sunsvortex

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Everything posted by sunsvortex

  1. New stuff from Slayer with thier new guitarist. [media]https://www.youtube.com/watch?v=uivxr3O6rSE
  2. Its a confirmed bug - understand? Its a bug - as in not working as intended - understand? The cheap ploy of trying to make people think its supposed to work like this is not working. Talking as if its supposed to work like this so that people will accept it and help you get it to stay on freedom servers will not work either. Its a bug -------------------------------------------------------------------------------------------------------- Is there an ETA on the Fix for this? -Staff Response - Dev Response please
  3. That statement is belligerently stupid.
  4. No, i will do no such thing, I didnt make the mess, im not cleaning it up.
  5. OOOOK, so now that the issue is known Is there an ETA on a fix for it, should I be reworking my deed so all my animals dont die or will this be fixed sometime soon or ?? Come on we need an ETA or some sort of Communication on whats going to be done or not going to be done as the case may be.
  6. HAH I love it, they can just leave it on my deed, no more eating for me
  7. They say rite of death was cast, I take it , the spell is all bugged?
  8. Priests Balancing Priests have the same limits regardless of whether they are on PVE or PVP However Many priests spells on the PVE side have very diminished effects. Diminished in that they simply are not as useful as they are on the PVP side or not useful at all. Since Priests on the PVE side are paying the same amount in lost abilities and game functionality and have a lot less in terms of useful spells It seems they could benefit from balancing. Balance Options: #1. - Add more useful spells to PVE priests spell lists. Can easily flag them for no use on PVP side. And/Or #2. - Remove some of the limitations to priests on PVE side. ( make them easily played as a main )
  9. [media]https://www.youtube.com/watch?v=NxV7C6NELqA [media]https://www.youtube.com/watch?v=DaH4W1rY9us
  10. Java is messing with it a bit. In IE there is a long pause before the site will open and on both IE and Firefox a blank box zooms in from the left just under the play button as shown below : IE 11 Firefox - It eventually just disappears and all seems to work well afterwards Yesterday the play button was really problematic and not working at all most of the time. Today it seems just flaky and works well if you click below the play button
  11. Fund the game instead of other players and you might get that
  12. Ahh the screams of terror. Someone wants to start limiting that slush fund and the screams begin,. Its just a little option, a wee little tick box where a person can opt out of subsidizing other players, ohhh, how awful that someone said this, how could they not understand, its terrible, our traders will be useless , our free handouts will be gone, we will actually have to play the game, musnt let this happen precious, no we musnt. Nasty wurmian tries to take it from us.
  13. We are not talking about buying coins from the store.
  14. How is this not a suggestion? Nice try
  15. Good Idea - I proposed an identical suggestion as part of a trade system package a long time ago I used stamps as a way to trace the origin. Wasnt really a need for locks per se as they would be unloaded into a trading post that held them.
  16. Because I dont have the resources to do that, will you buy the stuff for me and put money in the well for me.
  17. Really I think everyone in here that was complaining about this is nothing more than afraid others might tick that box and the pools would get smaller and smaller and smaller till owning a trader or using those redistribution mechanics are no longer worth the effort or trouble. I can only say I would hope that would be the ultimate eventuality. If you have to give away coin to get players interested in the game and use it as a draw, doesnt that raise red flags?, doesnt anyone see a problem with that?, you have to give away money to get players? To keep players? To me thats a problem, its a giant red flag. Over and Over and Over i hear the same excuse -we dont have the resources to do this, we dont have the resources to do that. We had to let a dev go because we couldnt afford to pay him. Ok CHANGE IT. Get the damn resources and do what needs to be done. There is a giant pool of money that can be tapped If CC wants people to make investments then give us the option to make those investments by saying we want 100% of monies spent on the game to go to the game, not to players. Invest in features that have real and tangible ROI's, for the 1000000'th time a TRADE SYSTEM trade systems dont use pools trade systems will make fresh money from day 1 trade systems are ubiquitous throughout the gaming industry and are a tried and proven method to gain players and retain them listing fees, seller fees, fees of all kinds can be attached ( very small ones) that add up dealing with volume - Instant cash flow for CC and a whole lot less "we dont have the resources nonsense". Paid devs Better content More Content Less Bugs More Options How does contributing to a redistribution pool affect any of that - It simply doesnt, plain and simple. its been in effect via traders and as of late rare coin stuff for quite some time now, And has this done anything at all to improve the game, maybe, i must admit that the rare coin stuff is quite brilliant in many ways, but whatever benifical effect it has had, was not enough to stop a dev from being let go, its not been enough to "hire" new devs, its not been enough to pay current volunteer devs, so its really hard to justify its continued existence other than legacy nonsense. Bridges, now theres a novel thing -fantastic long awaited feature with absolutely no ROI. The ROI was eaten up in cost overruns a long time ago. the only thing it has going for it, is that its an unknown quantity. It may very well turn up as developing a long term ROI based on player retention, but only time will tell. The First 5 Hours initiative - Wonderful intentions, many good improvements to the game, especially for new players, looks like it really helped alot, the problem with that was it only got us up to par with the rest of the industry, and arguably barely so at that. Big issue with that was that it seems to have gutted the veteran playerbase a good bit. Promises were made that later on developers would focus on other areas like mid game and late/end game stuff. This has never really materialized -again with the , we dont have the resources. If CC is hard up for money and resources - STOP GIVING MONEY AWAY, STOP Subsidizing Your Playerbase Start monetizing things and start developing content that can stand on its own and provide more income as well as address long standing issues. You need cash to start doing that? Give me an option to opt out of the redistribution pools.
  18. OK sorry not following you here. Is it about the not paying upkeep and such with ingame currency?. If it is the point is/was I dont care what it takes as long as the ingame or for that matter any monies I spend do not in any shape form or fashion go into any redistribution pool. If that means paying for everything with cash, fine, I dont care. I want to have the option to say my money is going to the game, not to players. And before you say it, YES IT IS MY MONEY, as long as there is money in that pool it is my money, a certain % of it anyways and I do not want to subsidise players with it. If opting out has consequences, which it will, in a smaller pool, making traders and coin hunting mechanisms less profitable, so be it. these monies do nothing for the game and in fact one could make a pretty strong argument that they invite more problems than anything. Now if that wasnt what you were pointing at, then im afraid im just missing it.
  19. No its not, its pool money that is being distributed around - its a slush fund for players that he is using. If he wants to subsidise them the let him open his wallet, take out his cc and purchase silver from the store and then subsidise with that. As long as that money is in that pool then a % of it is mine, how much is determined by me, so it is my money. And I dont want to subsidise players with it.