Alexgopen

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Posts posted by Alexgopen


  1. 5 minutes ago, Darklords said:

    The issue with just a cr nerf is those horses are still tons of free aosp/health/mobility extra, honestly messing with the cr was just as easy a change this path was picked for more reasons.  Having 4 backup creatures with you makes it hard to balance anything pet related making you choose between a backup and a tamed pet means we are likely to be able to remove some of the pet nerfs and start balancing things around not being stuck with the old ways just because that's how it was back then.  No matter what kinda penalty we put if you can have 4 horses there will be those people solo roamers and others who still run tons of backup horses same as when the current CR nerf was added and people kept using them anyways.

     

    If it was limited to 1 while mounted that would be fine, but the issue is it's now limited to 1 even on foot, which means even if you do bring only a single backup horse/pet, you will have to abandon it if you dismount, because otherwise you will not be able to lead your fast main horse

     

    At the very least make the limit 2 if by foot, 1 if by mount


  2. Imo it shouldve been same 4 lead on foot to make breeding still reasonable (some breeders are outraged and going back to homeservers) but limit to 1-2 lead when mounted.

     

    Meta was usually fast main horse to catch up and engage but it dies, then barded backup to tank throughout the fight

     

    With the current changes, if you jump off your main horse then you can't lead both it and your backup


  3. This also means that after bashing a tower, enemy influence remains, so you cant build towers into that direction, you cant expand your influence into enemy territory, conquest is impossible, and the enemies will just build the bashed towers back in 15 minutes because they aren't gonna wait for a restart for the influence to go away to let you build your own towers in their place


  4. When there are a lot of players in local (like 30+ at the MR civil war battle yesterday) then world objects like fences, trees, etc start flickering visible/invisible, or stop rendering at distances that are closer than normal

     

    This is bad because it could potentially let people see through walls or trees in pvp


  5. 7 hours ago, Olloch said:

    It was used against us during the large dune fight and I didn't feel it much.

     

    That's because nobody used it on you.  I used it on your horse and glanced.  Nobody else on our side used truestrike

     

    Also platinumteef's argument about leather is completely wrong.  Leather is within 1% of steel plate vs slash when considering DR and glance rate

     

    7xLMQZr.png

     

     


  6. 18 hours ago, Retrograde said:

     (especially with how quickly he turned on me once enemies showed up)

     

    We are not your enemies. We are same kingdom. We will help you build your cave.

     

     

    Also with regards to what olloch said: i disagree that hots is the most populated, but in either case go JK because they need numbers 


  7. 4 hours ago, Retrograde said:

    we're dyeing buckets.

    They also go in a large chest, so it's mostly a visual thing and saromans crayons arent always available 

     

    Weapon racks/ bow racks/ polearm racks are useful for quickly sorting loot.  Only the appropriate items go in when you drag all.

     

    To me this is the appeal of shield racks, rather than visuals


  8. 9 minutes ago, armyskin said:

    Same thing I said but allows for quick loading to a cart

     

    Yours is more reasonable but imo loading the whole corpse including loot into a fantastic locked cart with a 10s timer would be too much.

     

    At least with a player instagrabbing the body you can kill them to get it back on the ground, but you definitely arent picking that cart until well after the fight is over


  9. 11 minutes ago, Angelklaine said:

    Yes, but loading has a timer off deed. People need to be there ready to load the corpse once someone dies. It is more cumbersome and harder to load than it is to pick up a corpse and run away. You can also kill the horses and drag the cart away. 

     

    Its no more easier than picking up a corpse, looting and dropping it again.

     

    You can continue loading in combat.  Its more op than picking up bc it doesnt weigh you down and locks it up for your dead friend to karma it while the fight rages on, bc there's no way enemies pick your cart midfight

     

    10s to lock something up for safekeeping until after the fight means nobodys getting drops

     

    We dont want battlecarts. Your suggestion may be better than chaos, but worse than what we currently have 


  10. 16 minutes ago, Angelklaine said:

    What about making corpses unable to be picked up, but pull/push/load/unload like certain furniture, and require a timed action to open, like a butchering action, interruptable by combat? This would prevent people from spamming take and avoid people from racing to their corpses and just re-gearing instantly.

     

    You can still recover/loot corpses on the battlefield but it requires you to strategize their recovery and makes it difficult to do in the heat of battle.

    People will just use battlecarts again and spamload when people die.  Then when the battle is finally over you have the annoyance of needing to pick all of your opponents carts to get corpses out if they havent been karmad yet 

     

    I have a load bind


  11. 16 minutes ago, Capi said:

    I actually thought about this too. Maybe like a 5 minute cooldown until you can take stuff from them. Increase the cooldown for karma corpse summon by whatever the time is.

     

    Yea karma corpse would have to be accounted for.  Thats why i said 3 instead of 5, but increasing karma corpse delay would get around that like you said