killaofall

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About killaofall

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  1. I thought that was fixed. Well if you put something in a barrel..... Half the stuff meantioned in OP can't even fit a barrel, and MRB Break the fix XD Lol JK, but still want more stuff to be able to be mail. And protunia, you want more trading ,and as such you want more mailing restrictions? more itemsbeing mailable may infact increase trade, and wouldn't decrease trade, now, it would decrease the time it takes from agreement to completion of the trade, but that is a good thing.
  2. Okay... You don't want it, so ya want to limit every single other person, no other reason you meantion, other then 'i don't want a confirmation window' Get A Life. +1, or like another person netioned, move it away from the drink command, timers and such, like confirmation message, are really not needed, when there are simpler methods of acheiving what you wish. (Portunia, now, just because i don't agree with confirmation windows either, nothing against you, but you really need to come up wit ha better reason than the selfish reason you put, seriously.)
  3. Okay one thing, high QL froges have extremely long flame duration, sometimes 1Hr plus, he said 5-10 in OP, with is ~12-6x longer burning times, those same forges usually (Before the update that made smelt speeds faster) got lumps from ore in about 10 minutes, So 6-12x faster smelting... wow. So the effect would be almost exponentially greater the more the forge QL is compared to this new item, if it will always be close to a direct percentage of burn time Vs. melting time, because QL of forge both decreases one, and increases the other, therefore, lowering a burn time by 80% on a high QL forge... almost negligable if you are only smelting into lumps with a high QL forge, but doing that same thing on a low QL forge, and it would almost detrimental. Basically, make it so ya have to refuel it extremely often (Maybe every 3 minutes or something) maybe only with tar/oil/peat, or something, and make it smelt lumps very fast (Not sure, maybe 5-10 minutes) Also, like Orthob said, but a slight variation, make it randomly combine lumps, like every minute, give a certain chance, based on QL (Higher QL, less chance) of a random number of glowing lumps combine (Number of lumps as a percent, maybe also decreased with High QL. Those are my 2i, also, Protunia, quit trying to debuff every darn topic, almost every topic i seen you post on has some form of negative comment, just because it is different doesn't make it so 'oh my gosh, faster smelting time, hey, even though the burn timer would be alot less, lets add loads of more things to make it worse !' << What i got from your above post.
  4. -1 You really just -1 everything. Do you even read it? +1 to the -1, about the ignorant -1. (As in Protunia, it seems you only read half of the topics you put -1 in, if that.)
  5. +1 not a fletcher, nor do i use bows, but still, would be fair, and a very good improvement.
  6. Eh, for the mining timers, ya they suck, and really i even think they are way too long at low skill, so just make the newbie gear out of a new material, all items of that material can't be traded, or improved, and repairing makes it lose QL at a higher rate than normal. Make all newbie tools 20QL, and give the newbie pickaxe, and maybe the shovel, but no one is complaining about that here afaik, a form of WoA, maybe not the actual enchant, but just make it so at 1 skill ya have like a 30 second timer, i mean, i am not in for lowering a whole lot, maybe a bit lower than 30, but eh... As for minting your own coins, make a new item 'Minted [metal_name] Coin' it can be made out of any metal, imp like other items, but only requires lumps of same metal for imp'ing, and it has a QL max, lets say 80QL, and all player bought coins become over 80QL, it differenciated player Vs. minted coins in both QL ,and name. each coin, based on it's QL is a direct percent in value to its current equvalant, so since max QL is 80, the max, from a traders point of view, a 8x 80QL iron coins are worth 1 iron coin, 8x 80QL copper coins are worth 1copper, etc. and you'll also have totally player decided value, as maybe only iron/copper/silver/gold minted coins, are capped at 80QL, the rest of metals are not capped, get price would be like 50i or something at higher QL, and would be completely player valued, as in, it is only as valueable as the whoever you are trading with thinks it is, although, as with most things it will probably average out to a certai n price like most stuff does, but eh... Well those are my ideas, -1 to orginal post mainly because he wants 1 second timers, and actual minting coins, which havethe same value as the coin that help keep wurm existant.
  7. And to drain traders, but still, it does need a better purpose than the two current ones, +1 to it, and gl about gettin in game, i would really like to see it there.
