Psalamon

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Everything posted by Psalamon

  1. military tent cotton 20c's if so send to psisimian.,. thanks i hope...
  2. same here.. yeah i am using a radeon hd 7980
  3. okay cool thanks for responding... keep on Wurm'in!!
  4. I have everythign set to max like i always do and tried to login i couldnt even get to the part of logging in it looked like.. i died eight while trying to or getting ready to.. hers the log.. looks like it couldnt render a shader.. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.psisimian.log Time is Thu Jul 26 08:26:06 PDT 2018 Running client version 4.0.48 client build# fc55489a608af314dcd0a9eeb7cb956e7c639ea4 client build time 2018-07-26 13:51 === System information === Executing from C:\WINDOWS\system32\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 3 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 10 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 10 fov_horizontal = 70 fps_limit = 60 fps_limit_background = 10 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = true lod = 2 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = true multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = true render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 4 shadow_mapsize = 2 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 3 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 12 sound_music_level = 3 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 0 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 3 use_antialiasing = 3 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\extrmodern\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1280:720:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1586) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7900 Series OpenGL version: 4.5.13507 Compatibility Profile Context 23.20.15033.5003 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1076MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (10). Texture Size: 512 Initializing font texture for SansSerif (10, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\psisimian\windows_1280x720.txt Loading props file C:\Users\USERNAME\wurm\players\psisimian\windows_1280x720.txt Gui initialized Startup Phase - Preparing terrain... WARNING: Unable to compile pixel shader (shader.dirlight.fragment): class.A3k28Y8oS0: Fragment shader failed to compile with the following errors: ERROR: 0:109: error(#160) Cannot convert from: "highp 4-component vector of vec4" to: "highp 3-component vector of vec3" ERROR: error(#273) 1 compilation errors. No code generated Execution aborted at connection 0, iteration 0 Run time 0s, local time Thu Jul 26 08:26:15 PDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.Dbupj67nuE.<init>(SourceFile:94) at class.EPsVafdUz7.<init>(SourceFile:273) at com.wurmonline.client.WurmClientBase.run(SourceFile:38279) at java.lang.Thread.run(Unknown Source) hello hope this helps let me know what i should do and off tho try and get in with reduced settings etc..
  5. hi jive i dont know u but we have friends in common.. ur stuff is far too precious to just throw away every piece means something you should have somebody a trusted friend contract out to sell ur holdings as pieces now more than it sounds like u could use the money and these sharks around here wont pay nearly what its worth.. i understand not selling on your own but hire a friend to do an estate sale put that money toward your child.. take care man. hope u guys stay well.. 

  6. so would valrei surround it..or vertically enhance it?? either way... think """""mountain gooooooooaaaaaaat""""""" climb and repeat many. many. many. times!!!! and with even more luck just follow ur footprints back making piles the whole way down except this is your house we are talking about so RolfGod dislikes the lowering or raising of any structures once planned..so u plan on your next offspring and maybe wife having at least 1 set of wings.. to traverse the distance.. you remember the old days when the long arms of RolfGod were still available, we could load and transfer all things in house to cart/wagon/knarr on ground floor w/o much disbelief in the ranks..oh goodness i have rambled on.... God save my neighbors...
  7. true.. we do need to make a decision ascension and just stick to it.. final..i think the orginal idea of wl vs bl was in balance.. and now with pg's we have made everything out of whack.. just my thoughts.. and just to throw pvp a bone instead of fixing pvp; a bandaid solution.. we should even consider that new characters have no priest restrictions.. that would interest alot of players to prem...
  8. wow tingles all up and down my spine reading those verses...........woah...........
  9. ill take the trowel woa 88..please cod to psisimian thanks...
  10. Hey seajay you contacted me about a rare shield a couple days. ago i still have it and its got 96 coc on it and id be happy to send it for 3 when u give me the word;; \ take care and sorry about that i just remembered ur name now when i saw it!!! heheh;;;;hope to hear from you my game name is psisimian
  11. make sure its got high blessing of the dark.. or add some coc to it.. not needed as high but might as well get some skill.. and if u are paying top notch think about an alloy at least steel for added dmg resistance.. and these are just my thoughts.. is a knife a blacksmithing creation item..??? if so you have lucked out not hard to find a good smith..
  12. then prevent the theft don't cut off our arms.. duhhhhhhhh....i say this as a very successful programmer at one time....
  13. Hi there I, aka Psisimian will attend with no notable skills. but i did come across a bunch of source salt . its in crystal form now. in individual crystals how and in what way should i make it arrive at your door.. as i cannot promise my arrival will be prompt and firstly do you need any salt.. as id rather eat if not needed being karma challenged as I am!!! Heheheheh...... please let me know and I will get right on it promptly!! Yours truly Psisimian,.. The Psychic Ape!!
  14. I have tried every and all means to contact somebody to reset my pw so i can access store to prem and buy silver.. is this how you guys treat customers.. anybody else having trouble with simple support tickets or emails or posts to codeclub?? thank Rolf i dont need help very often but i have been trying to prem since yesterday... wow.. i hope i am a rare case.
  15. hello starshollow.. long time since i posted .. do u have 20 silver to sell i am trying to prem and deed and have no access to store for some reason... please and thanks if possible... i am using a 25 dollar canadian gift card amd change is urs if u want it sent in american.. should be over 20 american..
  16. Hey Retro whats the average response time on a simple support ticket? I cant get into store to buy prem cuz after a break i cant remember my p/w... can u help in anyway??

    thanks in game name : psisimian

  17. those are the most accurate >aaaaa-chew< hoax ridden >ahem< anti-news agencies in the world Frank... i wouldnt expect that much fact to come from their sources.. sad to say..
  18. hey hey hey wait a sec that ""horse"" is moonwalking wtf???
  19. thought you could sneak a peak eh??.
  20. hello CD the gems are pending just trying to deliver them ,, if the sale falls through they are yours... thanks for interest...
  21. Hey Enki..my ingame name is psisimian and i am having trouble getting into the wurm shop to add money to my account through xsolla!! If we can make an arrangement or something can be done to prove i own the account.. or can i login with the hash of the p.w. from my wurm folder on harddrive where its stored?? paste it as plain text or something?? please let me know dying to spend some money on my prem-less tune!!

     

  22. Hey is the house of rares yours?? I am asking because while i was hill stomping through your neighborhood i noticed alot of nice stuff thrown around with your sig on it.. are u still active?? I assumed b4 today u had left the game by the way u signed your quote on forums. just checking if you are going to let everything wrot??  maybe we can make a deal as i am moving into your neighborhood  and u seem like a decent guy on forums... take care...