

Posts posted by Delacroix


  1. 1 minute ago, Samool said:

    None. We're taking into account that some people just play from various locations and/or have dynamic IPs given from the ISP, and this is nothing to worry about if you're not actually sharing the account with a group.

     

    Let's hear a response to the question of a solution to those of us your trader change is ****ing over.


  2. 22 minutes ago, Retrograde said:

    After the end of February update traders will no longer pay out silver earned from the kingdom coffers or give a portion of sales back.
    Instead they will now grant a percentage reduction on the upkeep of the deed they live on which cannot stack with multiple traders. We will be discussing the actual percentage over the month and have the final decision before the launch. We will also be revisiting trader prices and reducing them to account for these changes.
    In order to accommodate players wanting more traders on their deeds we will be reducing the minimum range between traders to 20 tiles.
     

     

    If you're going through with this bull****, you need to give us a means to move our goddamn traders. Especially when there are those of us who solely use traders to help maintain our deeds, but don't have them on those deeds for various reasons. Either refund the traders themselves, or allow us to move them to separate locations and deeds.

     

    @Retrograde @Samool


  3. 1 hour ago, Retrograde said:

    So far we have a pickaxe enchant that increases the chance of successful surface mining (still capped at the 50% chance that 99 mining has though, so more beneficial at lower levels)

     

    So... worthless? This was almost a really great idea.


  4. On 1/11/2020 at 8:17 AM, Jaz said:

    No please. Or give the other useful utility spells to Mag too.

     

    Magranon was ###### before the changes and it's ###### after. It needs fixed rather than telling people to go ###### themselves because they don't want to prem a worthless character for what could be argued is a critically important skill for deed creation.


  5. On 1/2/2020 at 4:42 PM, LordLouis said:

    Hell horses unhitching when they reach certain age and more stages of aging. I could go a couple weeks away and come back and go hunt, move some stuff around knowing they would still be hitched now have to wait a couple weeks until new ones a re bred etc. 

    Terrible change. 

     

    So much this. By far one of the worst changes this game has ever had, and it's done nothing beyond creating more goddamn busywork. Hugely unfun.


  6. Because wooden objects are no longer dyable in the sense that even high-quality dyes only somewhat tint an item, I suggest that, if this isn't something that can be improved within the current system, we remove wood type affecting an item's appearance again in order to allow for the full functionality of dye to return.

     

    Included below is a screenshot of a 13/13/13 dyed large cart to demonstrate just how bad this is:

     

    WwcmzLm.png


  7. Personally, I feel that adding sort of an auto-travel solution that adds a hefty speed boost and utilizes the highway system would be a great step forward. It makes use of currently existing in-game systems, doesn't render anything obsolete (contingent on it scaling with things like gear-given speed boosts, perhaps vehicle quality, etc.) and both adds further functionality to the highway system and a reason for the community to put forth the effort that highway development requires. Furthermore, it would alleviate consumer complaints and maintain the sense of community that (and we) you desire.