  8. +1, area of effect should be a radius of 5k tiles And they give radition wounds, like RT, but it isn't an enchant, and is semi-contagious. Also, ya might as well make magic cannons, i mean seriously, who doesn't want a sapphire jammed into there abdomen?
  9. +1 just remove lockpicking from freedom :/
  10. Simple solution to mass overpopulation due to everyone pulling animals out all at once. "As you remove animals from the pen you notice stormclouds overhead. There will be a storm soon" If the animals are not returned to the barns within a few minutes, lightning strikes them, turning them into charred husks that cannot be butchered. or instead, make them unable to be removed if the animal count is above a certain limit, i know bad idea, but hey, lag, or this idea and a way to stop that lag :/ maybe the message could be like 'The atmosphere seems dense, probably not a good sign, you decide not to remove the animal' or something like that, idk. over all to the idea +1, and to MRB's idea, another +1 any ways to make it so the animal hoarders make less of an impact on the animal count, maybe you could do a semi-natural breeding? like in a barn, oppsite gender has like a 5% chance of breeding, if otherwise they would be able to breed? and if you have pregant females in the barn, you would have to tend to them? giving animal husbandry skill?
  11. Assuming you last 15 mins... +1 for anything that add more variance.
  12. Expect it in a year. Valve time. Hm, Half Life? seems like a good idea...
  13. Good point...I think I'll stick with the green dress. Nice one And personally, i think armor how Orthob Rithol meantioned should be done before the faces, i mean, just add a 'hair' thing to you body drop down menu in the inventory, and select dye rightclick hair >> dye hair, good enough for the time ,lol, wuold much rather have visible armor, and with Orthob's idea i think it would be nice. +1 to Othob's idea.
  14. Hm, maybe smaller pancakes, i like pancakes, so i would want more, less wight = better chance of me eating 50 before 100% food bar XD also, easier to make, lol, with the same amount of ingredients, you coudl make more and since people talking about cakes and pies... how about we add... dundundun! Chocolate! Cocoa plant, which would be another crop XD Gloing hot cocoa + glowing hot milk = melted chocolate, once it cooled, you'll get cohcolate Now, if you decorate a cake, with chocolate, you'll get a chocolatte cake, and also, be able to decorate it again, with something else. pizza, as mentioned before same current way to make dough new crop, tomatoes select bowl, or jar, rightclick tomato > totmato juice, with by it self, acts kinda like milk, in the effect of giving wwater and a bit of food bar. dough + tomato juice = unfinished pizza unfinished pizza + topping = uncooked pizza uncooked pizza + glowing with heat = pizza topping = anything that can be in any meal goulash or casserole, since that means anything that can be considered 'food' XD *Chocolate should be able to be put in meals... pies, as mentioned before make dough new item, pie tin (uses blacksmithing, gives a new use for tin lumps) dough +pie tin = pie crust lemon/apple/whatever + pie crust = uncooked pie pie (Apple Pie, lemon pie cherry pie, whatever..) milk + spatula = meringue meringue + uncooked lemon pie = uncooked lemon meringue pie uncooked pie + glowing with heat = Pie. Note: i use 'pie' often above, and most of the time, is just a generalization, like it could mean 'uncooked apple pie + glowing with heat = apple pie, same with all other types of pies. also instead of 'gravy meal' potatoes + spatula = mashed poatoes mashed potatoes + gravy = Mashed potatoes and gravy, lol. And heck, add steak/pork/venisen, when the meat from the animal (cow, bull, deer, pig) is cooke,d it turns into the respective type of meat.
  15. Yes, it is called risk vs reward, or, in this case, reward vs penalty, lol Like an above post said, damage is based on (for armor) how much damage it absorbs, which is alot better way to do things, i mean, you either grind imp'ing, or possibly die, i would rather imp, or not fight, lol, but seriously, there has to be some way of making it so that, there is a penatly for wearing the best armor besides gear from uniques, i personally think, drake and scale, should be equal with studded/plate, but that is my opinion, but plate, seriously, keep it as it is, if ya don't wanna spend the time to imp, then don't use it in combat. Summary: -1