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Posts posted by Delacroix
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22 minutes ago, Retrograde said:After the end of February update traders will no longer pay out silver earned from the kingdom coffers or give a portion of sales back.
Instead they will now grant a percentage reduction on the upkeep of the deed they live on which cannot stack with multiple traders. We will be discussing the actual percentage over the month and have the final decision before the launch. We will also be revisiting trader prices and reducing them to account for these changes.
In order to accommodate players wanting more traders on their deeds we will be reducing the minimum range between traders to 20 tiles.
If you're going through with this bull****, you need to give us a means to move our goddamn traders. Especially when there are those of us who solely use traders to help maintain our deeds, but don't have them on those deeds for various reasons. Either refund the traders themselves, or allow us to move them to separate locations and deeds.
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17 hours ago, Finnn said:no.. too OP.. only as decorative tile, anything else ****s on cooking and healing entirely..
Because those are such difficult mechanics that are such a struggle to deal with, boo hoo.
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1 hour ago, Retrograde said:So far we have a pickaxe enchant that increases the chance of successful surface mining (still capped at the 50% chance that 99 mining has though, so more beneficial at lower levels)
So... worthless? This was almost a really great idea.
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On 1/11/2020 at 10:40 AM, Finnn said:it's just 2kg, your bedroll is 5.5kg, bulk up.
>implying many people actually carry that garbage on them
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On 1/11/2020 at 8:17 AM, Jaz said:No please. Or give the other useful utility spells to Mag too.
Magranon was ###### before the changes and it's ###### after. It needs fixed rather than telling people to go ###### themselves because they don't want to prem a worthless character for what could be argued is a critically important skill for deed creation.
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At a minimum, every priest needs PvE Strongwall if player gods are removed.
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On 1/2/2020 at 4:42 PM, LordLouis said:Hell horses unhitching when they reach certain age and more stages of aging. I could go a couple weeks away and come back and go hunt, move some stuff around knowing they would still be hitched now have to wait a couple weeks until new ones a re bred etc.
Terrible change.
So much this. By far one of the worst changes this game has ever had, and it's done nothing beyond creating more goddamn busywork. Hugely unfun.
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+1, but unfortunately this is Wurm where the name of the game is one step forward and ten steps back.
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I'd like an explanation of how "non-edge cases" were able to be fixed, while black is not, because this is pretty shitty.
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31 minutes ago, armyskin said:shouldnt that be almost black?
Yep. And once upon a time it was. For comparison, here's a screenshot from March 2018, after I purchased dye from@Retrogradeand dyed my ship and cart to begin with:
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Because wooden objects are no longer dyable in the sense that even high-quality dyes only somewhat tint an item, I suggest that, if this isn't something that can be improved within the current system, we remove wood type affecting an item's appearance again in order to allow for the full functionality of dye to return.
Included below is a screenshot of a 13/13/13 dyed large cart to demonstrate just how bad this is:
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This is on a 13/13/13 Knarr. It is very clearly brown, rather than the black it should be.
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-1. Shitty idea that penalizes people far more than the current system.
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Personally, I feel that adding sort of an auto-travel solution that adds a hefty speed boost and utilizes the highway system would be a great step forward. It makes use of currently existing in-game systems, doesn't render anything obsolete (contingent on it scaling with things like gear-given speed boosts, perhaps vehicle quality, etc.) and both adds further functionality to the highway system and a reason for the community to put forth the effort that highway development requires. Furthermore, it would alleviate consumer complaints and maintain the sense of community that (and we) you desire.
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+1. Mag could definitely use some more love.
>"Broken and overpowered"
>referring to a forge being lit
lol
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Just ban RMT already, jesus. It's unhealthy for the game as a whole and needs to go away.
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9 hours ago, Allenkey said:Isn't there a color rune for this that can be attached..?
There's no reason to need to rely on an RNG system for something that should've been properly dyable from the beginning.
Save the runes for things that are simply impractical to use dye for.
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The Future of RMT in Wurm and Price Reductions
in City Hall
Posted
Let's hear a response to the question of a solution to those of us your trader change is ****ing over.